Data Realms Fan Forums http://45.55.195.193/ |
|
CC and Non-indies http://45.55.195.193/viewtopic.php?f=4&t=14947 |
Page 1 of 2 |
Author: | XxNoBexX [ Mon May 25, 2009 6:13 am ] |
Post subject: | CC and Non-indies |
Ok, I got to say things. But lotsa thing (2), all related to CC and some non-indies games, so I didn't want to bother making more than one thread. First off, yesterday I was playing CC and asked myself " Hey what would Cortex Command look like in 3D? ". So I went on and tried to think of some good games that will be released soon that have something in common with CC, at least a little something. Then, bang. It was obvious. I should have tought of it a month ago... So let's see... Legend: More or less, Yes, no. Cortex Command ¦ Red Faction: Guerrilla Open World ¦ Open World Boom ¦ Boom Jetpack ¦ Jetpack Super realistic and fun physics ¦ Super realistic and fun physics About a bunch of miners ¦ About a bunch of miners Features terrain destruction ¦ Features terrain destruction Realistic building destruction ¦ Realistic building destruction 3D ¦ 3D Oh damn. Red Faction: Guerrilla is CC's 3D Brother. I played the demo, and all I have to say is " guh " . Awesome game it'll be. Now second thing, I just rented Bionic Commando, (Singleplayer sucks, Multiplayer's awesome) and asked myself "Damn, why isn't there any grappling hook in CC? Oh yes, forgot. Lag. Lag lag lag. But... Worms does it! And, and, and Liero too!I won't mention "YFTGH", but I should. Why don't we have one, no need for super realistic ropes physics but, man we need one. One problem would be what happens if an actor would be hooked to a particle that gets annihilated. Maybe, I said MAYBE we could just make the actor fall? |
Author: | RyaWolf [ Mon May 25, 2009 6:16 am ] |
Post subject: | Re: CC and Non-indies |
A grappling hook would be EXCELLENT for pulling off heads! |
Author: | zalo [ Mon May 25, 2009 6:20 am ] |
Post subject: | Re: CC and Non-indies |
There's a bit of a problem with CC having an open world... But the realistic buildings destruction part wouldn't be too hard if Data made the stuff that doors are made of able to be applied to other pinned objects like MOSRs, and the gibs editor would make it so much easier... And 3D think Voxelstein, but with more Physics. Also, Red Faction is awesome, I loved how you could smash darn near EVERYTHING. |
Author: | RyaWolf [ Mon May 25, 2009 6:26 am ] |
Post subject: | Re: CC and Non-indies |
zalo wrote: There's a bit of a problem with CC having an open world... But the realistic buildings destruction part wouldn't be too hard if Data made the stuff that doors are made of able to be applied to other pinned objects like MOSRs, and the gibs editor would make it so much easier... And 3D think Voxelstein, but with more Physics. Also, Red Faction is awesome, I loved how you could smash darn near EVERYTHING. Speaking of Red Faction, we need a Ostrich hammer on CC! |
Author: | venn177 [ Mon May 25, 2009 3:20 pm ] |
Post subject: | Re: CC and Non-indies |
Red Faction made me sad when it lost the terrain deformation that they said was gonna be in it. Also shouldn't this be in General? |
Author: | p3lb0x [ Mon May 25, 2009 3:59 pm ] |
Post subject: | Re: CC and Non-indies |
TBH, they lost the only original thing that Red Faction has if they removed Geomod |
Author: | venn177 [ Mon May 25, 2009 4:32 pm ] |
Post subject: | Re: CC and Non-indies |
Although multiplayer could be fun, 16 people crashing through buildings. |
Author: | Roy-G-Biv [ Mon May 25, 2009 4:35 pm ] |
Post subject: | Re: CC and Non-indies |
venn177 wrote: Although multiplayer could be fun, 16 people crashing through buildings. That would be cool. And intense, but we still need that MO-MO collision if we want people standing on gibbable building without bouncing around. |
Author: | XxNoBexX [ Mon May 25, 2009 9:32 pm ] |
Post subject: | Re: CC and Non-indies |
p3lb0x wrote: TBH, they lost the only original thing that Red Faction has if they removed Geomod Yep, but not only is it original, it is also really awesome. But the game itself is really good. Just not as good as what it is with Geomod. Roy-G-Biv wrote: venn177 wrote: Although multiplayer could be fun, 16 people crashing through buildings. And intense, but we still need that MO-MO collision if we want people standing on gibbable building without bouncing around. That would not be cool. It is. It's already in the game. venn177 wrote: Red Faction made me sad when it lost the terrain deformation that they said was gonna be in it. Also shouldn't this be in General? Red faction was going to get terrain deformation!!!??? How awesome would that be? Maybe in a sequel... Also, it isn't in general? Altrough I am, I don't want to sound like a hype machine. The game could really suck. But the demo is aceee. |
Author: | Duh102 [ Mon May 25, 2009 9:50 pm ] |
Post subject: | Re: CC and Non-indies |
XxNoBexX wrote: Red faction was going to get terrain deformation!!!??? How awesome would that be? Maybe in a sequel... See Red Faction. As in, the original. Fully deformable terrain. And, once you carved it out, pieces could drop on and kill you. It was great fun. Too bad the story kinda sucked. |
Author: | Prod [ Mon May 25, 2009 10:22 pm ] |
Post subject: | Re: CC and Non-indies |
NoBe, there is no MO-MO collision in CC. The thought of Red Faction and CC being alike never crossed my mind, because I don't think they're that alike. |
Author: | Roy-G-Biv [ Mon May 25, 2009 10:59 pm ] |
Post subject: | Re: CC and Non-indies |
XxNoBexX wrote: [ Roy-G-Biv wrote: venn177 wrote: Although multiplayer could be fun, 16 people crashing through buildings. And intense, but we still need that MO-MO collision if we want people standing on gibbable building without bouncing around. That would not be cool. It is. It's already in the game. Yeah there are collisions, but they don't work like intended. You can't ride a dropship without the clone or dropship dying. |
Author: | Contrary [ Mon May 25, 2009 11:40 pm ] |
Post subject: | Re: CC and Non-indies |
Bleh. 5 seconds into the red faction demo I got bored and left. It has pretty standard destructible objects. |
Author: | Saint [ Mon May 25, 2009 11:57 pm ] |
Post subject: | Re: CC and Non-indies |
Too bad This shittel Red Faction game doesn't keep the one element that made Red Faction have about 1000 different ways to do an objective. This new one has maybe 10 options. no offense to the makers of the new Red Faction, but really. The new character model also makes me rage, I hate it so much. I liked the miner suit. |
Author: | XxNoBexX [ Tue May 26, 2009 2:33 am ] |
Post subject: | Re: CC and Non-indies |
Duh102 wrote: XxNoBexX wrote: Red faction was going to get terrain deformation!!!??? How awesome would that be? Maybe in a sequel... See Red Faction. As in, the original. Fully deformable terrain. And, once you carved it out, pieces could drop on and kill you. It was great fun. Too bad the story kinda sucked. Ooh but you can do that in the new game. I tought you meant like this Yeah, you can't really say this thing. Sorry if .Gif sucks. So, briefly, the buildings can all be destroyed but you can't change sh!t to how the terrain's made. Roy-G-Biv wrote: XxNoBexX wrote: venn177 wrote: Although multiplayer could be fun, 16 people crashing through buildings. That would not be cool. It is. It's already in the game. Yeah there are collisions, but they don't work like intended. You can't ride a dropship without the clone or dropship dying. My mistake, I was pretty sure you meant that red faction lacked a multiplayer, not CC. |
Page 1 of 2 | All times are UTC [ DST ] |
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group http://www.phpbb.com/ |