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take away the diggers.. http://45.55.195.193/viewtopic.php?f=4&t=18299 |
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Author: | yjui1 [ Wed Mar 31, 2010 5:49 pm ] |
Post subject: | take away the diggers.. |
Ok, so I'm wondering is their a way to take away the enemy's diggers in skirmish fights? kinda sick of taking the time to build a base to only have the enemy dig to it even when their is entrances to the brain I tried to take the diggers out of the wave drops in the mod manager, but when i right click/delete they wont go away. Thanks |
Author: | Grif [ Wed Mar 31, 2010 6:15 pm ] |
Post subject: | Re: take away the diggers.. |
Activities.ini, if you remove any lines that are "AddInventoryItem = HDFirearm | CopyOf = Some Digger" then they won't have diggers. Alternately, if you just put a single door and continuous air-space between your brain and the outside world, the AI will always go for the door before they dig. |
Author: | MaximDude [ Wed Mar 31, 2010 6:48 pm ] |
Post subject: | Re: take away the diggers.. |
Grif wrote: Activities.ini Actually, SkirmishActivities.ini is the one that you need to edit, not Activities.ini. |
Author: | yjui1 [ Wed Mar 31, 2010 7:03 pm ] |
Post subject: | Re: take away the diggers.. |
umm, where would one find that? I don't know much of what I'm doing, but i open word pad, file->open, search for SkirmishActivities.ini, got no results.. |
Author: | MaximDude [ Wed Mar 31, 2010 7:10 pm ] |
Post subject: | Re: take away the diggers.. |
Dump this into Missions.rte and overwrite the existing file (Extract first and all) and hope it works. Attachment: Skirmish Activities.rar |
Author: | yjui1 [ Wed Mar 31, 2010 8:12 pm ] |
Post subject: | Re: take away the diggers.. |
works great, thank you vary much =] |
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