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Suggestion: Armored items should deflect bullets http://45.55.195.193/viewtopic.php?f=4&t=14397 |
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Author: | goiduranus [ Thu Apr 23, 2009 10:48 am ] |
Post subject: | Suggestion: Armored items should deflect bullets |
All types of armor that comes with the stock game absorbs bullets with their high gib wound limit. To improve realism, I think that some of the armor such as riot shield, and helmet should deflect low powered bullets such as those fired from pistol, smg, and shotgun, and grenade shrapnel. while things that might be heavily armored such as the dropships' doors should deflect anything other than sniper rifles or cannons. |
Author: | 411570N3 [ Thu Apr 23, 2009 11:02 am ] |
Post subject: | Re: Suggestion: Armored items should deflect bullets |
If you raised the structuralintegrity of the material used or used a material with higher structural integrity it would do just that... |
Author: | goiduranus [ Thu Apr 23, 2009 12:49 pm ] |
Post subject: | Re: Suggestion: Armored items should deflect bullets |
I'm gonna use Mega Metal for the lightly armored stuff and a new material with integrity of around 400 for heavily armored stuff. Also, I found that Engine B of Dummy dropship can't be hit by projectiles because it has "GetsHitByMOs = 0" |
Author: | Thoughtprocess [ Sat Apr 25, 2009 12:52 pm ] |
Post subject: | Re: Suggestion: Armored items should deflect bullets |
Wow, that engine does have GetsHitByMOs = 0. Thats why that darn little thing was so hard to hit . But yeah, mega metal will deflect SMG/Dreadnought caliber bullets. It's not totally realistic for armor to totally resist a bullet, but it's is pretty fun to advance through an entire fusillade of bullets having them all bounce off. Mod it in if that's your preference. Now I hate that dropship engine btw. |
Author: | Exalion [ Sat Apr 25, 2009 1:53 pm ] |
Post subject: | Re: Suggestion: Armored items should deflect bullets |
THAT'S why I can't hit them engines... Oops. |
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