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Use button http://45.55.195.193/viewtopic.php?f=4&t=12986 |
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Author: | ville000 [ Wed Dec 10, 2008 4:11 pm ] |
Post subject: | Use button |
Use button would be handy in future builds. You could press buttons etc. to open doors etc. |
Author: | Seraph [ Wed Dec 10, 2008 4:16 pm ] |
Post subject: | Re: Use button |
I can see that button taking the place of the "Reload" button on the wheel - menu thing when applicable. Could be good for future Lua implementation. |
Author: | teh somebody [ Wed Dec 10, 2008 6:53 pm ] |
Post subject: | Re: Use button |
Nice idea. |
Author: | Morbo!!! [ Wed Dec 10, 2008 7:42 pm ] |
Post subject: | Re: Use button |
Yeah, it'd be really cool to have an adventure/platformer style level where you have to press the red button to open the red door etc. |
Author: | venn177 [ Wed Dec 10, 2008 11:03 pm ] |
Post subject: | Re: Use button |
Morbo!!! wrote: Yeah, it'd be really cool to have an adventure/platformer style level where you have to press the red button to open the red door etc. With this engine it'd be easier just to plow through it with a digger, though. |
Author: | ppiksmada [ Wed Dec 10, 2008 11:29 pm ] |
Post subject: | Re: Use button |
I agree with Venn. Then when you want the door closed, just clog it with soldier gibs. |
Author: | Azukki [ Thu Dec 11, 2008 12:27 am ] |
Post subject: | Re: Use button |
@venn &ppik How practical. Anyways, lua could do this already in a specific mission by checking if the controlled actor is within an area and if the player is pressing whatever button, and then activating whatever else accordingly. But a 'use' action on the pie menu would make things quite a lot more smoothly integrated, for other control configs and general uniformity. |
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