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Zombie Cave Bug http://45.55.195.193/viewtopic.php?f=4&t=16237 |
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Author: | Namm [ Sat Aug 15, 2009 11:53 pm ] |
Post subject: | Zombie Cave Bug |
Just reporting a bug I've picked up on in the "Zombie Cave" level. After picking up the control chip, I escaped the cave - but accidentally flew my actor off screen. ( I know...) This made the actor scuttle, and I was unable to complete the objective. This made me realise, surely the control chip (and any other mission specific objects used in any future missions) should cause a "FAIL" screen if destroyed/lost? Is this possible? |
Author: | CaveCricket48 [ Sun Aug 16, 2009 12:35 am ] |
Post subject: | Re: Zombie Cave Bug |
It should flash "Fail" if the mission specific item is destroyed, but the mission isn't scripted to do so. |
Author: | Namm [ Sun Aug 16, 2009 12:43 am ] |
Post subject: | Re: Zombie Cave Bug |
But it is a possibility? |
Author: | Grif [ Sun Aug 16, 2009 12:47 am ] |
Post subject: | Re: Zombie Cave Bug |
It's just a mild oversight in the script. |
Author: | Eviltebor [ Sun Aug 23, 2009 3:37 pm ] |
Post subject: | Re: Zombie Cave Bug |
Added to the bugs thread. |
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