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 Use button 
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Joined: Fri Sep 05, 2008 3:30 pm
Posts: 11
Location: Fin
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Post Use button
Use button would be handy in future builds. You could press buttons etc. to open doors etc. :grin:


Wed Dec 10, 2008 4:11 pm
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Moderator Hero

Joined: Sun Dec 24, 2006 11:28 pm
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Location: London Server
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Post Re: Use button
I can see that button taking the place of the "Reload" button on the wheel - menu thing when applicable. Could be good for future Lua implementation.


Wed Dec 10, 2008 4:16 pm
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Joined: Sun Aug 31, 2008 5:22 pm
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Location: Finland
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Post Re: Use button
Nice idea.


Wed Dec 10, 2008 6:53 pm
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Joined: Sun Dec 09, 2007 3:08 pm
Posts: 481
Location: Islamic Republic of Bradistan, Yorkshire, England
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Post Re: Use button
Yeah, it'd be really cool to have an adventure/platformer style level where you have to press the red button to open the red door etc.


Wed Dec 10, 2008 7:42 pm
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Joined: Sun Mar 18, 2007 5:35 am
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Location: Largo, Florida
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Post Re: Use button
Morbo!!! wrote:
Yeah, it'd be really cool to have an adventure/platformer style level where you have to press the red button to open the red door etc.

With this engine it'd be easier just to plow through it with a digger, though.


Wed Dec 10, 2008 11:03 pm
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Joined: Tue Jan 01, 2008 5:56 am
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Location: Behind a DarKlone, trying to pierce its fudging armor!
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Post Re: Use button
I agree with Venn. Then when you want the door closed, just clog it with soldier gibs.


Wed Dec 10, 2008 11:29 pm
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Joined: Sat Nov 03, 2007 9:44 pm
Posts: 1916
Location: Flint Hills
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Post Re: Use button
@venn &ppik
How practical.



Anyways, lua could do this already in a specific mission by checking if the controlled actor is within an area and if the player is pressing whatever button, and then activating whatever else accordingly.

But a 'use' action on the pie menu would make things quite a lot more smoothly integrated, for other control configs and general uniformity.


Thu Dec 11, 2008 12:27 am
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