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2-player Missions http://45.55.195.193/viewtopic.php?f=4&t=16384 |
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Author: | ramonimbao [ Sat Aug 29, 2009 11:17 am ] |
Post subject: | 2-player Missions |
I know there's a way to make missions 2-player. But I'd like to know how to make the vanilla missions 2-player. Can anyone help? Thanks |
Author: | piipu [ Sat Aug 29, 2009 11:30 am ] |
Post subject: | Re: 2-player Missions |
Go to Missions.rte/Mission Activities.ini and add PlayerCount = 2 to the missions you want to be 2-player. Like this: Code: AddActivity = GAScripted PresetName = Maginot Defence SceneName = Maginot Mission ScriptFile = Missions.rte/Scenes/Scripts/Maginot.lua InCampaignStage = 1 LuaClassName = MaginotMission PlayerCount = 2 |
Author: | ramonimbao [ Sat Aug 29, 2009 2:40 pm ] |
Post subject: | Re: 2-player Missions |
Yeah. Tried that. Didn't work. It's still one-player. |
Author: | piipu [ Sat Aug 29, 2009 3:02 pm ] |
Post subject: | Re: 2-player Missions |
Which mission are you trying to 2-play? |
Author: | ramonimbao [ Sat Aug 29, 2009 3:32 pm ] |
Post subject: | Re: 2-player Missions |
Maginot and Dummy Assault. I run it and it continues like normal. No 2-player. |
Author: | Samohan25 [ Sat Aug 29, 2009 4:13 pm ] |
Post subject: | Re: 2-player Missions |
I found this code in klone soccer and this seems to do the trick, place this in the Activities.ini for the mission under the other code, remember that with this player 2 becomes team 2, if you want player 1 and 2 on team i change TeamOfPlayer2 to 0 This is the code: TeamCount = 2 PlayerCount = 2 TeamOfPlayer1 = 0 TeamOfPlayer2 = 1 |
Author: | ramonimbao [ Sat Aug 29, 2009 4:30 pm ] |
Post subject: | Re: 2-player Missions |
Tried that. Still no. But you say it does the trick? As in it works for you? |
Author: | piipu [ Sat Aug 29, 2009 4:36 pm ] |
Post subject: | Re: 2-player Missions |
I know my way should work. At least it works for me. Post your mission activities.ini, maybe you did something wrong. |
Author: | ramonimbao [ Sat Aug 29, 2009 4:39 pm ] |
Post subject: | Re: 2-player Missions |
Code: AddActivity = GAScripted PresetName = Zombie Cave SceneName = Zombie Cave ScriptFile = Missions.rte/Scenes/Scripts/ZombieCave.lua InCampaignStage = 1 LuaClassName = ZombieCaveMission AddActivity = GAScripted PresetName = Maginot Defence SceneName = Maginot Mission ScriptFile = Missions.rte/Scenes/Scripts/Maginot.lua InCampaignStage = 1 LuaClassName = MaginotMission TeamCount = 2 PlayerCount = 2 TeamOfPlayer1 = 0 TeamOfPlayer2 = 0 AddActivity = GAScripted PresetName = Doainar SceneName = First Signs ScriptFile = Missions.rte/Scenes/Scripts/Doainar.lua InCampaignStage = 1 LuaClassName = DoainarMission AddActivity = GAScripted PresetName = Dummy Assault SceneName = Dummy Assault ScriptFile = Missions.rte/Scenes/Scripts/Dummy Assault.lua InCampaignStage = 1 LuaClassName = DummyAssault PlayerCount = 2 I'm sure nothing's wrong there. |
Author: | piipu [ Sat Aug 29, 2009 6:01 pm ] |
Post subject: | Re: 2-player Missions |
You could try replacing Code: TeamCount = 2 PlayerCount = 2 TeamOfPlayer1 = 0 TeamOfPlayer2 = 0 with Code: PlayerCount = 2 |
Author: | ramonimbao [ Sun Aug 30, 2009 2:57 am ] |
Post subject: | Re: 2-player Missions |
If you look, I tried that with Dummy Assault. It doesn't work. |
Author: | piipu [ Sun Aug 30, 2009 10:50 am ] |
Post subject: | Re: 2-player Missions |
Well that is pretty weird. TLB said the following in this topic about co-op campaign: TheLastBanana wrote: I'm good like that. Anyway, if you really want to try it, open Mission Activities.ini and add "PlayerCount = 2" under the level you want in two player. If you don't know what that means, don't bother, as this option will be added to the actual game in the future. |
Author: | ramonimbao [ Sun Aug 30, 2009 11:17 am ] |
Post subject: | Re: 2-player Missions |
Okay. Never mind then. Thanks anyway. I'll just have to wait for the future builds then. |
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