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			| DrPayne666 
					Joined: Sat Aug 15, 2009 6:59 am
 Posts: 10
   |   Hypothetical MultiplayerTake a moment and imagine yourself in a lag-free paradise. Computers run everything and anything at the speed of infinity. Data Realms has a crapload of money. In other words, a perfect world.
 Now that you are in this world, let us brainstorm; dream, if you will. Data Realms has decided to take up online multiplayer, and needs your help. What sort of functionality for the buy system would be added? What sort of general interface adjustments would be needed?
 
 Remember, this is a hypothetical scenario.
 
 
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			| Tue Sep 01, 2009 7:11 am | 
					
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			| The Fat Sand Rat 
					Joined: Sun Apr 15, 2007 5:56 am
 Posts: 1191
 Location: outside the shithole called the University in the Forest
   |   Re: Hypothetical MultiplayerYou know, that's very interesting... I saw a thread about this once, with some good ideas...viewtopic.php?f=4&t=10846
 
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			| Tue Sep 01, 2009 7:47 am | 
					
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			| The Decaying Soldat 
					Joined: Thu May 15, 2008 11:40 am
 Posts: 1527
 Location: In heaven, everything is fine.
   |   Re: Hypothetical MultiplayerAnd that's why he said IMAGINE multiplayer gameplay? You may sa~aay I'm a dreamer, but I'm not the only one... Ok, went crazy. The first thing I want aside from multiplayer missions, would be brain wrestling competitions.
 
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			| Tue Sep 01, 2009 8:22 am | 
					
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			| carriontrooper 
					Joined: Mon Apr 13, 2009 12:27 pm
 Posts: 813
 Location: Yogyakarta, Indonesia. A slice o' paradise.
   |   Re: Hypothetical MultiplayerI want for us to be able to jack in directly and command every soldier I have in my team by brain power only. Then we can wage wars the way CC is supposed to. 
 
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			| Tue Sep 01, 2009 8:36 am | 
					
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			| Geti 
					Joined: Sun Jul 13, 2008 9:57 am
 Posts: 4886
 Location: some compy
   |   Re: Hypothetical Multiplayeri've been working up the motivation to make a multiplayer-esque CC script using luasocket, but bleh.
 in multiplayer CC, best things to do would be CTF and Team DM. non team DM could also be done, and would be nice and light on lag with the low actor count. it would be pretty epic fun with BW (possibly with some balancing and edits).
 
 
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			| Tue Sep 01, 2009 9:46 am | 
					
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			| LowestFormOfWit 
					Joined: Mon Oct 06, 2008 2:04 am
 Posts: 1559
   |   Re: Hypothetical MultiplayerI'd kill to test CTF Facing Worlds with someone else. =( 
 
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			| Tue Sep 01, 2009 10:22 am | 
					
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			| Geti 
					Joined: Sun Jul 13, 2008 9:57 am
 Posts: 4886
 Location: some compy
   |   Re: Hypothetical Multiplayerwell, if i have the time this weekend ill pester you on irc for your IP and set up some socket stuff and see if we cant get some actors running around. multiplayer CC is much more fun, so it would be nice if everyone could experience it. 
 
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			| Tue Sep 01, 2009 10:33 am | 
					
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			| DrPayne666 
					Joined: Sat Aug 15, 2009 6:59 am
 Posts: 10
   |   Re: Hypothetical MultiplayerI think it would be fun to have a survival mode, where you all are on a single team and you build a fort. Then, the onslaught begins. You would decide what type of onslaught there would be, such as Zombies, Dummies, Ronin, etc. 
 Also, wrasslin' would be hella fun. I can see it now. Your mouse controls your arms, and you could outfit it with different parts, such as a buzzsaw, sword, spear, etc.
 
 
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			| Tue Sep 01, 2009 6:04 pm | 
					
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			| Roon3 
					Joined: Sun May 11, 2008 12:50 pm
 Posts: 899
   |   Re: Hypothetical MultiplayerBrain wrestling, not wrestlingDrPayne666 wrote: Also, wrasslin' would be hella fun. I can see it now. Your mouse controls your arms, and you could outfit it with different parts, such as a buzzsaw, sword, spear, etc.
 
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			| Tue Sep 01, 2009 6:08 pm | 
					
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			| TheLastBanana DRL Developer 
					Joined: Wed Dec 13, 2006 5:27 am
 Posts: 3138
 Location: A little south and a lot west of Moscow
   |   Re: Hypothetical MultiplayerMore specifically, this . Also, Green Clone plush  would be a great addition to the Data Realms merchandise catalog in this scenario.
 
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			| Tue Sep 01, 2009 6:26 pm | 
					
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			| DrPayne666 
					Joined: Sat Aug 15, 2009 6:59 am
 Posts: 10
   |   Re: Hypothetical MultiplayerTheLastBanana wrote: More specifically, this . Also, Green Clone plush  would be a great addition to the Data Realms merchandise catalog in this scenario.Ah, i get it now. Still, a melee arena would be pretty cool though...
 
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			| Tue Sep 01, 2009 6:39 pm | 
					
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			| tons0phun 
					Joined: Fri Jul 18, 2008 9:18 pm
 Posts: 131
 Location: Sacramento, CA
   |   Re: Hypothetical Multiplayercarriontrooper wrote: I want for us to be able to jack in directly and command every soldier I have in my team by brain power only. Then we can wage wars the way CC is supposed to.The future is not as far off as you think, my friend...http://www.emotiv.com/epoc-demo3.html
 
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			| Fri Sep 04, 2009 5:52 pm | 
					
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			| ProjektTHOR Banned 
					Joined: Tue Feb 27, 2007 4:05 pm
 Posts: 2527
   |   Re: Hypothetical MultiplayerGreat, lets talk about useless ♥♥♥♥ that isn't going to happen because the developer is lazy. 
 
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			| Fri Sep 04, 2009 6:00 pm | 
					
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			| zalo 
					Joined: Sat Feb 03, 2007 7:11 pm
 Posts: 1496
   |   Re: Hypothetical MultiplayerWell, the OnLive closed beta started a day or two ago.
 If Data made an agreement with OnLive, like 2DBoy did for their World of Goo, then CC online is easily feasible.
 
 
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			| Fri Sep 04, 2009 11:57 pm | 
					
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			| CrazyMLC 
					Joined: Fri Dec 22, 2006 4:20 am
 Posts: 4772
 Location: Good news everyone!
   |   Re: Hypothetical MultiplayerLordTim wrote: THERE WILL BE ONLINE PLAY IF YOU PAY DATA LOTS AND LOTS OF MONEY, I MEAN LOTS. HE WONT DO IT FOR FREE YOU KNOW. YOUD NEED TO GIVE HIM AT LEAST A MILLION OR SO TO GET THE ONLINE PLAY FEATURE UNLOCKEDIn this hypothetical scenario, Data is filthy rich.
 
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			| Sat Sep 05, 2009 12:25 am | 
					
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