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Idea for Campaign(s) http://45.55.195.193/viewtopic.php?f=4&t=12585 |
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Author: | Morbo!!! [ Sun Nov 09, 2008 12:52 pm ] |
Post subject: | Idea for Campaign(s) |
Here comes another one of my poorly explained ideas: The game has two campaigns. The first one is a linear, more story based one, with a couple of different branches to go, where you're the new brain in town and you've just landed on the planet as the story goes. The second campaign would be something like Dawn of War: Dark Crusade, where it's much less linear. You and the AIs choose a faction (Dummy, Ronin/Mercenary, Coalition) and are restricted to that faction's technology, and must fight over the planet. There are different territories to be conquered and then each faction has a stronghold. But, if need be, the faction can move their master brain out of their stronghold (Without the enemy being informed) and into another territory, and if this territory is enemy-controlled, the brain moving into it should bring sufficient forces. To make it more interesting, mods would play a part in the game. There should be a variable for each .rte index saying if it's a faction or a buyable technology. If the mod is a faction, then an AI or human player will be able to play as that faction. There would be the base factions (Plus any the player adds with mods), and then technologies like individual weapons and other equipment. These technologies would be bought on the overmap, and when you've purchased it, it's available to noone else. Another idea is mercenaries. Every time you attack a territory, you can contact mercenaries, and just for that attack, that mercenary is available for you to purchase in battle. The cost would be high, though, and there would be a limited number of mercenary clones available per mission, but these guys would be pretty powerful. One problem I just realised with this gamemode would be bases. Then I realised just after, that there'd be a way to implement them. When it's your turn, you can construct a base in any territory you control, at the cost of that turn and some money. You're put into the editor and place a bunker, but you'd have limits to where you can build it (You can't just put concrete blocks across the ceiling of the mission) I'm just going to submit this and I'll edit it in a few minutes. EDIT: The formation of an idea continues! Along with this technology idea, a specific number of the item(s) may be collected and launched into orbit by a team that doesn't have it to gain access to that technology. On the map, there would be several special territories just like DC, which permit some passive abilities. One idea I had was a factory, which when captured, can be geared towards producing a certain piece of equipment. This would either slash the cost of this equipment, or make it free. Here's something a little more far fetched; weapons are upgradable. You can spend a fraction of the technology cost on upgrading each of that weapon's statistics. Like level 1 mass upgrade would increase the mass of the round by 1.5x, same with accuracy (spread), sharpaim, mag capacity, weapon mass (reduction) etc. And maybe the same with actors, but just with health, gibwound limits and jetpacks. The mod maker would specify which aspects of the weapon are upgradable, though (All are upgradable by default). And so concludes Morbo's explanation of his crappy idea. Hopefully I'll be able to organise it in a more readable form, but for now, I'm going to go play CC. |
Author: | grenade [ Sun Nov 09, 2008 4:28 pm ] |
Post subject: | Re: Idea for Campaign(s) |
Man cortex campaign dont gonna be something like this . Im sure its gonna be lots non-linear missions that we can chose from campaign screen . Also it would be cool if we will have attack mission . We are always defending , so this is time for attack . |
Author: | Morbo!!! [ Sun Nov 09, 2008 4:41 pm ] |
Post subject: | Re: Idea for Campaign(s) |
grenade wrote: Man cortex campaign dont gonna be something like this . Im sure its gonna be lots non-linear missions that we can chose from campaign screen . Also it would be cool if we will have attack mission . We are always defending , so this is time for attack . I think it'd be pretty boring without a storyline. If you read some of the quotes from IRC and such, you'd have found that linear missions is what they had planned. Well, more interesting than just 'Shoot the ♥♥♥♥ out of ♥♥♥♥ until your ♥♥♥♥ dies'. There will obviously be some defence missions but I think that the brain will mostly be on the offensive. Anyway, this non linear campaign idea is more fitting with the game's plot - Several disembodied brains are fighting for control of the planet to harvest its resources, however, it'd be like a series of skirmishes and therefore not very story-driven. That's why I'd also like to see a linear storyline with some different courses to take. But really, I don't care what's done with the campaign as long as it's fun. EDIT: Anyway, that'd be more like an additional gamemode rather than a campaign. Buggerloads of unconnected, random missions wouldn't make much sense. But if they're all linked together in some story arc it'll work. |
Author: | Tomaster [ Sun Nov 09, 2008 4:43 pm ] |
Post subject: | Re: Idea for Campaign(s) |
This would kick ass, but I'm not sure if it's possible. :/ |
Author: | Morbo!!! [ Sun Nov 09, 2008 4:44 pm ] |
Post subject: | Re: Idea for Campaign(s) |
Tomaster wrote: This would kick ass, but I'm not sure if it's possible. :/ It probably would be possible, it's been done in many games. It'd just take buggerloads of effort to accomplish. |
Author: | Tomaster [ Sun Nov 09, 2008 4:45 pm ] |
Post subject: | Re: Idea for Campaign(s) |
Morbo!!! wrote: Tomaster wrote: This would kick ass, but I'm not sure if it's possible. :/ It probably would be possible, it's been done in many games. It'd just take buggerloads of effort to accomplish. The upgrading too? 100th post, woohoo, I've been here for 2 years, and this is my 100th post. |
Author: | Morbo!!! [ Sun Nov 09, 2008 4:50 pm ] |
Post subject: | Re: Idea for Campaign(s) |
Tomaster wrote: Morbo!!! wrote: Tomaster wrote: This would kick ass, but I'm not sure if it's possible. :/ It probably would be possible, it's been done in many games. It'd just take buggerloads of effort to accomplish. The upgrading too? 100th post, woohoo, I've been here for 2 years, and this is my 100th post. Oh, the upgrading thing. I'm really not sure. I was thinking that the game would make a temporary copy of the base weapon's file and then modify it as necessary, and delete it when the saved game is removed. |
Author: | Tomaster [ Sun Nov 09, 2008 5:03 pm ] |
Post subject: | Re: Idea for Campaign(s) |
That could work. Only problem is that you can't make a gun fire slugs that are twice the weight without some repercussions. |
Author: | Morbo!!! [ Sun Nov 09, 2008 5:26 pm ] |
Post subject: | Re: Idea for Campaign(s) |
Tomaster wrote: That could work. Only problem is that you can't make a gun fire slugs that are twice the weight without some repercussions. That's true, maybe an in-game editor then? Although that'd be more time consuming for the player, especially if he didn't know how to mod. Maybe the game could work out how to compensate for it? |
Author: | Tomaster [ Sun Nov 09, 2008 5:29 pm ] |
Post subject: | Re: Idea for Campaign(s) |
Morbo!!! wrote: Tomaster wrote: That could work. Only problem is that you can't make a gun fire slugs that are twice the weight without some repercussions. That's true, maybe an in-game editor then? Although that'd be more time consuming for the player, especially if he didn't know how to mod. Maybe the game could work out how to compensate for it? Yea, like if you have enough gold or experience or whatever, then this screen pops up, and you can pick a gun, and it shows all of the variables for it, and if you make it fire 2lb slugs, then the firing velocity is reduced, or something along those lines? |
Author: | Grif [ Sun Nov 09, 2008 5:52 pm ] |
Post subject: | Re: Idea for Campaign(s) |
An upgrading system is against the flow of CC and won't ever be implemented first-party. 100% guaranteed. Data wants the game to be run and gun, not run get gold sit for a while and then gun. |
Author: | udm [ Sun Nov 09, 2008 6:02 pm ] |
Post subject: | Re: Idea for Campaign(s) |
I'm fine with this idea, would allow for a different kind of strategy that's out of the scenarios themselves. Could be done something in the veins of X-COM |
Author: | Tomaster [ Sun Nov 09, 2008 6:08 pm ] |
Post subject: | Re: Idea for Campaign(s) |
Grif wrote: An upgrading system is against the flow of CC and won't ever be implemented first-party. 100% guaranteed. Data wants the game to be run and gun, not run get gold sit for a while and then gun. Wouldn't it be more like run, upgrade, then gun? You don't need to just sit around. Whatever, It's just an idea. |
Author: | Morbo!!! [ Sun Nov 09, 2008 6:34 pm ] |
Post subject: | Re: Idea for Campaign(s) |
Grif wrote: An upgrading system is against the flow of CC and won't ever be implemented first-party. 100% guaranteed. Data wants the game to be run and gun, not run get gold sit for a while and then gun. Yeah, I'm always like this with suggestions. It might not necessarily be fun but I'm just seeing what people think of it. This upgrading wouldn't be done on the 'battle screen' though, it'd be done inbetween. But yeah, I see what you mean. |
Author: | CandleJack [ Sun Nov 09, 2008 6:41 pm ] |
Post subject: | Re: Idea for Campaign(s) |
Grif wrote: An upgrading system is against the flow of CC and won't ever be implemented first-party. 100% guaranteed. Data wants the game to be run and gun, not run get gold sit for a while and then gun. This has been made a lot easier since you can now harvest enemies for money. |
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