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Ancient World Idea for Mod http://45.55.195.193/viewtopic.php?f=4&t=16990 |
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Author: | Marx047 [ Thu Oct 29, 2009 1:47 am ] |
Post subject: | Ancient World Idea for Mod |
K, so CC is fun and all with the shooting and everything, but i downloaded a Melee Mod recently, and wondered if there were any missions out there that only have enemies with melee weapons. Just wondering..... |
Author: | 411570N3 [ Thu Oct 29, 2009 7:44 am ] |
Post subject: | Re: Ancient World Idea for Mod |
The melee mod you speak of, if it is Melee Master Arms contains a Skirmish activities file that has mainly melee only actors. In order to activate it, go into Missions.rte/Index.ini, add "//" to the start of the line mentioning "Missions.rte/Skirmish Activities.ini", then go to MeleeMaster.rte/Index.ini and remove the "//" in front of the line mentioning "MeleeMaster.rte/Activities.ini" if there is one. You may have to go into the other mods' Index.ini s and add "//"s in front of their Activities.ini lines if actors from that mod are spawning instead of Melee Master Arms actors. |
Author: | Marx047 [ Thu Oct 29, 2009 8:11 pm ] |
Post subject: | Re: Ancient World Idea for Mod |
411570N3 wrote: The melee mod you speak of, if it is Melee Master Arms contains a Skirmish activities file that has mainly melee only actors. In order to activate it, go into Missions.rte/Index.ini, add "//" to the start of the line mentioning "Missions.rte/Skirmish Activities.ini", then go to MeleeMaster.rte/Index.ini and remove the "//" in front of the line mentioning "MeleeMaster.rte/Activities.ini" if there is one. You may have to go into the other mods' Index.ini s and add "//"s in front of their Activities.ini lines if actors from that mod are spawning instead of Melee Master Arms actors. Thanks bro |
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