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 take away the diggers.. 
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Joined: Thu Aug 20, 2009 9:16 pm
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Post take away the diggers..
Ok, so I'm wondering is their a way to take away the enemy's diggers in skirmish fights? kinda sick of taking the time to build a base to only have the enemy dig to it even when their is entrances to the brain

I tried to take the diggers out of the wave drops in the mod manager, but when i right click/delete they wont go away.

Thanks


Wed Mar 31, 2010 5:49 pm
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REAL AMERICAN HERO
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Joined: Sat Jan 27, 2007 10:25 pm
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Post Re: take away the diggers..
Activities.ini, if you remove any lines that are "AddInventoryItem = HDFirearm | CopyOf = Some Digger" then they won't have diggers.

Alternately, if you just put a single door and continuous air-space between your brain and the outside world, the AI will always go for the door before they dig.


Wed Mar 31, 2010 6:15 pm
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Joined: Wed Nov 22, 2006 3:19 pm
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Post Re: take away the diggers..
Grif wrote:
Activities.ini


Actually, SkirmishActivities.ini is the one that you need to edit, not Activities.ini.


Wed Mar 31, 2010 6:48 pm
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Joined: Thu Aug 20, 2009 9:16 pm
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Post Re: take away the diggers..
umm, where would one find that?
I don't know much of what I'm doing, but i open word pad, file->open, search for SkirmishActivities.ini, got no results..


Wed Mar 31, 2010 7:03 pm
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Post Re: take away the diggers..
Dump this into Missions.rte and overwrite the existing file (Extract first and all) and hope it works.
Attachment:
Skirmish Activities.rar


Wed Mar 31, 2010 7:10 pm
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Post Re: take away the diggers..
works great, thank you vary much =]


Wed Mar 31, 2010 8:12 pm
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