View unanswered posts | View active topics It is currently Thu Jan 16, 2025 12:10 am



Reply to topic  [ 22 posts ]  Go to page 1, 2  Next
 Weak derbies in B22 
Author Message
User avatar

Joined: Thu Feb 19, 2009 1:04 pm
Posts: 9
Reply with quote
Post Weak derbies in B22
The derbies in B22 is really weak. Its annoying as a crashed drop ship doesn't block a base entrance, since it can just be shot away with the weakest guns.

Why did data do this to B22? And.. Is there any way i can fix this myself?


Tue Mar 03, 2009 3:42 pm
Profile
User avatar

Joined: Thu Feb 12, 2009 1:47 am
Posts: 1182
Reply with quote
Post Re: Weak derbies in B22
yeah... derb needs to be more resilient. yoou can cut through it like a how knive through butter.


Tue Mar 03, 2009 3:44 pm
Profile
User avatar

Joined: Sun Mar 18, 2007 12:39 am
Posts: 267
Reply with quote
Post Re: Weak derbies in B22
Less map clutter, it's handy more than anything, I've gotten past my blocking days. The AI don't know so dont complain. Block it and leave it then the AI will (unless they have a digger) dance about.


Tue Mar 03, 2009 6:26 pm
Profile
User avatar

Joined: Fri Dec 22, 2006 4:20 am
Posts: 4772
Location: Good news everyone!
Reply with quote
Post Re: Weak derbies in B22
It's becasue of the weak settle material.


Tue Mar 03, 2009 6:35 pm
Profile WWW
User avatar

Joined: Sat Nov 03, 2007 9:44 pm
Posts: 1916
Location: Flint Hills
Reply with quote
Post Re: Weak derbies in B22
crazyMLC wrote:
It's becasue of the weak settle material.

Particularly because the material used has the scrap characteristics; displacing one pixel displaces ~twenty pixels of terrain above it.

You can use the replace feature and replace "IsScrap = 1" with "IsScrap = 0 // 1" in materials.ini in base.rte to get rid of that.
Make a backup of the materials.ini file first though.

Exalion wrote:
Yeah, right now all gibs have IsScrap = 1 turned on no matter what you do.

Lame.


Last edited by Azukki on Sat Mar 07, 2009 2:12 am, edited 1 time in total.



Tue Mar 03, 2009 10:54 pm
Profile
User avatar

Joined: Sun Apr 15, 2007 5:56 am
Posts: 1191
Location: outside the shithole called the University in the Forest
Reply with quote
Post Re: Weak derbies in B22
Yes, good sir, the races in Cortex Command are entirely unsatisfactory. Why, I found that I could neither look at the lineage of the unit I chose to bet on, nor its jockey's previous winnings! It is a most crass and common affair.

I believe you mean debris. And yeah, it's the IsScrap thing. It was changed because believe it or not, people found that highly annoying. The method in the previous post might help you.
Also, it might make the grass behave weird. Don't blame me, or Azukki though.

...is it wrong that I now have a burning desire to have a dreadnaught racing map with tophatted dummy spectators?


Wed Mar 04, 2009 1:37 am
Profile

Joined: Sat Sep 27, 2008 9:12 pm
Posts: 46
Reply with quote
Post Re: Weak derbies in B22
Well now I want one :o

And I think a new terrain break algorithm whats-it was part of the giant to-do list that had a topic a while back.


Wed Mar 04, 2009 4:45 am
Profile
User avatar

Joined: Sat Feb 21, 2009 6:53 pm
Posts: 53
Reply with quote
Post Re: Weak derbies in B22
only if they have monocles and some actually ride the dreadnoughts :3


Wed Mar 04, 2009 4:51 am
Profile
REAL AMERICAN HERO
User avatar

Joined: Sat Jan 27, 2007 10:25 pm
Posts: 5655
Reply with quote
Post Re: Weak derbies in B22
Derbies.

Dur-beez.

Debris.

Duh-bree. Or deh-bree, if you're British.

Anyways, it's the scrap system. It's significantly better than what we had before, though I don't like how it affects bullets vs ground.


Wed Mar 04, 2009 5:28 am
Profile
User avatar

Joined: Sun Jul 13, 2008 9:57 am
Posts: 4886
Location: some compy
Reply with quote
Post Re: Weak debris in B22
mmn, its not perfect, but its better than floating pieces of wreckage.
also, grif, i say dehbree and arent british.

a dreadnaught race map would be 400 cool if the dreadnoughts had rockets on their feet and various weapons they could use with balanced reloads. :)


Wed Mar 04, 2009 5:40 am
Profile WWW

Joined: Sat Feb 03, 2007 7:11 pm
Posts: 1496
Reply with quote
Post Re: Weak derbies in B22
Heh, and I thought everyone was talking about some
sort of racing thing. Thanks for that clarification, Grif.

Also, the way it affects Grass it's kinda cool/weird.

Double Also, here's what happens when I make ground Debris.
Image


Wed Mar 04, 2009 5:41 am
Profile WWW
User avatar

Joined: Sat Nov 01, 2008 4:34 am
Posts: 90
Reply with quote
Post Re: Weak derbies in B22
At least he didn't fall through the map....


Thu Mar 05, 2009 12:34 am
Profile
User avatar

Joined: Wed Dec 24, 2008 10:10 pm
Posts: 43
Location: Limassol
Reply with quote
Post Re: Weak derbies in B22
I replaced all the IsScrap-s but the settled gibs still act the same :???:


Sat Mar 07, 2009 1:34 am
Profile ICQ
User avatar

Joined: Fri Mar 02, 2007 6:59 am
Posts: 1726
Location: NSW, Australia
Reply with quote
Post Re: Weak derbies in B22
Yeah, right now all gibs have IsScrap = 1 turned on no matter what you do.


Sat Mar 07, 2009 1:37 am
Profile
User avatar

Joined: Wed Dec 24, 2008 10:10 pm
Posts: 43
Location: Limassol
Reply with quote
Post Re: Weak derbies in B22
Um, so it's hardcoded? If not is there any way to change it?


Sat Mar 07, 2009 1:40 am
Profile ICQ
Display posts from previous:  Sort by  
Reply to topic   [ 22 posts ]  Go to page 1, 2  Next

Who is online

Users browsing this forum: No registered users


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by STSoftware for PTF.
[ Time : 0.084s | 15 Queries | GZIP : Off ]