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 To-do list NO THE VOTING DOES NOT WORK GET OVER IT CHRIST 
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REAL AMERICAN HERO
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Post To-do list NO THE VOTING DOES NOT WORK GET OVER IT CHRIST
Hey guys I come bearing gifts.

Scancode said I was cool to release this a while ago. I figured I would, just because I love you guys.

http://datarealms.com/voting/test/

Data's official to-do list. Login using your keys, and vote on what he should do first.

6 friggin' pages of the stuff. It's good, too.

3 votes per key.


Last edited by Grif on Wed Jan 21, 2009 1:32 am, edited 1 time in total.



Mon Jan 19, 2009 5:39 am
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Post Re: To-do list
How many people have the ability to moderate it?


Mon Jan 19, 2009 6:03 am
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REAL AMERICAN HERO
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There's...nothing to moderate?

Anyone with a key can vote.

There's no comment form or anything.


Mon Jan 19, 2009 6:05 am
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Post Re: To-do list
It doesn't seem that any of those things have descriptions.

Edit: So, Data is just letting us vote for what is going to be added next? If so, that doesn't necessarily sound like a good idea.


Mon Jan 19, 2009 6:08 am
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Post Re: To-do list
I click the "Vote for me!" button but nothing happens.

Yes, I'm logged in, and yes, I have 3 votes left.


Mon Jan 19, 2009 6:36 am
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REAL AMERICAN HERO
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Post Re: To-do list
Yeah whitty I guess scancode was lying when he said it works.

Oh well, it's a to-do list.

Who wants to copy paste them all out so we can see them in order?


Mon Jan 19, 2009 6:54 am
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Post Re: To-do list
Code:
make optional pre-fire period for guns, with separate sound support
make jetpack power be data driven so the weight indicator is accurate
Varaible ship delivery delays depending on the ship, data driven
Tutorial screens sounds
Terrain structural integrity algo
Streamline registration so it's easier to use a copy on multiple computers
Shield weilding mechanic needs polish
Settings option for hiding enemy HUDs completely
Scrolling controls pollution in buy menu
Scene editor plament of items on top of actors adds them to inventory

Rocket control and refinement
Revise ugly AHUman leg animations when jetpacking
Reowrk HDFirearm emissions so they can support multiple types of emissions, and also multiple barrels
Redo/remake maginot mission!
New custom skirmish/scenario menu based on combining planet Scene locations with compatible Activities
Multiple particles per Round
Multiplayer campaign mission support
Mouse button remapping and sensitvity setting
Mini-map/tactical view - see prom's sketches
Make starting and goal gold settings in main menu

Make screen flashes when brian is hit/killed
Make intro/dialog system wiuth lua bindings
Make actor Color layer be cleaned up like th MOID layer, no more clear to color
Make TerrainObjects have areas placed into teh scene automatically
Make HDFirearm play whatever animation frames available when activated
Joystick re-enumeration when going into options menu
Jetpacks destroyable
In-game pause menu
In-game gif capture functionality
Improved glow functionality, subtractive and glow counters in debug stats

Implement valuable gems lodged in terrain
Implement the actor status overview display on top
Give MOSRotatings a nuge so that the longest part of the object rotates toward the closest perp gravity, jsut before settling.
Gibbing sound effects data creation
Full INI reset and just current scene resets - after base building and before
Fix/improve unsupported pixels removal, make give better control so betonggrisar don't disappear
Fix zombieing of the CC exe when crash.. probably sdl mixer thread not closing
Fix the Blue Clone and skeleton teleporting/sinking bug!
Fix music volume bugs
Fix background scrolling problem after using editor

Entire scene color bitmap dump.. ctrl+prntscr or smth
Editor cnacel placement with XBOX controller trigger problems??
Drop Ship engine effects improvement
Data Realms intro logo
Custom wounds for particles (fire!)
Crawling/climbing polish
Buying sets functionality
Atom-impact based sound effects for bullet-terrain hit and limb-terrain foley
Add supply ship
Add placement rules in editor.. gravity/disallow objects in air, increase cost for deeper placement, path from brain to air, separated brains

Add non-mouse control to ALL GUI stuff, main menu, scene editor, etc
Add mouse sensitivity control to UI
AI weapon/item prioritization, picking up adn switching to teh best they have, aslo taking into account weapon range


♥♥♥♥ i am bored. para indicates next page. some of this is hell interesting, however, it wont let me vote. ahwell, ill try again later.


Mon Jan 19, 2009 9:29 am
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Post Re: To-do list
Hey, at least somebody is paying attention to requests. Would be better if voting worked.


Mon Jan 19, 2009 7:57 pm
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Post Re: To-do list
Too many options, not enough votes, no description or pictures.


Mon Jan 19, 2009 8:00 pm
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Post Re: To-do list
Foa those of us who actually speak english understand it A-ok.

The point is to not have many votes; it's a prioritizer, not a list of what's going to be done.

And no one can vote right now, it's obviously not working. Get over it and realize that Data's probably going to do things that we care about.


Mon Jan 19, 2009 8:12 pm
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Post Re: To-do list
Grif wrote:
Foa those of us who actually speak english understand it A-ok.

Things don't phase me on holidays.


Mon Jan 19, 2009 8:21 pm
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Post Re: To-do list
if it dosent work, why post it.


Mon Jan 19, 2009 8:28 pm
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REAL AMERICAN HERO
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Post Re: To-do list
Because, you ♥♥♥♥ moron, everyone is always asking what Data is working on, why he's not making any progress etc etc ad infinitum.

OH HEY LOOK GUYS, A LIST OF WHAT HE'S WORKING ON.


Mon Jan 19, 2009 8:30 pm
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Post Re: To-do list
Grif wrote:
OH HEY LOOK GUYS, A LIST OF WHAT HE'S WORKING ON.

but grif it's not a ponyyyy


Mon Jan 19, 2009 10:05 pm
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Post Re: To-do list
my personal favourites are.. geez, most of them. this is good to hear.


Mon Jan 19, 2009 10:10 pm
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