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[ 5 posts ] |
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Namm
Joined: Fri Aug 14, 2009 5:02 pm Posts: 15
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Zombie Cave Bug
Just reporting a bug I've picked up on in the "Zombie Cave" level.
After picking up the control chip, I escaped the cave - but accidentally flew my actor off screen. ( I know...) This made the actor scuttle, and I was unable to complete the objective. This made me realise, surely the control chip (and any other mission specific objects used in any future missions) should cause a "FAIL" screen if destroyed/lost?
Is this possible?
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Sat Aug 15, 2009 11:53 pm |
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CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
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Re: Zombie Cave Bug
It should flash "Fail" if the mission specific item is destroyed, but the mission isn't scripted to do so.
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Sun Aug 16, 2009 12:35 am |
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Namm
Joined: Fri Aug 14, 2009 5:02 pm Posts: 15
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Re: Zombie Cave Bug
But it is a possibility?
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Sun Aug 16, 2009 12:43 am |
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Grif
REAL AMERICAN HERO
Joined: Sat Jan 27, 2007 10:25 pm Posts: 5655
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Re: Zombie Cave Bug
It's just a mild oversight in the script.
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Sun Aug 16, 2009 12:47 am |
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Eviltebor
Joined: Sun May 31, 2009 6:49 pm Posts: 69
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Re: Zombie Cave Bug
Added to the bugs thread.
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Sun Aug 23, 2009 3:37 pm |
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