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 Overflow? 
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Joined: Wed Apr 29, 2009 5:14 am
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Post Overflow?
I was just messing around on bodyladder with Data and his SMG, when a zombie falling from the sky blew up my head! strangely enough... This shot my health up to 999999999!!! :???: What are they using to store the health, a long?

Edit: almost forget the pic!


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Wed Apr 29, 2009 5:19 am
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Joined: Tue Aug 21, 2007 2:55 pm
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Post Re: Overflow?
It's the Data actor.
That is supposed to happen.


Wed Apr 29, 2009 8:27 am
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Joined: Wed Jan 07, 2009 10:26 am
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Post Re: Overflow?
What he means is that most games would have gone into overflow, bumping it from a ridiculously high number to a ridiculously low one.


Wed Apr 29, 2009 11:44 am
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Post Re: Overflow?
Pretty sure health is a long signed integer, which gives it a limit from -2147483648 to 2147483647.


Thu Apr 30, 2009 12:12 am
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Post Re: Overflow?
Hmm... what are the chances of the health being exactly that number?...
Does the health integer have limiter code to stop it from going higher or lower than that preset limit?
I'd be interested to know what other integers have limits...


Thu Apr 30, 2009 11:38 am
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Post Re: Overflow?
Try just accepting it. Data is epic. The world just is that way.


Thu Apr 30, 2009 10:26 pm
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Post Re: Overflow?
411570N3 wrote:
Hmm... what are the chances of the health being exactly that number?...
Does the health integer have limiter code to stop it from going higher or lower than that preset limit?
I'd be interested to know what other integers have limits...


C++ (like most languages) has a few flavors of variables. Long, unsigned integers are limited to precisely that variable. Any longer and changes have no actual effect.

Also, I now challenge someone to get a screenshot of that much negative health.


Thu Apr 30, 2009 11:46 pm
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Post Re: Overflow?
Grif wrote:
Also, I now challenge someone to get a screenshot of that much negative health.

haha, you're on


Tue May 12, 2009 12:52 am
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Post Re: Overflow?
Without lua.

Of course.


Tue May 12, 2009 4:25 am
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Post Re: Overflow?
You're a bit late, Azukki got a negative value far lower than the normal limit of a long signed integer.
And posted a .gif in the Epic Moments Thread.


Tue May 12, 2009 8:08 am
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