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 Sparkling Gold 
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Joined: Mon Apr 06, 2009 9:41 am
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Post Sparkling Gold
Go to the Data Realms main page.
Reload the page until the gif of the guy getting blasted by jet exhaust is shown.
Look at the gold in that gif.

It's sparkling! Wtf, my gold isn't sparkling?


Tue Apr 07, 2009 1:22 pm
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Post Re: Sparkling Gold
It's just the gif that does it.


Tue Apr 07, 2009 1:27 pm
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Post Re: Sparkling Gold
Rawtoast wrote:
Go to the Data Realms main page.
Reload the page until the gif of the guy getting blasted by jet exhaust is shown.
Look at the gold in that gif.

It's sparkling! Wtf, my gold isn't sparkling?

It was, but pixel glows were removed for eating resources.


Tue Apr 07, 2009 1:33 pm
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Post Re: Sparkling Gold
Kallemort wrote:
Rawtoast wrote:
Go to the Data Realms main page.
Reload the page until the gif of the guy getting blasted by jet exhaust is shown.
Look at the gold in that gif.

It's sparkling! Wtf, my gold isn't sparkling?

It was, but pixel glows were removed for eating resources.



Oh okay.
:sad:


Tue Apr 07, 2009 2:52 pm
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Post Re: Sparkling Gold
But some people got very powerful machines capable of miracles.

They should make it an option. Everybody who wants can enable it. Is it so already?


Tue Apr 07, 2009 3:24 pm
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Post Re: Sparkling Gold
by removed he means removed. as in, no longer there.


Tue Apr 07, 2009 3:30 pm
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Post Re: Sparkling Gold
You've got dummies like Whitty who completely overused the functionality and made using mods completely impossible if you arent on an awesome machine.


Tue Apr 07, 2009 5:10 pm
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Post Re: Sparkling Gold
ProjektTHOR wrote:
You've got dummies like Whitty who completely overused the functionality and made using mods completely impossible if you arent on an awesome machine.


This is why we can't have nice things.


Tue Apr 07, 2009 5:48 pm
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Post Re: Sparkling Gold
Grif wrote:
ProjektTHOR wrote:
You've got dummies like Whitty who completely overused the functionality and made using mods completely impossible if you arent on an awesome machine.


This is why we can't have nice things.

At first I lol-ed,
but then I agreed.


Tue Apr 07, 2009 6:25 pm
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Post Re: Sparkling Gold
Despite over-use it would still be a good option to have.


Wed Apr 08, 2009 3:14 am
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Post Re: Sparkling Gold
Azukki wrote:
Despite over-use it would still be a good option to have.


I do miss the glowing like that, but its just as easy to make a 3x3 glow and attach it to an MOPixel. actually I think it's easier now, since we don't have to constantly look up exact RGB for a limited pallet of glow. Now If we had a GlowHue and GlowGamma variable in any MOPixel, trail, or material, then we could have some serious fun. after all, whitty could make a glowing map. and no I'm not sarcastic, I want this feature, and I also know whitty would make a glowing map. this isn't a bad thing, its just a lag thing.


Wed Apr 08, 2009 3:38 am
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Post Re: Sparkling Gold
Miles_T3hR4t wrote:
I do miss the glowing like that, but its just as easy to make a 3x3 glow and attach it to an MOPixel.

Can't go on the trails, can't easily be offseted to multiple places on sprites.


Wed Apr 08, 2009 6:04 am
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Post Re: Sparkling Gold
regardless, data has said he's working on a way to get it back without all the lag, he was just doing it in a really inefficient way. it'll be back eventually.


Wed Apr 08, 2009 6:21 am
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Post Re: Sparkling Gold
I don't what you guys are talking about, my gold sparkles.
Or is that just a little shine on some particles of it?
Do you mean gold that sparkles like water, or sparkles like glitter?


Wed Apr 08, 2009 4:53 pm
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Post Re: Sparkling Gold
Shard wrote:
I don't what you guys are talking about, my gold sparkles.

This is the gif the OP was referring to. Very shiny. Not in b22 though :-(
Image


Wed Apr 08, 2009 8:13 pm
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