To-do list NO THE VOTING DOES NOT WORK GET OVER IT CHRIST
Author |
Message |
Grif
REAL AMERICAN HERO
Joined: Sat Jan 27, 2007 10:25 pm Posts: 5655
|
To-do list NO THE VOTING DOES NOT WORK GET OVER IT CHRIST
Hey guys I come bearing gifts. Scancode said I was cool to release this a while ago. I figured I would, just because I love you guys. http://datarealms.com/voting/test/Data's official to-do list. Login using your keys, and vote on what he should do first. 6 friggin' pages of the stuff. It's good, too. 3 votes per key.
Last edited by Grif on Wed Jan 21, 2009 1:32 am, edited 1 time in total.
|
Mon Jan 19, 2009 5:39 am |
|
|
CandleJack
Joined: Sun May 18, 2008 8:30 am Posts: 732
|
Re: To-do list
How many people have the ability to moderate it?
|
Mon Jan 19, 2009 6:03 am |
|
|
Grif
REAL AMERICAN HERO
Joined: Sat Jan 27, 2007 10:25 pm Posts: 5655
|
Re: To-do list
There's...nothing to moderate?
Anyone with a key can vote.
There's no comment form or anything.
|
Mon Jan 19, 2009 6:05 am |
|
|
CandleJack
Joined: Sun May 18, 2008 8:30 am Posts: 732
|
Re: To-do list
It doesn't seem that any of those things have descriptions.
Edit: So, Data is just letting us vote for what is going to be added next? If so, that doesn't necessarily sound like a good idea.
|
Mon Jan 19, 2009 6:08 am |
|
|
whitty
Joined: Sat Jun 16, 2007 2:31 am Posts: 2982 Location: Texas
|
Re: To-do list
I click the "Vote for me!" button but nothing happens.
Yes, I'm logged in, and yes, I have 3 votes left.
|
Mon Jan 19, 2009 6:36 am |
|
|
Grif
REAL AMERICAN HERO
Joined: Sat Jan 27, 2007 10:25 pm Posts: 5655
|
Re: To-do list
Yeah whitty I guess scancode was lying when he said it works.
Oh well, it's a to-do list.
Who wants to copy paste them all out so we can see them in order?
|
Mon Jan 19, 2009 6:54 am |
|
|
Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
|
Re: To-do list
Code: make optional pre-fire period for guns, with separate sound support make jetpack power be data driven so the weight indicator is accurate Varaible ship delivery delays depending on the ship, data driven Tutorial screens sounds Terrain structural integrity algo Streamline registration so it's easier to use a copy on multiple computers Shield weilding mechanic needs polish Settings option for hiding enemy HUDs completely Scrolling controls pollution in buy menu Scene editor plament of items on top of actors adds them to inventory
Rocket control and refinement Revise ugly AHUman leg animations when jetpacking Reowrk HDFirearm emissions so they can support multiple types of emissions, and also multiple barrels Redo/remake maginot mission! New custom skirmish/scenario menu based on combining planet Scene locations with compatible Activities Multiple particles per Round Multiplayer campaign mission support Mouse button remapping and sensitvity setting Mini-map/tactical view - see prom's sketches Make starting and goal gold settings in main menu
Make screen flashes when brian is hit/killed Make intro/dialog system wiuth lua bindings Make actor Color layer be cleaned up like th MOID layer, no more clear to color Make TerrainObjects have areas placed into teh scene automatically Make HDFirearm play whatever animation frames available when activated Joystick re-enumeration when going into options menu Jetpacks destroyable In-game pause menu In-game gif capture functionality Improved glow functionality, subtractive and glow counters in debug stats
Implement valuable gems lodged in terrain Implement the actor status overview display on top Give MOSRotatings a nuge so that the longest part of the object rotates toward the closest perp gravity, jsut before settling. Gibbing sound effects data creation Full INI reset and just current scene resets - after base building and before Fix/improve unsupported pixels removal, make give better control so betonggrisar don't disappear Fix zombieing of the CC exe when crash.. probably sdl mixer thread not closing Fix the Blue Clone and skeleton teleporting/sinking bug! Fix music volume bugs Fix background scrolling problem after using editor
Entire scene color bitmap dump.. ctrl+prntscr or smth Editor cnacel placement with XBOX controller trigger problems?? Drop Ship engine effects improvement Data Realms intro logo Custom wounds for particles (fire!) Crawling/climbing polish Buying sets functionality Atom-impact based sound effects for bullet-terrain hit and limb-terrain foley Add supply ship Add placement rules in editor.. gravity/disallow objects in air, increase cost for deeper placement, path from brain to air, separated brains
Add non-mouse control to ALL GUI stuff, main menu, scene editor, etc Add mouse sensitivity control to UI AI weapon/item prioritization, picking up adn switching to teh best they have, aslo taking into account weapon range ♥♥♥♥ i am bored. para indicates next page. some of this is hell interesting, however, it wont let me vote. ahwell, ill try again later.
|
Mon Jan 19, 2009 9:29 am |
|
|
Thoughtprocess
Joined: Mon Feb 11, 2008 3:42 pm Posts: 259
|
Re: To-do list
Hey, at least somebody is paying attention to requests. Would be better if voting worked.
|
Mon Jan 19, 2009 7:57 pm |
|
|
Foa
Data Realms Elite
Joined: Wed Sep 05, 2007 4:14 am Posts: 3966 Location: Canadida
|
Re: To-do list
Too many options, not enough votes, no description or pictures.
|
Mon Jan 19, 2009 8:00 pm |
|
|
Grif
REAL AMERICAN HERO
Joined: Sat Jan 27, 2007 10:25 pm Posts: 5655
|
Re: To-do list
Foa those of us who actually speak english understand it A-ok.
The point is to not have many votes; it's a prioritizer, not a list of what's going to be done.
And no one can vote right now, it's obviously not working. Get over it and realize that Data's probably going to do things that we care about.
|
Mon Jan 19, 2009 8:12 pm |
|
|
Foa
Data Realms Elite
Joined: Wed Sep 05, 2007 4:14 am Posts: 3966 Location: Canadida
|
Re: To-do list
Grif wrote: Foa those of us who actually speak english understand it A-ok. Things don't phase me on holidays.
|
Mon Jan 19, 2009 8:21 pm |
|
|
deathbal101
Joined: Sat Dec 13, 2008 11:56 pm Posts: 206
|
Re: To-do list
if it dosent work, why post it.
|
Mon Jan 19, 2009 8:28 pm |
|
|
Grif
REAL AMERICAN HERO
Joined: Sat Jan 27, 2007 10:25 pm Posts: 5655
|
Re: To-do list
Because, you ♥♥♥♥ moron, everyone is always asking what Data is working on, why he's not making any progress etc etc ad infinitum.
OH HEY LOOK GUYS, A LIST OF WHAT HE'S WORKING ON.
|
Mon Jan 19, 2009 8:30 pm |
|
|
The Fat Sand Rat
Joined: Sun Apr 15, 2007 5:56 am Posts: 1191 Location: outside the shithole called the University in the Forest
|
Re: To-do list
Grif wrote: OH HEY LOOK GUYS, A LIST OF WHAT HE'S WORKING ON. but grif it's not a ponyyyy
|
Mon Jan 19, 2009 10:05 pm |
|
|
Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
|
Re: To-do list
my personal favourites are.. geez, most of them. this is good to hear.
|
Mon Jan 19, 2009 10:10 pm |
|
|
|
Who is online |
Users browsing this forum: Google [Bot] |
|
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot post attachments in this forum
|
|