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Weak derbies in B22
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Author:  faijj [ Tue Mar 03, 2009 3:42 pm ]
Post subject:  Weak derbies in B22

The derbies in B22 is really weak. Its annoying as a crashed drop ship doesn't block a base entrance, since it can just be shot away with the weakest guns.

Why did data do this to B22? And.. Is there any way i can fix this myself?

Author:  Disst [ Tue Mar 03, 2009 3:44 pm ]
Post subject:  Re: Weak derbies in B22

yeah... derb needs to be more resilient. yoou can cut through it like a how knive through butter.

Author:  YoshiX [ Tue Mar 03, 2009 6:26 pm ]
Post subject:  Re: Weak derbies in B22

Less map clutter, it's handy more than anything, I've gotten past my blocking days. The AI don't know so dont complain. Block it and leave it then the AI will (unless they have a digger) dance about.

Author:  CrazyMLC [ Tue Mar 03, 2009 6:35 pm ]
Post subject:  Re: Weak derbies in B22

It's becasue of the weak settle material.

Author:  Azukki [ Tue Mar 03, 2009 10:54 pm ]
Post subject:  Re: Weak derbies in B22

crazyMLC wrote:
It's becasue of the weak settle material.

Particularly because the material used has the scrap characteristics; displacing one pixel displaces ~twenty pixels of terrain above it.

You can use the replace feature and replace "IsScrap = 1" with "IsScrap = 0 // 1" in materials.ini in base.rte to get rid of that.
Make a backup of the materials.ini file first though.

Exalion wrote:
Yeah, right now all gibs have IsScrap = 1 turned on no matter what you do.

Lame.

Author:  The Fat Sand Rat [ Wed Mar 04, 2009 1:37 am ]
Post subject:  Re: Weak derbies in B22

Yes, good sir, the races in Cortex Command are entirely unsatisfactory. Why, I found that I could neither look at the lineage of the unit I chose to bet on, nor its jockey's previous winnings! It is a most crass and common affair.

I believe you mean debris. And yeah, it's the IsScrap thing. It was changed because believe it or not, people found that highly annoying. The method in the previous post might help you.
Also, it might make the grass behave weird. Don't blame me, or Azukki though.

...is it wrong that I now have a burning desire to have a dreadnaught racing map with tophatted dummy spectators?

Author:  Bullion [ Wed Mar 04, 2009 4:45 am ]
Post subject:  Re: Weak derbies in B22

Well now I want one :o

And I think a new terrain break algorithm whats-it was part of the giant to-do list that had a topic a while back.

Author:  cornetto [ Wed Mar 04, 2009 4:51 am ]
Post subject:  Re: Weak derbies in B22

only if they have monocles and some actually ride the dreadnoughts :3

Author:  Grif [ Wed Mar 04, 2009 5:28 am ]
Post subject:  Re: Weak derbies in B22

Derbies.

Dur-beez.

Debris.

Duh-bree. Or deh-bree, if you're British.

Anyways, it's the scrap system. It's significantly better than what we had before, though I don't like how it affects bullets vs ground.

Author:  Geti [ Wed Mar 04, 2009 5:40 am ]
Post subject:  Re: Weak debris in B22

mmn, its not perfect, but its better than floating pieces of wreckage.
also, grif, i say dehbree and arent british.

a dreadnaught race map would be 400 cool if the dreadnoughts had rockets on their feet and various weapons they could use with balanced reloads. :)

Author:  zalo [ Wed Mar 04, 2009 5:41 am ]
Post subject:  Re: Weak derbies in B22

Heh, and I thought everyone was talking about some
sort of racing thing. Thanks for that clarification, Grif.

Also, the way it affects Grass it's kinda cool/weird.

Double Also, here's what happens when I make ground Debris.
Image

Author:  Woose1 [ Thu Mar 05, 2009 12:34 am ]
Post subject:  Re: Weak derbies in B22

At least he didn't fall through the map....

Author:  Funnycat [ Sat Mar 07, 2009 1:34 am ]
Post subject:  Re: Weak derbies in B22

I replaced all the IsScrap-s but the settled gibs still act the same :???:

Author:  Exalion [ Sat Mar 07, 2009 1:37 am ]
Post subject:  Re: Weak derbies in B22

Yeah, right now all gibs have IsScrap = 1 turned on no matter what you do.

Author:  Funnycat [ Sat Mar 07, 2009 1:40 am ]
Post subject:  Re: Weak derbies in B22

Um, so it's hardcoded? If not is there any way to change it?

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