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 Vehincles? 
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Joined: Sun Aug 03, 2008 4:08 pm
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Post Vehincles?
I hope that in future builds there will be vehincles both air and land because air units can be used as pick up transport but faster than land ones.

And the endless possibilites of vehincles...

Ou yeah and one thing, pick up key in small menu could be named as use key because that makes more sense.


Sun Aug 10, 2008 7:57 pm
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Post Re: Vehincles?
blah
what on earth is a vehincle


Last edited by brinlarden on Sun Aug 10, 2008 9:08 pm, edited 2 times in total.



Sun Aug 10, 2008 8:18 pm
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Post Re: Vehincles?
We already have air transports...
The pick up option does exactly that, pick up devices. Why should it be changed?

I think vehincles would be stupid. Vehicles, on the other hand, might be cool.
All we really need is better ACrab walkpaths. And the option to pin an actor to another ingame. Then we'd be set.
And no, no Lua for you. When Data says it, then I'll accept Lua as the answer.


Sun Aug 10, 2008 9:03 pm
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REAL AMERICAN HERO
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Post Re: Vehincles?
Couple things.

1. Have you seen how the terrain of CC looks five minutes into a battle? How would any vehicle drive over that?

2. Why on earth would a remote control system that works for PEOPLE not work for VEHICLES? Clones wouldn't need to drive, the vehicles would be driven directly by the brain.

3. We already HAVE air vehicles, and very likely Data or some modder in the future will add fully functional weaponry to them.

4. Vehincles? I mean I could understand it once, KIND OF, but you spelled the word like that no less than three times.

EDIT: Oh yeah and 5. Data said probably not.


Sun Aug 10, 2008 9:12 pm
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Post Re: Vehincles?
Image

Go Jetpacks!


Mon Aug 11, 2008 5:09 am
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Post Re: Vehincles?
zalo wrote:
Go Jetpacks!
Brilliant.
Simply brilliant.


Mon Aug 11, 2008 5:41 am
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Data Realms Elite
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Post Re: Vehincles?
jaybud4 wrote:
zalo wrote:
Go Jetpacks!
Brilliant.
Simply brilliant.

I just laughed too hard


Mon Aug 11, 2008 7:02 am
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Quite a blow. =|:V


Mon Aug 11, 2008 7:08 am
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Post Re: Vehincles?
Grif had some extremely good points there.

The only vehicle that has to do with clones, (or any actor, for that matter) that would make sense in the CC universe is transports, the brain controls them to deliver warm bodies and or equipment to the front lines.

Tanks etc. (100% offense vehicles) would be directly brain controlled.

I think that a hover skiff (like at Jabba's palace in Starwars) maybe with an AI controlled mounted gun would be very useful, and completely possible with LUA. It could carry maybe, a squad of actors or a couple crab-dreadnoughts.


Mon Aug 11, 2008 7:48 am
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Post Re: Vehincles?
I still would want pilotable vehicles. I could use Lua for that when one of your bodies get close to a vehicle and then you can make him board it and then gain the control of that vehicle (otherwise you cant just switch to it). And by vehicles, I mean mechs. Those can move over any terrain and with a thruster system that allows them to fly, the only restriction would be the bunker corridors.


Mon Aug 11, 2008 10:20 am
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Post Re: Vehincles?
numgun wrote:
...the only restriction would be the bunker corridors.


And that's why most of my (new) maps (will) have double sized walkways, to hopefully receive an "MPAM approved" sticker. *grin*


Mon Aug 11, 2008 10:54 am
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Post Re: Vehincles?
Vehincles?
What's that? [/sarcasm]

Anyways, I'm sure Azuuki made a pretty sucuessful jeep using ACrabs.
And before him, Amrobotics made a jeep out of AHumans, but couldn't rotate do to it's nature.


Mon Aug 11, 2008 2:09 pm
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Post Re: Vehincles?
numgun wrote:
I still would want pilotable vehicles. I could use Lua for that when one of your bodies get close to a vehicle and then you can make him board it and then gain the control of that vehicle (otherwise you cant just switch to it). And by vehicles, I mean mechs. Those can move over any terrain and with a thruster system that allows them to fly, the only restriction would be the bunker corridors.



Or you can make something to the vehicle in Mass Effect.


Mon Aug 11, 2008 8:15 pm
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Post Re: Vehincles?
i want ther 2 b vehincle s with go vrom and then a key becums explod for the cod.


Mon Aug 11, 2008 9:08 pm
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Post Vehicles?
You could prolly make a wheeled vehicle by making
a circular AtomGroup and making the walkpath circular as well.

The wheels wouldn't be able to roll, but they could be motorized.

Anyway, CC with its current physics engine and circular rolling wouldn't get very far...Literally.

Square wheels would do better.


Mon Aug 11, 2008 9:39 pm
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