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A look at how far CC has come to remind you how Lucky we are http://45.55.195.193/viewtopic.php?f=4&t=15152 |
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Author: | gtaiiilc [ Wed Jun 03, 2009 6:00 am ] |
Post subject: | A look at how far CC has come to remind you how Lucky we are |
I have been here for a LONG time since build 10 at the least and we have come a LONG way from the beginnings of the D.I.R.T builds but yet players keep DEMANDING MORE so lets take a look back in time to see how far we have come to put some prospective on "lua needs more access" as a note this is just the DEV LOG! I don't have dates of events on the forums(THOR'S rampage, the portal gun gag, etc.) but if you have them send them to me and I will update this list(even if they seem minor like amsrobotics first steampunk mod,pirate faces corp. the 1 and 2 rise and fall of the corps boards) and remember to hep put things in prospective read the comments. April 2nd, 2006 Picking the Data Realm logo. http://www.datarealms.com/devlog/genera ... test-zwei/ July 26th, 2006 Data Modules in other words Cortex Command became modable http://www.datarealms.com/devlog/cortex ... a-modules/ August 16th, 2006 The ability to cycle between actors and the BUY MENU was added http://www.datarealms.com/devlog/cortex ... ing-build/ August 29th, 2006 terrain debris in other words the random gold placement that makes every match of CC one of a kind! http://www.datarealms.com/devlog/cortex ... in-debris/ August 30th, 2006 JET ♥♥♥♥ PACKS and Random debris on sense! http://www.datarealms.com/devlog/cortex ... -jetpacks/ November 2nd, 2006 YAY no more mining gold and taking it to a rocket and then sending it in to space! http://www.datarealms.com/devlog/cortex ... ollection/ November 3rd, 2006 OH NO the CC planet and moon need names!(really did any of the names get picked...ARE THERE EVEN NAMES!?!?!) http://www.datarealms.com/devlog/cortex ... -and-moon/ November 27th, 2006 one word GIB'S really how much fun would CC be with out gibs! http://www.datarealms.com/devlog/cortex ... bs-galore/ December 20th, 2006 Drop Ship Drop Ship Drop Ship and the buy deliver return AI just think how often we over look the dropship! also Impact gibbing . http://www.datarealms.com/devlog/cortex ... t-to-wait/ December 29th, 2006 Skeletons and Bluhnderbuss... http://www.datarealms.com/devlog/cortex ... -build-11/ September 9th, 2006 the first time Cortex Command Went to the IGF(Cortex Command not D.I.R.T) http://www.datarealms.com/devlog/cortex ... -07-build/ January 26th, 2007 the start of the fan forums we still use to this day and the IRC http://www.datarealms.com/devlog/cortex ... ms-redone/ April 25th, 2007 Data gets hitched http://www.datarealms.com/devlog/cortex ... n-physics/ May 30th, 2007 Getting ready to go retail(were is that robot by the way?) http://www.datarealms.com/devlog/cortex ... -tell-you/ June 12th, 2007 no comment. http://www.datarealms.com/devlog/cortex ... -build-14/ July 10th, 2007 Independent Data Modules YAY no more over riding instance names! http://www.datarealms.com/devlog/cortex-command/182/ July 28th 2007 The first version of the in-gameplay Bunker builder,Mouse control, grouping system,and you can now change your starting gold amount. http://www.datarealms.com/devlog/cortex ... -build-15/ August 4th,3rd 2007 Data Realms?... THIS IS UPDATE MADNESS!!! http://www.datarealms.com/devlog/cortex ... -build-16/ http://www.datarealms.com/devlog/cortex ... -build-17/ August 29th, 2007 OMG BUILD 18 GLOWS,PIE MENU and the introduction of the Activities.ini http://www.datarealms.com/devlog/cortex ... -build-18/ November 6th, 2007 The first sneak peak at the new look of Cortex Command. http://www.datarealms.com/devlog/cortex ... aser-time/ December 8th, 2007 Cortex Command goes retail with a pre-release due to demand . http://www.datarealms.com/devlog/cortex ... 9-is-here/ February 24th, 2008 a new user "scancode" makes a mod manager.(and now controls the Reg system) http://www.datarealms.com/devlog/cortex ... x-command/ August 23rd, 2008 the dawn of Lua..for sence...and the beginning of a dream of Lua for all things! also the campaign planet screen premieres and the better sound setup. http://www.datarealms.com/devlog/cortex ... long-last/ April 7th, 2008 The new Data Realms Site the one will still use to this day http://www.datarealms.com/devlog/cortex ... realmscom/ December 9th, 2008 Cortex command loves apples. http://www.datarealms.com/devlog/cortex ... x-is-here/ March 10th, 2009 Cortex Command bling bling . http://www.datarealms.com/devlog/cortex ... and-stuff/ March 30th, 2009 Cortex Command walks away from the IGF with 2 awards "Technical Excellence and the Audience Award." http://www.datarealms.com/devlog/cortex ... -so-proud/ May 13th, 2009 the latest build I think you know about this . http://www.datarealms.com/devlog/cortex ... -build-23/ |
Author: | Geti [ Wed Jun 03, 2009 9:04 am ] |
Post subject: | Re: A look at how far CC has come to remind you how Lucky we are |
This is a ♥♥♥♥ good topic. I wasnt even around when most of this stuff happened, it makes me happy though. Spelling errors can be overlooked. |
Author: | SuperGeek [ Wed Jun 03, 2009 9:39 am ] |
Post subject: | Re: A look at how far CC has come to remind you how Lucky we are |
Oh wow. I mean it. Wow. Seriously, I'm going to stop complaining about stuff right now. You guys have come so far, and now you get noobs like me asking about online play. No wonder ProjecTHOR hates me |
Author: | Gotcha! [ Wed Jun 03, 2009 11:19 am ] |
Post subject: | Re: A look at how far CC has come to remind you how Lucky we are |
Thanks for this. I love it. |
Author: | Roy-G-Biv [ Wed Jun 03, 2009 12:34 pm ] |
Post subject: | Re: A look at how far CC has come to remind you how Lucky we are |
Don't forget Data's Marriage and many failed attempts to submit CC to IGF. |
Author: | ProjektTHOR [ Wed Jun 03, 2009 1:52 pm ] |
Post subject: | Re: A look at how far CC has come to remind you how Lucky we are |
SuperGeek wrote: Oh wow. I mean it. Wow. Seriously, I'm going to stop complaining about stuff right now. You guys have come so far, and now you get noobs like me asking about online play. No wonder ProjecTHOR hates me |
Author: | MaximDude [ Wed Jun 03, 2009 2:37 pm ] |
Post subject: | Re: A look at how far CC has come to remind you how Lucky we are |
Roy-G-Biv wrote: Don't forget Data's Marriage and many failed attempts to submit CC to IGF. The most important even in the making of CC. |
Author: | Metal Chao [ Wed Jun 03, 2009 2:53 pm ] |
Post subject: | Re: A look at how far CC has come to remind you how Lucky we are |
It really wasn't, it didn't have anything to do with the making of CC I know it was important for Data as a person, but it hasn't got any bearing on the making of this game |
Author: | MaximDude [ Wed Jun 03, 2009 3:07 pm ] |
Post subject: | Re: A look at how far CC has come to remind you how Lucky we are |
metal chao wrote: It really wasn't, it didn't have anything to do with the making of CC I know it was important for Data as a person, but it hasn't got any bearing on the making of this game Data had some fun and it motivated him to keep making CC more awesome. |
Author: | audiopulse [ Wed Jun 03, 2009 3:54 pm ] |
Post subject: | Re: A look at how far CC has come to remind you how Lucky we are |
Build 23 was uploaded the 13th of May - one day after I turned 20. Hell of an Birthdaypresent, I guess. |
Author: | gtaiiilc [ Wed Jun 03, 2009 9:10 pm ] |
Post subject: | Re: A look at how far CC has come to remind you how Lucky we are |
updated adding things I missed and fixed spelling and does any mods think this could be made a sticky in all forums or a announcement. or both |
Author: | ProjektTHOR [ Wed Jun 03, 2009 9:58 pm ] |
Post subject: | Re: A look at how far CC has come to remind you how Lucky we are |
It definitely doesn't need to clutter up our stickies. Go post it on the wiki :] |
Author: | gtaiiilc [ Wed Jun 03, 2009 10:03 pm ] |
Post subject: | Re: A look at how far CC has come to remind you how Lucky we are |
I just thought it might shut some players up about needing sutch and sutch but I didn't even think of the wiki good idea! |
Author: | TorrentHKU [ Wed Jun 03, 2009 10:38 pm ] |
Post subject: | Re: A look at how far CC has come to remind you how Lucky we are |
PLEASE GOD TELL ME THE MOD MANAGER STILL WORKS. |
Author: | Azukki [ Wed Jun 03, 2009 10:56 pm ] |
Post subject: | Re: A look at how far CC has come to remind you how Lucky we are |
Yeah there's been a lot of great progress. So obviously we should shut up and stop encouraging more progress hurf durf |
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