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Use button
http://45.55.195.193/viewtopic.php?f=4&t=12986
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Author:  ville000 [ Wed Dec 10, 2008 4:11 pm ]
Post subject:  Use button

Use button would be handy in future builds. You could press buttons etc. to open doors etc. :grin:

Author:  Seraph [ Wed Dec 10, 2008 4:16 pm ]
Post subject:  Re: Use button

I can see that button taking the place of the "Reload" button on the wheel - menu thing when applicable. Could be good for future Lua implementation.

Author:  teh somebody [ Wed Dec 10, 2008 6:53 pm ]
Post subject:  Re: Use button

Nice idea.

Author:  Morbo!!! [ Wed Dec 10, 2008 7:42 pm ]
Post subject:  Re: Use button

Yeah, it'd be really cool to have an adventure/platformer style level where you have to press the red button to open the red door etc.

Author:  venn177 [ Wed Dec 10, 2008 11:03 pm ]
Post subject:  Re: Use button

Morbo!!! wrote:
Yeah, it'd be really cool to have an adventure/platformer style level where you have to press the red button to open the red door etc.

With this engine it'd be easier just to plow through it with a digger, though.

Author:  ppiksmada [ Wed Dec 10, 2008 11:29 pm ]
Post subject:  Re: Use button

I agree with Venn. Then when you want the door closed, just clog it with soldier gibs.

Author:  Azukki [ Thu Dec 11, 2008 12:27 am ]
Post subject:  Re: Use button

@venn &ppik
How practical.



Anyways, lua could do this already in a specific mission by checking if the controlled actor is within an area and if the player is pressing whatever button, and then activating whatever else accordingly.

But a 'use' action on the pie menu would make things quite a lot more smoothly integrated, for other control configs and general uniformity.

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