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Stomping Grounds
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Author:  TorrentHKU [ Sat Mar 06, 2010 4:00 am ]
Post subject:  Stomping Grounds

Where do you go to just play with new mods, or just screw around in CC? If you can, give a link to the scene/mission.
My personal preference was originally Astro, then the EDV mission Overrun, then Lambda's version of Astro, and now I'm on to Swarm.

Author:  DSMK2 [ Sat Mar 06, 2010 4:26 am ]
Post subject:  Re: Stomping Grounds

Straight to grasslands, since I'm lazy. The combination of some flat areas and a other terrain feature make me really play the mod out in it's fullest.

Author:  CaveCricket48 [ Sat Mar 06, 2010 5:50 am ]
Post subject:  Re: Stomping Grounds

For making sure something works without crashing, Tutorial Mission (as a mission, not skirmish).
For testing homing weapons, Maginot Mission (as a mission, not skirmish).
For gif making, Grasslands or Horizland.

Author:  dragonxp [ Sat Mar 06, 2010 7:10 am ]
Post subject:  Re: Stomping Grounds

Seriously, i just go to Dummy Assault, and for gifs, i have a grassland edit which i called Testing Grounds.

Author:  Azukki [ Sat Mar 06, 2010 7:35 am ]
Post subject:  Re: Stomping Grounds

No items, fox only, fina Death, grasslands.

I actually have trouble selecting other skirmish settings because I'm so used to clicking those options as fast as possible.

Author:  TheLastBanana [ Sat Mar 06, 2010 8:07 am ]
Post subject:  Re: Stomping Grounds

Grasslands, Death Mode if I'm doing a full-on test of a mod or need AI opponents. For basic testing, my copy of CC automatically loads Ketanot Hills when it starts, so an innocent Dafred usually bears the brunt of my testing.
Also, for videos of mods, I often use this. I made it as a Campaign map with no enemy spawns and a few good spots for weapon testing, as well as a brain slot.

Author:  Azukki [ Sat Mar 06, 2010 8:47 am ]
Post subject:  Re: Stomping Grounds

Automatically loads it?
A special dev copy, or some clever settings changes?

Author:  alphagamer774 [ Sat Mar 06, 2010 8:58 am ]
Post subject:  Re: Stomping Grounds

the latter. playintro = no, then default activity/scene to your fav. loads the game, skips to the carnage!

Author:  Azukki [ Sat Mar 06, 2010 9:48 am ]
Post subject:  Re: Stomping Grounds

I thought it automatically went to actor test or whatever no matter what you set the default to?

Author:  numgun [ Sat Mar 06, 2010 6:41 pm ]
Post subject:  Re: Stomping Grounds

Dummy assault is the best testing ground in vanilla. Astro is the best custom one. My one gripe with dummy assault is its faulty win script that ends up looping endlessly after you kill the enemy brain; you cant observe the battlefield after the winning and the winning music keeps activating every next frame.

Author:  CrazyMLC [ Sat Mar 06, 2010 10:04 pm ]
Post subject:  Re: Stomping Grounds

I test my weapons in the tutorial mission, then if I like em I mess around in other missions, usually ones I've downloaded from the scene section of the site.

Author:  Geti [ Sat Mar 06, 2010 10:38 pm ]
Post subject:  Re: Stomping Grounds

Prom grounds, no question.

Author:  Natti [ Sat Mar 06, 2010 10:47 pm ]
Post subject:  Re: Stomping Grounds

Geti wrote:
Prom grounds, no question.


Where did you get that?

Author:  Geti [ Sat Mar 06, 2010 10:58 pm ]
Post subject:  Re: Stomping Grounds

It used to come with CC. No idea who took it out of vanilla.

Attachments:
File comment: I'm unsure weather this is my tweaked one without the extra brains or what.
PromGrounds.rte.zip [21.13 KiB]
Downloaded 258 times

Author:  Natti [ Sat Mar 06, 2010 11:01 pm ]
Post subject:  Re: Stomping Grounds

Thanks! I saw this when playing teh olde builds a long time ago. Just wondering that where did you get it for B23?

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