Data Realms Fan Forums http://45.55.195.193/ |
|
Build 23: COMING SOON! (as of 12/1/2008) http://45.55.195.193/viewtopic.php?f=4&t=12890 |
Page 1 of 33 |
Author: | venn177 [ Tue Dec 02, 2008 4:20 am ] |
Post subject: | Build 23: COMING SOON! (as of 12/1/2008) |
Data has been in IRC for awhile, and the main point he made was (in one discreet sentence) was that Build 23 and the first Mac build will be released soon. IRC wrote: [21:47] <Data> b23 and mac release looks likely for this weekend I wish I could log the whole conversation, but I'll just summarize: Bugfixes, Mac, Preset equipment loadouts (don't hype it all up, though) plus more. MORE: Data likes Guitar Hero, but has only played it a couple of times, his preference of music is: "[22:05] <Data> goa/psytrance/synth/ebm/idm/chiptune [22:05] <Data> and classical" |
Author: | Ornust [ Tue Dec 02, 2008 4:27 am ] |
Post subject: | Re: Build 23: COMING SOON! :D + Mac Build |
This makes me too excited. |
Author: | Lord Tim [ Tue Dec 02, 2008 4:29 am ] |
Post subject: | Re: Build 23: COMING SOON! :D + Mac Build |
Not to mention Lua docs! Haha, just kidding, write your own dang docs. |
Author: | Exalion [ Tue Dec 02, 2008 6:50 am ] |
Post subject: | Re: Build 23: COMING SOON! :D + Mac Build |
Mac build? finally my misguided or imprisoned (silly parents) friends will be able to play! I wonder whether normal (windows) mods will work... INTRIGUING! |
Author: | wutangfan1990 [ Tue Dec 02, 2008 7:35 am ] |
Post subject: | Re: Build 23: COMING SOON! :D + Mac Build |
My work ethic is now 0 as cortex command will completely obliterate my college life...♥♥♥♥ YEAH!! |
Author: | Exalion [ Tue Dec 02, 2008 7:36 am ] |
Post subject: | Re: Build 23: COMING SOON! :D + Mac Build |
wutangfan1990 wrote: My work ethic is now 0 as cortex command will completely obliterate my college life...fudge YEAH!! Indeed: why do you think I never get any maths homework done!? |
Author: | Foa [ Tue Dec 02, 2008 8:05 am ] |
Post subject: | Re: Build 23: COMING SOON! :D + Mac Build |
Exalion wrote: wutangfan1990 wrote: My work ethic is now 0 as cortex command will completely obliterate my college life...fudge YEAH!! Indeed: why do you think I never get any maths homework done!? You know the maths appear every where, just make sure your job has on-site training |
Author: | Skiv [ Tue Dec 02, 2008 9:33 am ] |
Post subject: | Re: Build 23: COMING SOON! :D + Mac Build |
venn177 wrote: I wish I could log the whole conversation "The guy that is always on irc" to the rescue. I didnt mind trimming the whole converstion to only the good stuff, because i'm fat. Enjoy http://skiv.pastebin.pl/3792 |
Author: | Kallemort [ Tue Dec 02, 2008 9:53 am ] |
Post subject: | Re: Build 23: COMING SOON! :D + Mac Build |
Code: [03:41:46] <Data> hi guys... [03:46:51] <Data> you guise... [03:46:58] <TheLastBanana> Yes? [03:47:11] <Data> you're funny [03:47:14] <Data> anyway [03:47:29] <Data> b23 and mac release looks likely for this weekend [03:47:39] <spaceandrew> Data: How is life treating you? Was your Thanksgiving awesome? [03:47:46] <Data> it was pretty good yeha [03:48:20] <Data> working on the buy menu presets [03:48:30] <Data> the misc tab has changed to 'presets' [03:48:55] <Data> so you can save and load cargo loadouts quick [03:49:51] <cory> hey Data [03:49:55] <cory> how about missions [03:50:01] <cory> and story content [03:50:04] <cory> and more lua [03:50:12] <Data> haven't really started on the next one yet; will need to work on the metagame more [03:51:04] <Data> there's been some crash fixes for the actor selection [03:51:23] <Data> i have never had the buy menu crash on me though [03:50:30] <cory> tell me we have LUA for actors and guns [03:51:29] <Data> cory: not yet [03:51:33] <cory> soon? [03:51:37] <Data> eventually [03:52:04] <cory> what else do we have in the way of content [03:52:08] <cory> or is this a bug fix [03:52:38] <Data> there's objective points now that you can script to show what needs to be done next in a mission [03:52:47] <Data> shows up as big arrows in each player's screen [03:53:52] <Data> andrew, yeah working on making the zombie cave one co-op doable [03:53:57] <spaceandrew> Awesome [03:54:44] <cory> have you givin thought to Mo-mo collision? [03:54:55] <Data> cory.. it took a lot of thought to design and implement it [03:55:05] <Data> what do you mean specifically [03:55:08] <cory> like [03:55:17] <TheClamV2> Standing on dropships and not imploding [03:55:19] <cory> can we have an actor stand and ride on something movable [03:55:20] <cory> like [03:55:22] <cory> elevator [03:55:25] <cory> or big craft [03:55:27] <Data> gotcha [03:55:30] <Data> yeha it's a hard problem [03:55:41] <Data> not a priority right now i'm afraid [03:55:43] <cory> cant you give things a layer of dynamic terrain? [03:56:11] <cory> also, have you given thought to making objects break realistically [03:56:19] <cory> like, concrete fractures and craters [03:56:28] <cory> dirt acs the way it does now [03:56:31] <Data> yup, have [03:56:33] <cory> and metal snaps [03:56:37] <Data> it's also a hard problem [03:56:43] <cory> yea [03:56:45] <cory> ideally [03:56:48] <cory> i want someday [03:56:51] <cory> to have a bridge [03:56:56] <cory> that breaks realistically [03:57:00] <KeroroCanti> How is the implementation of top hats coming along? [03:57:11] <KeroroCanti> That IS your top priority, right? [03:57:16] <Data> you can make em... [03:57:18] <TheClamV2> Data [03:57:31] <TheClamV2> Do you think [03:57:34] <TheClamV2> It's possible [03:57:41] <TheClamV2> To add a variable [03:57:55] <TheClamV2> To make it so a vehicle is only pilotable if it has an actor in the hold? [03:58:00] <Data> btw we're about to launch a new page on the site [03:58:10] <Data> where you can vote for and submit features/fixes [03:58:19] <Data> you have to log in with your key [03:58:32] <Data> and then you get 3 votes and 1 new feature suggestion each month [04:02:40] <venn177> Data do you play Guitar Hero? [04:02:53] <Data> venn.. only a couple time s at freinds [04:04:30] <venn177> Data what's your favorite type of music and favorite band/musical group? (last un-CC related question) [04:05:04] <Purple> obviously death metal. [04:05:11] <Data> nah [04:05:34] <TheClamV2> Screamometal [04:05:39] <TheClamV2> duh. [04:05:40] <Data> goa/psytrance/synth/ebm/idm/chiptune [04:05:52] <TheClamV2> NEDM? [04:05:53] <Data> and classical [04:06:04] <TheClamV2> NEDM! [04:07:04] <venn177> Oh ♥♥♥♥ I love your taste in music [04:07:35] <Data> i am pretty awesome, after all [04:07:37] <venn177> My ex-girlfriend got me into chiptune... [04:07:48] <Purple> not that awesome until b22 doesn't crash [04:07:59] <venn177> So favorite artist, Data? [04:08:11] <Data> music? [04:09:11] <Purple> No, painter [04:09:24] <venn177> Music, yes. [04:09:58] <Data> not sure.. don't have a single one [04:10:02] <venn177> Fair enough [04:10:12] <Data> i like reznor [04:10:16] <venn177> Ever listen to Carlito/Dr Macdoo/Dr Bombay? [04:10:55] <TheClamV2> So [04:10:58] <TheClamV2> bord [04:11:13] <Data> i'm playing the prison map [04:11:20] <TheClamV2> Action or normal [04:11:27] <Data> dunno [04:11:42] <venn177> Oh TrouserDemon wants me to ask you about swastika nipples... [04:11:45] <TheClamV2> Well uh [04:11:54] <Data> hehe [04:11:55] <TheLastBanana> Normal is the top link, action is the bottom one [04:12:04] <Data> yeha but i can't remember which one i clicked [04:12:14] <TheClamV2> Swastika Nipples? [04:12:19] <TheLastBanana> Heh fair enough. [04:12:21] <TheClamV2> *SWEET* [04:12:22] <venn177> Obviously action. Because you like action. And you get lots of action. RIGHT!? [04:12:24] <Data> re: nipples.. a firend wanted me to jsut write that in there and see what the result was [04:16:40] <Data> funky music in the prison mission [04:16:48] <TheLastBanana> Yeah I found it on newgrounds :P [04:20:38] <Electroclan> Hey Data, does CC use the allegro library extensively? [04:21:55] <Data> electro: yes [04:22:04] <Data> all graphics and input [04:22:05] <LordTim> Oh hey it's data [04:22:14] <LordTim> Data, docs? [04:22:28] <Data> docs? etc. |
Author: | numgun [ Tue Dec 02, 2008 10:01 am ] |
Post subject: | Re: Build 23: COMING SOON! :D + Mac Build |
Kallemort wrote: [04:22:05] <LordTim> Oh hey it's data [04:22:14] <LordTim> Data, docs? [04:22:28] <Data> docs?[/code] Dammit. So much for the Lua documentation. |
Author: | Skiv [ Tue Dec 02, 2008 11:28 am ] |
Post subject: | Re: Build 23: COMING SOON! :D + Mac Build |
I'm happy for the pre-sets that you will be able to save yourself :) |
Author: | Exalion [ Tue Dec 02, 2008 11:44 am ] |
Post subject: | Re: Build 23: COMING SOON! :D + Mac Build |
yeah, hopefully that'll result in Darlos dropping his god-awful preloaded heavies... Mac build... Damnit my friends are going to go wild. |
Author: | Geti [ Tue Dec 02, 2008 12:37 pm ] |
Post subject: | Re: Build 23: COMING SOON! :D + Mac Build |
and we have commenced orgasm. YES! josh will be happy. now, to buy the game.. |
Author: | Krumbs [ Tue Dec 02, 2008 6:53 pm ] |
Post subject: | Re: Build 23: COMING SOON! :D + Mac Build |
Finally the Mac build! |
Author: | Shook [ Tue Dec 02, 2008 7:50 pm ] |
Post subject: | Re: Build 23: COMING SOON! :D + Mac Build |
This is pretty awesome, but i dare say, i'm not quite as hyped up as i was about build 22. I hope to be proved wrong though. Presets do sound quite neat though! |
Page 1 of 33 | All times are UTC [ DST ] |
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group http://www.phpbb.com/ |