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sandbox mod?
http://45.55.195.193/viewtopic.php?f=4&t=12925
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Author:  High6 [ Sat Dec 06, 2008 2:09 am ]
Post subject:  sandbox mod?

Is there a mod for just playing around? Like infinite gold/etc?

Author:  Electroclan [ Sat Dec 06, 2008 3:05 am ]
Post subject:  Re: sandbox mod?

There is currently no completely 100% engine sandbox mode for CC, through mods or not. Although, arguably skirmish mode is a sort of sandbox mode, with a bit of modding of course.

Someone link him to that FundsOfTeam1 tutorial.

Author:  TrouserDemon [ Sat Dec 06, 2008 4:06 am ]
Post subject:  Re: sandbox mod?

http://www.datarealms.com/forum/viewtopic.php?f=72&t=12656

Author:  High6 [ Sat Dec 06, 2008 4:33 am ]
Post subject:  Re: sandbox mod?

tried it but it stayed 5k. Also it was 1.5k in the file?

Author:  NickFury666 [ Sat Dec 06, 2008 4:45 am ]
Post subject:  Re: sandbox mod?

It would be nice to have a sandbox mode that would basically be a permanent bunker editor. Meaning while you were playing you could just drop ♥♥♥♥ in with the menu. Including enemy units. This would be pretty cool IMO.

Author:  Lord Tim [ Sat Dec 06, 2008 5:27 am ]
Post subject:  Re: sandbox mod?

Code:
function SandboxMission:UpdateActivity()
   if(UInputMan:KeyReleased(string.byte("b")) and self.ActivityState != Activity.EDITING) then
      self.ActivityState = Activity.EDITING
   end
end

Author:  Atron [ Mon Dec 08, 2008 7:30 pm ]
Post subject:  Re: sandbox mod?

In the latest build the activities file you have to modify is now in the "Missions" folder as opposed to the "Base" folder.

Author:  Roon3 [ Mon Dec 08, 2008 7:57 pm ]
Post subject:  Re: sandbox mod?

Lord Tim wrote:
Code:
function SandboxMission:UpdateActivity()
   if(UInputMan:KeyReleased(string.byte("b")) and self.ActivityState != Activity.EDITING) then
      self.ActivityState = Activity.EDITING
   end
end



Thanks, very useful.

Author:  Tzsak [ Mon Dec 08, 2008 9:40 pm ]
Post subject:  Re: sandbox mod?

Sorry for not being very knowledgeable, what does that code do? Go back to edit mode when you press b?

Also, where do I put it? The activities ini?

Author:  Ultric [ Mon Dec 08, 2008 10:30 pm ]
Post subject:  Re: sandbox mod?

Tzsak wrote:
Also, where do I put it? The activities ini?

You put it in the Lua console in-game. Press ~ to open the console.

Author:  Tzsak [ Mon Dec 08, 2008 10:34 pm ]
Post subject:  Re: sandbox mod?

Okey, thanks a lot.

Author:  Lord Tim [ Tue Dec 09, 2008 2:32 am ]
Post subject:  Re: sandbox mod?

You can use just the setting activity bit in the console.

You cannot use the whole thing. That goes in a Lua mission file. Then you won't have to put anything in the console.

Author:  jangorulz [ Tue Dec 09, 2008 4:44 pm ]
Post subject:  Re: sandbox mod?

Lord Tim i fankly dont see hwo you find this crap, i mean really you seem to find EVERYTHING. If you wanted to i bet you could make your own game, or a remake of CC.

Author:  jaybud4 [ Tue Dec 09, 2008 6:05 pm ]
Post subject:  Re: sandbox mod?

jangorulz wrote:
1)If you wanted to i bet you could make your own game
2)or a remake of CC.

1)He has.
2)He could, but it would take far too long.

Author:  Tzsak [ Tue Dec 09, 2008 6:10 pm ]
Post subject:  Re: sandbox mod?

Hmm, I'm getting errors.

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