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Hidden (or not) gamemodes http://45.55.195.193/viewtopic.php?f=4&t=15774 |
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Author: | Natti [ Thu Jul 09, 2009 5:15 am ] |
Post subject: | Hidden (or not) gamemodes |
So, what are they? Just found some weird activities in base.rte/activities.ini. There were a lot of the. Like, "Dummies strike back", "King of The Hill", "One-Man Army, Easy-Hard", "Ronin Rumble".... So, if someone knows, what are they? Can i play them someway? Please help. Heeeeeellp! |
Author: | mail2345 [ Thu Jul 09, 2009 5:18 am ] |
Post subject: | Re: Hidden (or not) gamemodes |
They work, it's just that they lack maps to run on, and all use Kentatnot Kills, so you can only have one at a time. |
Author: | Natti [ Thu Jul 09, 2009 5:21 am ] |
Post subject: | Re: Hidden (or not) gamemodes |
mail2345 wrote: They work, it's just that they lack maps to run on, and all use Kentatnot Kills, so you can only have one at a time. Yeeeees, i get it that they work, and that they all use Kentanot Hills, (Yes, it isn't Kentatnot Kills) but what do you mean with that, how can i play them? Pleeeeaaaaseeee, somebody please know the right answer. Pleeeeaaseee! |
Author: | mail2345 [ Thu Jul 09, 2009 5:31 am ] |
Post subject: | Re: Hidden (or not) gamemodes |
Uncomment one of them. |
Author: | Natti [ Thu Jul 09, 2009 5:34 am ] |
Post subject: | Re: Hidden (or not) gamemodes |
mail2345 wrote: Uncomment one of them. And because i'm newbie, please tell me what it means and how to do it. Pleeeeeeaaaaaaseeeee? E: I have to take that stupid star away? And replace it with a /? |
Author: | mail2345 [ Thu Jul 09, 2009 5:39 am ] |
Post subject: | Re: Hidden (or not) gamemodes |
Move of the game mode's code out of the Code: /* ... */ |
Author: | Natti [ Thu Jul 09, 2009 5:43 am ] |
Post subject: | Re: Hidden (or not) gamemodes |
mail2345 wrote: Move of the game mode's code out of the Code: /* ... */ So i have to take that /* thing off the code? ...or something? E: Noooo! Don't answer! I figured it out what you meant. Thaaaanks! |
Author: | mail2345 [ Thu Jul 09, 2009 5:47 am ] |
Post subject: | Re: Hidden (or not) gamemodes |
Select the code for the game mode you want, cut it, and paste it above the /* |
Author: | Natti [ Thu Jul 09, 2009 5:48 am ] |
Post subject: | Re: Hidden (or not) gamemodes |
mail2345 wrote: Select the code for the game mode you want, cut it, and paste it above the /* Thanks for the help! |
Author: | robburdon [ Fri Jul 10, 2009 8:32 pm ] |
Post subject: | Re: Hidden (or not) gamemodes |
Argh cant get this to work yet. I've uncommented one, but ketanot hills behaves the same still. I've tryed loading it by defining it as the default activity, but it just says it cant find the activity in the console. Ive tryed both the name and the LuaClassName. Is there something stupid I've overlooked? Cheers Edit: yes there was. typo.... |
Author: | The Decaying Soldat [ Sun Jul 12, 2009 8:31 am ] |
Post subject: | Re: Hidden (or not) gamemodes |
Dammit, I never knew there was something like this... |
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