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CC and Non-indies
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Author:  XxNoBexX [ Mon May 25, 2009 6:13 am ]
Post subject:  CC and Non-indies

Ok, I got to say things. But lotsa thing (2), all related to CC and some non-indies games, so I didn't want to bother making more than one thread.

First off, yesterday I was playing CC and asked myself " Hey what would Cortex Command look like in 3D? ". So I went on and tried to think of some good games that will be released soon that have something in common with CC, at least a little something. Then, bang. It was obvious. I should have tought of it a month ago... So let's see...

Legend: More or less, Yes, no.
Cortex Command ¦ Red Faction: Guerrilla
Open World ¦ Open World
Boom ¦ Boom
Jetpack ¦ Jetpack
Super realistic and fun physics ¦ Super realistic and fun physics
About a bunch of miners ¦ About a bunch of miners
Features terrain destruction ¦ Features terrain destruction
Realistic building destruction ¦ Realistic building destruction
3D ¦ 3D


Oh damn. Red Faction: Guerrilla is CC's 3D Brother. I played the demo, and all I have to say is " guh " :shock:. Awesome game it'll be.


Now second thing, I just rented Bionic Commando, (Singleplayer sucks, Multiplayer's awesome) and asked myself "Damn, why isn't there any grappling hook in CC? Oh yes, forgot. Lag. Lag lag lag. But... Worms does it! And, and, and Liero too!I won't mention "YFTGH", but I should. Why don't we have one, no need for super realistic ropes physics but, man we need one. One problem would be what happens if an actor would be hooked to a particle that gets annihilated. Maybe, I said MAYBE we could just make the actor fall?

Author:  RyaWolf [ Mon May 25, 2009 6:16 am ]
Post subject:  Re: CC and Non-indies

A grappling hook would be EXCELLENT for pulling off heads!

Author:  zalo [ Mon May 25, 2009 6:20 am ]
Post subject:  Re: CC and Non-indies

There's a bit of a problem with CC having an open world...

But the realistic buildings destruction part wouldn't be too
hard if Data made the stuff that doors are made of able to
be applied to other pinned objects like MOSRs, and the gibs
editor would make it so much easier...

And 3D think Voxelstein, but with more Physics.

Also, Red Faction is awesome, I loved how you could smash darn near EVERYTHING.

Author:  RyaWolf [ Mon May 25, 2009 6:26 am ]
Post subject:  Re: CC and Non-indies

zalo wrote:
There's a bit of a problem with CC having an open world...

But the realistic buildings destruction part wouldn't be too
hard if Data made the stuff that doors are made of able to
be applied to other pinned objects like MOSRs, and the gibs
editor would make it so much easier...

And 3D think Voxelstein, but with more Physics.

Also, Red Faction is awesome, I loved how you could smash darn near EVERYTHING.


Speaking of Red Faction, we need a Ostrich hammer on CC!

Author:  venn177 [ Mon May 25, 2009 3:20 pm ]
Post subject:  Re: CC and Non-indies

Red Faction made me sad when it lost the terrain deformation that they said was gonna be in it.

Also shouldn't this be in General?

Author:  p3lb0x [ Mon May 25, 2009 3:59 pm ]
Post subject:  Re: CC and Non-indies

TBH, they lost the only original thing that Red Faction has if they removed Geomod

Author:  venn177 [ Mon May 25, 2009 4:32 pm ]
Post subject:  Re: CC and Non-indies

Although multiplayer could be fun, 16 people crashing through buildings.

Author:  Roy-G-Biv [ Mon May 25, 2009 4:35 pm ]
Post subject:  Re: CC and Non-indies

venn177 wrote:
Although multiplayer could be fun, 16 people crashing through buildings.

That would be cool.
And intense, but we still need that MO-MO collision if we want people standing on gibbable building without bouncing around.

Author:  XxNoBexX [ Mon May 25, 2009 9:32 pm ]
Post subject:  Re: CC and Non-indies

p3lb0x wrote:
TBH, they lost the only original thing that Red Faction has if they removed Geomod

Yep, but not only is it original, it is also really awesome. But the game itself is really good. Just not as good as what it is with Geomod.

Roy-G-Biv wrote:
venn177 wrote:
Although multiplayer could be fun, 16 people crashing through buildings.
That would be cool.
And intense, but we still need that MO-MO collision if we want people standing on gibbable building without bouncing around.


That would not be cool.
It is. It's already in the game.

venn177 wrote:
Red Faction made me sad when it lost the terrain deformation that they said was gonna be in it.

Also shouldn't this be in General?

Red faction was going to get terrain deformation!!!??? How awesome would that be? Maybe in a sequel...

Also, it isn't in general?

Altrough I am, I don't want to sound like a hype machine. The game could really suck. But the demo is aceee.

Author:  Duh102 [ Mon May 25, 2009 9:50 pm ]
Post subject:  Re: CC and Non-indies

XxNoBexX wrote:
Red faction was going to get terrain deformation!!!??? How awesome would that be? Maybe in a sequel...

See Red Faction. As in, the original. Fully deformable terrain.
And, once you carved it out, pieces could drop on and kill you. It was great fun. Too bad the story kinda sucked.

Author:  Prod [ Mon May 25, 2009 10:22 pm ]
Post subject:  Re: CC and Non-indies

NoBe, there is no MO-MO collision in CC. The thought of Red Faction and CC being alike never crossed my mind, because I don't think they're that alike.

Author:  Roy-G-Biv [ Mon May 25, 2009 10:59 pm ]
Post subject:  Re: CC and Non-indies

XxNoBexX wrote:
[

Roy-G-Biv wrote:
venn177 wrote:
Although multiplayer could be fun, 16 people crashing through buildings.
That would be cool.
And intense, but we still need that MO-MO collision if we want people standing on gibbable building without bouncing around.


That would not be cool.
It is. It's already in the game.

Yeah there are collisions, but they don't work like intended.
You can't ride a dropship without the clone or dropship dying.

Author:  Contrary [ Mon May 25, 2009 11:40 pm ]
Post subject:  Re: CC and Non-indies

Bleh. 5 seconds into the red faction demo I got bored and left. It has pretty standard destructible objects.

Author:  Saint [ Mon May 25, 2009 11:57 pm ]
Post subject:  Re: CC and Non-indies

Too bad This shittel Red Faction game doesn't keep the one element that made Red Faction have about 1000 different ways to do an objective.
This new one has maybe 10 options.

no offense to the makers of the new Red Faction, but really.
The new character model also makes me rage, I hate it so much.
I liked the miner suit.

Author:  XxNoBexX [ Tue May 26, 2009 2:33 am ]
Post subject:  Re: CC and Non-indies

Duh102 wrote:
XxNoBexX wrote:
Red faction was going to get terrain deformation!!!??? How awesome would that be? Maybe in a sequel...

See Red Faction. As in, the original. Fully deformable terrain.
And, once you carved it out, pieces could drop on and kill you. It was great fun. Too bad the story kinda sucked.


Ooh but you can do that in the new game. I tought you meant like this

Image

Yeah, you can't really say this thing. Sorry if .Gif sucks. So, briefly, the buildings can all be destroyed but you can't change sh!t to how the terrain's made.

Roy-G-Biv wrote:
XxNoBexX wrote:
venn177 wrote:
Although multiplayer could be fun, 16 people crashing through buildings.

That would not be cool.
It is. It's already in the game.

Yeah there are collisions, but they don't work like intended.
You can't ride a dropship without the clone or dropship dying.

My mistake, I was pretty sure you meant that red faction lacked a multiplayer, not CC.

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