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Zombie Cave Bug
http://45.55.195.193/viewtopic.php?f=4&t=16237
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Author:  Namm [ Sat Aug 15, 2009 11:53 pm ]
Post subject:  Zombie Cave Bug

Just reporting a bug I've picked up on in the "Zombie Cave" level.

After picking up the control chip, I escaped the cave - but accidentally flew my actor off screen. ( I know...)
This made the actor scuttle, and I was unable to complete the objective. This made me realise, surely the control chip (and any other mission specific objects used in any future missions) should cause a "FAIL" screen if destroyed/lost?

Is this possible?

Author:  CaveCricket48 [ Sun Aug 16, 2009 12:35 am ]
Post subject:  Re: Zombie Cave Bug

It should flash "Fail" if the mission specific item is destroyed, but the mission isn't scripted to do so.

Author:  Namm [ Sun Aug 16, 2009 12:43 am ]
Post subject:  Re: Zombie Cave Bug

But it is a possibility?

Author:  Grif [ Sun Aug 16, 2009 12:47 am ]
Post subject:  Re: Zombie Cave Bug

It's just a mild oversight in the script.

Author:  Eviltebor [ Sun Aug 23, 2009 3:37 pm ]
Post subject:  Re: Zombie Cave Bug

Added to the bugs thread.

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