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ramonimbao
Joined: Sat Jan 17, 2009 8:53 am Posts: 79 Location: Philippines
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2-player Missions
I know there's a way to make missions 2-player. But I'd like to know how to make the vanilla missions 2-player. Can anyone help? Thanks
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Sat Aug 29, 2009 11:17 am |
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piipu
Joined: Mon Jun 30, 2008 9:13 pm Posts: 499 Location: Finland
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Re: 2-player Missions
Go to Missions.rte/Mission Activities.ini and add PlayerCount = 2 to the missions you want to be 2-player. Like this: Code: AddActivity = GAScripted PresetName = Maginot Defence SceneName = Maginot Mission ScriptFile = Missions.rte/Scenes/Scripts/Maginot.lua InCampaignStage = 1 LuaClassName = MaginotMission PlayerCount = 2
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Sat Aug 29, 2009 11:30 am |
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ramonimbao
Joined: Sat Jan 17, 2009 8:53 am Posts: 79 Location: Philippines
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Re: 2-player Missions
Yeah. Tried that. Didn't work. It's still one-player.
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Sat Aug 29, 2009 2:40 pm |
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piipu
Joined: Mon Jun 30, 2008 9:13 pm Posts: 499 Location: Finland
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Re: 2-player Missions
Which mission are you trying to 2-play?
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Sat Aug 29, 2009 3:02 pm |
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ramonimbao
Joined: Sat Jan 17, 2009 8:53 am Posts: 79 Location: Philippines
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Re: 2-player Missions
Maginot and Dummy Assault. I run it and it continues like normal. No 2-player.
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Sat Aug 29, 2009 3:32 pm |
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Samohan25
Joined: Fri Jul 24, 2009 9:03 am Posts: 159
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Re: 2-player Missions
I found this code in klone soccer and this seems to do the trick, place this in the Activities.ini for the mission under the other code, remember that with this player 2 becomes team 2, if you want player 1 and 2 on team i change TeamOfPlayer2 to 0
This is the code: TeamCount = 2 PlayerCount = 2 TeamOfPlayer1 = 0 TeamOfPlayer2 = 1
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Sat Aug 29, 2009 4:13 pm |
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ramonimbao
Joined: Sat Jan 17, 2009 8:53 am Posts: 79 Location: Philippines
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Re: 2-player Missions
Tried that. Still no. But you say it does the trick? As in it works for you?
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Sat Aug 29, 2009 4:30 pm |
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piipu
Joined: Mon Jun 30, 2008 9:13 pm Posts: 499 Location: Finland
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Re: 2-player Missions
I know my way should work. At least it works for me. Post your mission activities.ini, maybe you did something wrong.
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Sat Aug 29, 2009 4:36 pm |
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ramonimbao
Joined: Sat Jan 17, 2009 8:53 am Posts: 79 Location: Philippines
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Re: 2-player Missions
Code: AddActivity = GAScripted PresetName = Zombie Cave SceneName = Zombie Cave ScriptFile = Missions.rte/Scenes/Scripts/ZombieCave.lua InCampaignStage = 1 LuaClassName = ZombieCaveMission
AddActivity = GAScripted PresetName = Maginot Defence SceneName = Maginot Mission ScriptFile = Missions.rte/Scenes/Scripts/Maginot.lua InCampaignStage = 1 LuaClassName = MaginotMission TeamCount = 2 PlayerCount = 2 TeamOfPlayer1 = 0 TeamOfPlayer2 = 0
AddActivity = GAScripted PresetName = Doainar SceneName = First Signs ScriptFile = Missions.rte/Scenes/Scripts/Doainar.lua InCampaignStage = 1 LuaClassName = DoainarMission
AddActivity = GAScripted PresetName = Dummy Assault SceneName = Dummy Assault ScriptFile = Missions.rte/Scenes/Scripts/Dummy Assault.lua InCampaignStage = 1 LuaClassName = DummyAssault PlayerCount = 2 I'm sure nothing's wrong there.
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Sat Aug 29, 2009 4:39 pm |
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piipu
Joined: Mon Jun 30, 2008 9:13 pm Posts: 499 Location: Finland
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Re: 2-player Missions
You could try replacing Code: TeamCount = 2 PlayerCount = 2 TeamOfPlayer1 = 0 TeamOfPlayer2 = 0 with That should work unless there's some other thing involved which I have forgotten.
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Sat Aug 29, 2009 6:01 pm |
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ramonimbao
Joined: Sat Jan 17, 2009 8:53 am Posts: 79 Location: Philippines
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Re: 2-player Missions
If you look, I tried that with Dummy Assault. It doesn't work.
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Sun Aug 30, 2009 2:57 am |
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piipu
Joined: Mon Jun 30, 2008 9:13 pm Posts: 499 Location: Finland
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Re: 2-player Missions
Well that is pretty weird. TLB said the following in this topic about co-op campaign: TheLastBanana wrote: I'm good like that. Anyway, if you really want to try it, open Mission Activities.ini and add "PlayerCount = 2" under the level you want in two player. If you don't know what that means, don't bother, as this option will be added to the actual game in the future. I used only that to make it work, so uh, I dunno what's wrong.
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Sun Aug 30, 2009 10:50 am |
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ramonimbao
Joined: Sat Jan 17, 2009 8:53 am Posts: 79 Location: Philippines
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Re: 2-player Missions
Okay. Never mind then. Thanks anyway. I'll just have to wait for the future builds then. And maybe make a topic to ask for Build 24. XDThanks!
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Sun Aug 30, 2009 11:17 am |
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