Data Realms Fan Forums http://45.55.195.193/ |
|
Weak derbies in B22 http://45.55.195.193/viewtopic.php?f=4&t=13857 |
Page 1 of 2 |
Author: | faijj [ Tue Mar 03, 2009 3:42 pm ] |
Post subject: | Weak derbies in B22 |
The derbies in B22 is really weak. Its annoying as a crashed drop ship doesn't block a base entrance, since it can just be shot away with the weakest guns. Why did data do this to B22? And.. Is there any way i can fix this myself? |
Author: | Disst [ Tue Mar 03, 2009 3:44 pm ] |
Post subject: | Re: Weak derbies in B22 |
yeah... derb needs to be more resilient. yoou can cut through it like a how knive through butter. |
Author: | YoshiX [ Tue Mar 03, 2009 6:26 pm ] |
Post subject: | Re: Weak derbies in B22 |
Less map clutter, it's handy more than anything, I've gotten past my blocking days. The AI don't know so dont complain. Block it and leave it then the AI will (unless they have a digger) dance about. |
Author: | CrazyMLC [ Tue Mar 03, 2009 6:35 pm ] |
Post subject: | Re: Weak derbies in B22 |
It's becasue of the weak settle material. |
Author: | Azukki [ Tue Mar 03, 2009 10:54 pm ] |
Post subject: | Re: Weak derbies in B22 |
crazyMLC wrote: It's becasue of the weak settle material. Particularly because the material used has the scrap characteristics; displacing one pixel displaces ~twenty pixels of terrain above it. Make a backup of the materials.ini file first though. Exalion wrote: Yeah, right now all gibs have IsScrap = 1 turned on no matter what you do. Lame. |
Author: | The Fat Sand Rat [ Wed Mar 04, 2009 1:37 am ] |
Post subject: | Re: Weak derbies in B22 |
Yes, good sir, the races in Cortex Command are entirely unsatisfactory. Why, I found that I could neither look at the lineage of the unit I chose to bet on, nor its jockey's previous winnings! It is a most crass and common affair. I believe you mean debris. And yeah, it's the IsScrap thing. It was changed because believe it or not, people found that highly annoying. The method in the previous post might help you. Also, it might make the grass behave weird. Don't blame me, or Azukki though. ...is it wrong that I now have a burning desire to have a dreadnaught racing map with tophatted dummy spectators? |
Author: | Bullion [ Wed Mar 04, 2009 4:45 am ] |
Post subject: | Re: Weak derbies in B22 |
Well now I want one And I think a new terrain break algorithm whats-it was part of the giant to-do list that had a topic a while back. |
Author: | cornetto [ Wed Mar 04, 2009 4:51 am ] |
Post subject: | Re: Weak derbies in B22 |
only if they have monocles and some actually ride the dreadnoughts :3 |
Author: | Grif [ Wed Mar 04, 2009 5:28 am ] |
Post subject: | Re: Weak derbies in B22 |
Derbies. Dur-beez. Debris. Duh-bree. Or deh-bree, if you're British. Anyways, it's the scrap system. It's significantly better than what we had before, though I don't like how it affects bullets vs ground. |
Author: | Geti [ Wed Mar 04, 2009 5:40 am ] |
Post subject: | Re: Weak debris in B22 |
mmn, its not perfect, but its better than floating pieces of wreckage. also, grif, i say dehbree and arent british. a dreadnaught race map would be 400 cool if the dreadnoughts had rockets on their feet and various weapons they could use with balanced reloads. |
Author: | zalo [ Wed Mar 04, 2009 5:41 am ] |
Post subject: | Re: Weak derbies in B22 |
Heh, and I thought everyone was talking about some sort of racing thing. Thanks for that clarification, Grif. Also, the way it affects Grass it's kinda cool/weird. Double Also, here's what happens when I make ground Debris. |
Author: | Woose1 [ Thu Mar 05, 2009 12:34 am ] |
Post subject: | Re: Weak derbies in B22 |
At least he didn't fall through the map.... |
Author: | Funnycat [ Sat Mar 07, 2009 1:34 am ] |
Post subject: | Re: Weak derbies in B22 |
I replaced all the IsScrap-s but the settled gibs still act the same |
Author: | Exalion [ Sat Mar 07, 2009 1:37 am ] |
Post subject: | Re: Weak derbies in B22 |
Yeah, right now all gibs have IsScrap = 1 turned on no matter what you do. |
Author: | Funnycat [ Sat Mar 07, 2009 1:40 am ] |
Post subject: | Re: Weak derbies in B22 |
Um, so it's hardcoded? If not is there any way to change it? |
Page 1 of 2 | All times are UTC [ DST ] |
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group http://www.phpbb.com/ |