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New Multiplayer Idea (READ BEFORE FLAMING)
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alphagamer774
Joined: Wed Feb 10, 2010 4:06 am Posts: 1294 Location: Comox, BC, Canada
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New Multiplayer Idea (READ BEFORE FLAMING)
Now, I know that this game will not support multiplayer. End of Story.
What I had was an Idea for a slightly modified version, that would keep a similar feel. Similar, but not the same, therefore this will likely not happen, because it would require some changes to the source.
If each player was given X dollars Pre-Game to select an actor and then it's equipment, then was spawned onto a pre-built-indistructible game world, He/she would fight against other actors, controlled by other users. This way, there is not only no sync for crafts, there is also no sync for terrain. I know this drastically changes the way the game plays, but it could still retain it's physics charm. Perhaps giving actors double or one-and-a-half times health would keep players in for longer. If a player does not have a specific mod (an option for vanilla content only should be available), then he/she would be sent the actor, the guns, and perhaps some lua/glows, but that would be it. There would be no more than a handful of actors at a time in the game, so the computers would be able to sustain themselves relatively well, decreasing the chance of desync
If anybody sees a potential problem here, please let me know, because I'm really curious about if this would/could work.
EDIT: and yes, this is just below the "you will be warned if you make a thread about online play", but I thought that this idea might just work and I was hoping that I could kind of bypass that rule. I know that in it's current state, Multiplayer isn't going to happen. I know that data has basically said that he won't do it. But I was more looking for an avid coder with acess to some source to try it out. @mods, Please actually Think about my post before warning me.
Last edited by alphagamer774 on Thu Mar 25, 2010 12:55 am, edited 1 time in total.
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Thu Mar 25, 2010 12:52 am |
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Contrary
Joined: Mon Mar 16, 2009 10:50 pm Posts: 2175 Location: Neverwhere
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Re: New Multiplayer Idea (READ BEFORE FLAMING)
FLAME FLAME FLAME
*reads*
That's been suggested, and as you said changes the game drastically. Go play Soldat.
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Thu Mar 25, 2010 12:53 am |
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alphagamer774
Joined: Wed Feb 10, 2010 4:06 am Posts: 1294 Location: Comox, BC, Canada
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Re: New Multiplayer Idea (READ BEFORE FLAMING)
Oh, damn, I haven't seen it.
... Oh wow, I look like a newb.
*TOPIK LAWK*
EDIT: looked up soldat, That's sort of what I was going for, but I really like the art style that this game has as well as the physics it's got. Too bad.
Last edited by alphagamer774 on Thu Mar 25, 2010 12:58 am, edited 1 time in total.
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Thu Mar 25, 2010 12:56 am |
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salt_1219
Joined: Tue Jan 12, 2010 8:25 pm Posts: 400 Location: mukilteo, wa
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Re: New Multiplayer Idea (READ BEFORE FLAMING)
*edit* never mind had a game that work close to that.
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Thu Mar 25, 2010 12:58 am |
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alphagamer774
Joined: Wed Feb 10, 2010 4:06 am Posts: 1294 Location: Comox, BC, Canada
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Re: New Multiplayer Idea (READ BEFORE FLAMING)
That would work even more with the new metagame, having players actually interact on the "risk" board but have CPUs take over when you defended.
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Thu Mar 25, 2010 1:00 am |
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Duh102
happy carebear mom
Joined: Tue Mar 04, 2008 1:40 am Posts: 7096 Location: b8bbd5
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Re: New Multiplayer Idea (READ BEFORE FLAMING)
alphagamer774 wrote: *TOPIK LAWK* You got it *finger point*
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Thu Mar 25, 2010 1:01 am |
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