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sandbox mod? http://45.55.195.193/viewtopic.php?f=4&t=12925 |
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Author: | High6 [ Sat Dec 06, 2008 2:09 am ] |
Post subject: | sandbox mod? |
Is there a mod for just playing around? Like infinite gold/etc? |
Author: | Electroclan [ Sat Dec 06, 2008 3:05 am ] |
Post subject: | Re: sandbox mod? |
There is currently no completely 100% engine sandbox mode for CC, through mods or not. Although, arguably skirmish mode is a sort of sandbox mode, with a bit of modding of course. Someone link him to that FundsOfTeam1 tutorial. |
Author: | TrouserDemon [ Sat Dec 06, 2008 4:06 am ] |
Post subject: | Re: sandbox mod? |
http://www.datarealms.com/forum/viewtopic.php?f=72&t=12656 |
Author: | High6 [ Sat Dec 06, 2008 4:33 am ] |
Post subject: | Re: sandbox mod? |
tried it but it stayed 5k. Also it was 1.5k in the file? |
Author: | NickFury666 [ Sat Dec 06, 2008 4:45 am ] |
Post subject: | Re: sandbox mod? |
It would be nice to have a sandbox mode that would basically be a permanent bunker editor. Meaning while you were playing you could just drop ♥♥♥♥ in with the menu. Including enemy units. This would be pretty cool IMO. |
Author: | Lord Tim [ Sat Dec 06, 2008 5:27 am ] |
Post subject: | Re: sandbox mod? |
Code: function SandboxMission:UpdateActivity() if(UInputMan:KeyReleased(string.byte("b")) and self.ActivityState != Activity.EDITING) then self.ActivityState = Activity.EDITING end end |
Author: | Atron [ Mon Dec 08, 2008 7:30 pm ] |
Post subject: | Re: sandbox mod? |
In the latest build the activities file you have to modify is now in the "Missions" folder as opposed to the "Base" folder. |
Author: | Roon3 [ Mon Dec 08, 2008 7:57 pm ] |
Post subject: | Re: sandbox mod? |
Lord Tim wrote: Code: function SandboxMission:UpdateActivity() if(UInputMan:KeyReleased(string.byte("b")) and self.ActivityState != Activity.EDITING) then self.ActivityState = Activity.EDITING end end Thanks, very useful. |
Author: | Tzsak [ Mon Dec 08, 2008 9:40 pm ] |
Post subject: | Re: sandbox mod? |
Sorry for not being very knowledgeable, what does that code do? Go back to edit mode when you press b? Also, where do I put it? The activities ini? |
Author: | Ultric [ Mon Dec 08, 2008 10:30 pm ] |
Post subject: | Re: sandbox mod? |
Tzsak wrote: Also, where do I put it? The activities ini? You put it in the Lua console in-game. Press ~ to open the console. |
Author: | Tzsak [ Mon Dec 08, 2008 10:34 pm ] |
Post subject: | Re: sandbox mod? |
Okey, thanks a lot. |
Author: | Lord Tim [ Tue Dec 09, 2008 2:32 am ] |
Post subject: | Re: sandbox mod? |
You can use just the setting activity bit in the console. You cannot use the whole thing. That goes in a Lua mission file. Then you won't have to put anything in the console. |
Author: | jangorulz [ Tue Dec 09, 2008 4:44 pm ] |
Post subject: | Re: sandbox mod? |
Lord Tim i fankly dont see hwo you find this crap, i mean really you seem to find EVERYTHING. If you wanted to i bet you could make your own game, or a remake of CC. |
Author: | jaybud4 [ Tue Dec 09, 2008 6:05 pm ] |
Post subject: | Re: sandbox mod? |
jangorulz wrote: 1)If you wanted to i bet you could make your own game 2)or a remake of CC. 1)He has. 2)He could, but it would take far too long. |
Author: | Tzsak [ Tue Dec 09, 2008 6:10 pm ] |
Post subject: | Re: sandbox mod? |
Hmm, I'm getting errors. |
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