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Rocket and Dropship pods dont hold for more than 30 seconds?
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Author:  Zizzlebop [ Sat Nov 28, 2009 2:14 pm ]
Post subject:  Rocket and Dropship pods dont hold for more than 30 seconds?

Even when set to stay they seem to float and then blow up. Is this normal? Are they soppose to hold them forever?

Author:  matty406 [ Sat Nov 28, 2009 4:50 pm ]
Post subject:  Re: Rocket and Dropship pods dont hold for more than 30 seconds?

The pilot gets bored. :wink:

I'm actually not sure why, i don't know much about crafts, it might just be the physics. Or the automatic scuttle thing (which is pretty daft).

Author:  Rawtoast [ Sat Nov 28, 2009 5:46 pm ]
Post subject:  Re: Rocket and Dropship pods dont hold for more than 30 seconds?

Mine hold until something blows them up.

Author:  dragonxp [ Sat Nov 28, 2009 9:21 pm ]
Post subject:  Re: Rocket and Dropship pods dont hold for more than 30 seconds?

Same.
Mine doesnt blow up till something tips it over of kills an engine.

Author:  CrazyMLC [ Sat Nov 28, 2009 9:37 pm ]
Post subject:  Re: Rocket and Dropship pods dont hold for more than 30 seconds?

Its very hard to do without being stuck in the ground, but if any craft doesn't move, at all, for a whole second, then they explode.

Author:  BTWXT [ Sat Nov 28, 2009 9:52 pm ]
Post subject:  Re: Rocket and Dropship pods dont hold for more than 30 seconds?

CrazyMLC wrote:
Its very hard to do without being stuck in the ground, but if any craft doesn't move, at all, for a whole second, then they explode.

Is it possible to override this? ^

Author:  Lizardheim [ Sat Nov 28, 2009 9:58 pm ]
Post subject:  Re: Rocket and Dropship pods dont hold for more than 30 seconds?

Yes, by adding a Lua script to them that changes their speed or angle by some tiny mumber each half a second.

Author:  CrazyMLC [ Sat Nov 28, 2009 10:32 pm ]
Post subject:  Re: Rocket and Dropship pods dont hold for more than 30 seconds?

Yeah, you just make it so the are ALWAYS MOVING.
Basically 'self.Vel ~= 0'

Author:  MR.Peanuts [ Sun Nov 29, 2009 6:15 am ]
Post subject:  Re: Rocket and Dropship pods dont hold for more than 30 seconds?

Data should add landing gear to dropships and the ability to turn the engines off to land.

Author:  hearty0 [ Sun Nov 29, 2009 9:41 am ]
Post subject:  Re: Rocket and Dropship pods dont hold for more than 30 seconds?

CrazyMLC wrote:
Yeah, you just make it so the are ALWAYS MOVING.
Basically 'self.Vel ~= 0'


I'm no lua master, but wouldn't that have the off chance(actually very likely) of sending the ship flying into the brain insta-pwning it?

Author:  Metal Chao [ Sun Nov 29, 2009 10:47 am ]
Post subject:  Re: Rocket and Dropship pods dont hold for more than 30 seconds?

Someone made some landing pads once that would freeze the craft that touched them until you told it to release, try looking for them.

Author:  Exalion [ Sun Nov 29, 2009 11:51 am ]
Post subject:  Re: Rocket and Dropship pods dont hold for more than 30 seconds?

hearty0 wrote:
CrazyMLC wrote:
Yeah, you just make it so the are ALWAYS MOVING.
Basically 'self.Vel ~= 0'


I'm no lua master, but wouldn't that have the off chance(actually very likely) of sending the ship flying into the brain insta-pwning it?


No no, you cap the speed.

Author:  411570N3 [ Sun Nov 29, 2009 12:34 pm ]
Post subject:  Re: Rocket and Dropship pods dont hold for more than 30 seconds?

metal chao wrote:
Someone made some landing pads once that would freeze the craft that touched them until you told it to release, try looking for them.
They are in Base.rte Bunker Systems.

Author:  Zizzlebop [ Sun Nov 29, 2009 4:13 pm ]
Post subject:  Re: Rocket and Dropship pods dont hold for more than 30 seconds?

411570N3 wrote:
metal chao wrote:
Someone made some landing pads once that would freeze the craft that touched them until you told it to release, try looking for them.
They are in Base.rte Bunker Systems.



These are what I was talking about. I find that if I leave the doors open they dont explode but it the door is closed they will eventually.

Author:  Lizardheim [ Sun Nov 29, 2009 5:17 pm ]
Post subject:  Re: Rocket and Dropship pods dont hold for more than 30 seconds?

Did you try to set the craft to stay?

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