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Quite the odd error http://45.55.195.193/viewtopic.php?f=4&t=1508 |
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Author: | Kelas [ Wed Jan 10, 2007 2:46 am ] |
Post subject: | Quite the odd error |
Yea, I wasn't sure where to post this, so here it is. I was playing CC (of course) and I used the Ariel Cannon to drop an actor (ball, from the Human Launcher) on a group of green clones, and I got an error I have never seen before. Anyone else gett this? Know what's goin on? (Try this at home kids!) Explain this, Data! |
Author: | Fearful_Ferret [ Wed Jan 10, 2007 2:53 am ] |
Post subject: | |
It might be that you got the pixels moving fast enough to warp the space-time continuum, thus forcing the material out of the flying objects, thus impacting Xenu and delaying his return for 27.83 days. Just a guess. |
Author: | Kelas [ Wed Jan 10, 2007 3:09 am ] |
Post subject: | |
Yea, I kinda figured that things were going too fast for the game to comprehend... |
Author: | piezo [ Wed Jan 10, 2007 4:33 am ] |
Post subject: | |
Fearful_Ferret wrote: It might be that you got the pixels moving fast enough to warp the space-time continuum, thus forcing the material out of the flying objects, thus impacting Xenu and delaying his return for 27.83 days. Just a guess. |
Author: | NeSS [ Wed Jan 10, 2007 5:12 am ] |
Post subject: | |
I've seen that. Air grenade in a tunnel full of green clones with the clone dispenser. I think it means the atoms aren't where they should or can be. |
Author: | TheLastBanana [ Wed Jan 10, 2007 5:35 am ] |
Post subject: | |
I once hit a Rocket MK1 with enough modded explosives to cause that... Perhaps, the particle went so fast that it left the "out of bounds", or crashed the x-wrap? |
Author: | Control [ Wed Jan 10, 2007 5:57 am ] |
Post subject: | |
that happened to me once when i REALLY messed up a gun i was making. the screen jumped, froze, then error |
Author: | Nfsjunkie91 [ Wed Jan 10, 2007 5:58 am ] |
Post subject: | |
I'm pretty sure it has to deal with how the physics engine is set up. I read the documents that Data read when creating this physics engine, and it just looks like the engine couldn't account for where they were logically, causing an error. However, this is mainly speculation. X-wrap does sound like it could be the problem. |
Author: | Alenth Eneil [ Wed Jan 10, 2007 3:44 pm ] |
Post subject: | |
Either x-wrap or an issue with them moving inside of each other. |
Author: | ToonyMan [ Wed Jan 10, 2007 8:31 pm ] |
Post subject: | |
Off-Topic: Nice Vista. On-Topic: That happened to me with a rocket crash. |
Author: | Kelas [ Thu Jan 11, 2007 12:23 am ] |
Post subject: | |
Off topic: Not Vista. Vista = the devil. On topic: (after playing with it for a while) This is a fun error. |
Author: | ToonyMan [ Thu Jan 11, 2007 12:24 am ] |
Post subject: | |
Off-Topic: Hmm.... On-Topic: Yes fun in dead. |
Author: | Kelas [ Thu Jan 11, 2007 12:26 am ] |
Post subject: | |
Off topic: I skinned it with WindowBlinds and Icon Packager. On topic: Hopefully Data'll reply. |
Author: | Tomaster [ Thu Jan 11, 2007 3:53 am ] |
Post subject: | |
thats odd i get that error quite a lot |
Author: | Kelas [ Thu Jan 11, 2007 4:01 am ] |
Post subject: | |
I have never gotten it before... Off topic: It is a pain in ass to post a reply via PSP. |
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