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Spontanious Actor Exploding?
http://45.55.195.193/viewtopic.php?f=4&t=11007
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Author:  Roy-G-Biv [ Sat Apr 19, 2008 9:21 pm ]
Post subject:  Spontanious Actor Exploding?

Yes. Ever since I started using KMF hard activities, My brain and actors explode for no real reason.
And The enemy isn't even close to my brain! I hide my brain underground.
It happens to me about 50% of the time!
On big or small maps!

Can anyone help me out?

Author:  Azukki [ Sat Apr 19, 2008 10:01 pm ]
Post subject:  Re: Spontanious Actor Exploding?

When there are a lot of particles on screen, and there's a lot of lag, sometimes some MOPixels will somehow find their way past the walls, and into even into sealed bunkers. It happens a lot when crab-bombing.

Author:  Roy-G-Biv [ Sat Apr 19, 2008 10:06 pm ]
Post subject:  Re: Spontanious Actor Exploding?

I don't crab bomb.
Maybe Data can fix it.

Author:  Grif [ Sat Apr 19, 2008 10:32 pm ]
Post subject:  Re: Spontanious Actor Exploding?

OR, maybe you should stop using seven dozen mods at a time.

The issue is with the engine, sure, but did you notice how it never did any damage until mod creators started overloading the engine with particles?

Once you start using a mod, you can no longer guarantee that your experience will be the same as vanilla CC. Get over it move on.

And stop acting as though Data is your little errand monkey. He does not exist to fix things for this forum. This forum exists to find bugs for Data to fix if he so desires.

Author:  Roy-G-Biv [ Sat Apr 19, 2008 10:42 pm ]
Post subject:  Re: Spontanious Actor Exploding?

Grif wrote:
OR, maybe you should stop using seven dozen mods at a time.

I'm not.
According to the picture, these are the mods I'm using. (plus 2 folders with no rte.)
and in the old builds, I'd have like, 200 something mods for CC. And None of my Actors Spawntaniously exploded at all, and I overused mods more than I do now.

Attachments:
File comment: List of mods installed
Listomods.bmp
Listomods.bmp [ 680.03 KiB | Viewed 3809 times ]

Author:  Grif [ Sat Apr 19, 2008 10:49 pm ]
Post subject:  Re: Spontanious Actor Exploding?

Know how many mods I have?

FOUR. That's INCLUDING Base.rte, and Promgrounds.rte. One is the project I'm currently working on, one is a mod I'm fixing for someone.

NEVER HAD A BRAIN EXPLODE.

I WONDER WHY THIS IS.

Oh, RIGHT. Because YOU'RE OVERUSING MODS. "Seven dozen" is what we call EXAGGERATION. It's a fairly common component of English dialogue. You should try and keep up.

Author:  bbbzzz234 [ Sat Apr 19, 2008 11:42 pm ]
Post subject:  Re: Spontanious Actor Exploding?

don't listen to grif, he just doesn't apreciate mods.
data made the game moddable for a reason. Yes, they are hacky, and mess with the game code, but who really cares?

Also the answer to your question is simple, if it laggs, expect wierd things.

Author:  Roy-G-Biv [ Sat Apr 19, 2008 11:58 pm ]
Post subject:  Re: Spontanious Actor Exploding?

It doesn't lag, like at all.

Author:  Lord Tim [ Sun Apr 20, 2008 12:04 am ]
Post subject:  Re: Spontanious Actor Exploding?

I appreciate mods, but I wouldn't ever use more than 3 or 4 at a time. That many mods uses up a lot of memory. Plus weird things are going to happen. Also, Data isn't going to fix mods.

Author:  bbbzzz234 [ Sun Apr 20, 2008 12:26 am ]
Post subject:  Re: Spontanious Actor Exploding?

Roy-G-Biv wrote:
Ever since I started using KMF hard activities


Well maybe you need to stop using that particular activities, fix it, or live with it.

Author:  numgun [ Sun Apr 20, 2008 2:18 am ]
Post subject:  Re: Spontanious Actor Exploding?

This is normal, im having the same funny ♥♥♥♥ and we can blame it all on no-one's hard activities for kloveska.
The amount of active objects make the game glitch and do wierd stuff.

Solution for now: Try to keep up with the insane hard mode of KMF or switch to an easier one and keep your own unit count low.

Author:  Sixteen [ Sun Apr 20, 2008 2:22 am ]
Post subject:  Re: Spontanious Actor Exploding?

Insane hard mode isn't that hard. Just buy ONE Commander, and you can hold out for a while. It's pretty fun. Oppressors are hard though. You have to do a head fly-by before so you don't get hit by the gibs.

And maybe the reason the glitch happens most with Kloveskans is because each attachable is a separate physics object and each kloveskan helmet has at least five.

Author:  Roy-G-Biv [ Sun Apr 20, 2008 3:58 am ]
Post subject:  Re: Spontanious Actor Exploding?

Ok....
I heavily edited the HARD ini.
It still uses the same troops.
But decreased in number.

Changelog
_______
-2 recruits |
-2 Soldiers |
-1 Heavy Soldier |----->
-1 Spec-ops |-----> All In 1 Dropship
-1 Jet trooper |
-1 Officer |
-------|
_____
-Raptor |
-Komoto |------------> All in 1 dropship
-Tutuara |
------|

Opressor---------------> Alone still.

Attachments:
File comment: KMF Activities
Activities - Hard.rar [563 Bytes]
Downloaded 154 times

Author:  No_0ne [ Sun Apr 20, 2008 10:29 pm ]
Post subject:  Re: Spontanious Actor Exploding?

You could have just played the hard activities on the easy difficulty. It would've had lower spawn rates.

Author:  Roy-G-Biv [ Mon Apr 21, 2008 1:45 am ]
Post subject:  Re: Spontanious Actor Exploding?

No_0ne wrote:
You could have just played the hard activities on the easy difficulty. It would've had lower spawn rates.

That'd still spawntaniously kill my brain, at a slower pace.
Good idea.

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