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Scrap buildup
http://45.55.195.193/viewtopic.php?f=4&t=11304
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Author:  konoshi [ Sat May 24, 2008 5:59 am ]
Post subject:  Scrap buildup

With prolonged game-play, there is a lot of destroyed ships and body fragments all around.

I was curious if this bothers other players, and what their preferred junk removal system is..

Author:  No_0ne [ Sat May 24, 2008 6:26 am ]
Post subject:  Re: Scrap buildup

My preferred removal system: A clone with a heavy digger.

Author:  3 solid [ Sat May 24, 2008 8:01 am ]
Post subject:  Re: Scrap buildup

One dropship.

Over 9000 bombs.

Author:  ddgc [ Sat May 24, 2008 8:58 am ]
Post subject:  Re: Scrap buildup

Plasma Tunneler Mk 3.
It works.

Author:  Seraph [ Sat May 24, 2008 10:01 am ]
Post subject:  Re: Scrap buildup

Modding the gibs so that there is very little scrap or little pretty sparkles when dropships explode. I usually get bored before the debris covers up my base, and subsequently nuke it with a game-ender anyway.

Author:  Grif [ Sat May 24, 2008 4:23 pm ]
Post subject:  Re: Scrap buildup

Data mentioned in devlog comments something about this being fixed in the next build, so.

Author:  Azukki [ Sat May 24, 2008 6:18 pm ]
Post subject:  Re: Scrap buildup

I just made all the craft gibs be sand material, so when a gib falls on gibs that have become terrain, it crushes it's way through, reducing pile-up greatly, but leaving a little bit, and it's sturdy enough to walk on. But if you need to clean it up, a medium digger cuts through with ease.

I am also interested in data's solution to this.

Author:  robolee [ Sat May 24, 2008 11:14 pm ]
Post subject:  Re: Scrap buildup

I'm thinking it may be something like a second terrain layer (that all gibbed/dead actors turn into) that has something to do with structural integrity and weight... though I'm not sure if it will be something as complicated as that, but looking at other (basic) games stuff like that wouldn't be to hard to implement.

Author:  Grif [ Sat May 24, 2008 11:16 pm ]
Post subject:  Re: Scrap buildup

It's probably just weaker materials/stronger dropships/better AI.

Author:  Frejesal [ Sun May 25, 2008 3:03 am ]
Post subject:  Re: Scrap buildup

It does get pretty annoying, so I'm wondering what Data will do to the fix it.

Probably something too brilliant for us to guess.

Author:  uberhen [ Sun May 25, 2008 5:23 am ]
Post subject:  Re: Scrap buildup

I just make the enemies 'paradrop' in, using no dropships/ rockets, only jetpacking down from the top of the screen.

Author:  brinlarden [ Sun May 25, 2008 1:16 pm ]
Post subject:  Re: Scrap buildup

uberhen wrote:
I just make the enemies 'paradrop' in, using no dropships/ rockets, only jetpacking down from the top of the screen.


but...that would suck.
they come from a space station.

Author:  Seraph [ Sun May 25, 2008 5:14 pm ]
Post subject:  Re: Scrap buildup

Well... just imagine that a big dropship released them in the air then. Works for me!

Author:  brinlarden [ Sun May 25, 2008 6:45 pm ]
Post subject:  Re: Scrap buildup

i guess, but removing dropships kinda takes away alot of gameplay.

Author:  Roy-G-Biv [ Sun May 25, 2008 6:52 pm ]
Post subject:  Re: Scrap buildup

Preferred cleanup tool : Grifmissle

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