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A few Questions for a new player http://45.55.195.193/viewtopic.php?f=4&t=10977 |
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Author: | Perturabo [ Thu Apr 17, 2008 2:06 am ] |
Post subject: | A few Questions for a new player |
Hello everyone, I just bought the game and have enjoyed messing around with several mods. One thing I've noticed in a few screenshots is people having absurd amounts of money, I assume to be able to test-buy things and mess around, which is what I want to do. How can I do this? Another thing, in the scene creator. A few of the door opening 'slot' peices are unmatchable with the only 4 moving door pieces in the editor. Is there some kind of 'flip' or 'rotate' command for the editor, or am I missing something? What I am talking about here is that there is only a door that rotates down, and not one that rotates up, one that goes left but not right, etc. I've looked through the forums a bit and couldn't find any answers, and don't see any kind of FAQ at all. It might be a good idea for some of the more experianced people to come together for the sake of us new guys. |
Author: | TrouserDemon [ Thu Apr 17, 2008 2:09 am ] |
Post subject: | Re: A few Questions for a new player |
Base.rte/Activities.ini FundsOfTeam1. Also, you can use the HFlipped = 1 { I think...}variable to fix the doors manually in the scene code, or you could download the door mod. |
Author: | Perturabo [ Thu Apr 17, 2008 2:14 am ] |
Post subject: | Re: A few Questions for a new player |
Thanks, but could you be a bit more specific? There are about 5 places in that file where it says FundsOfTeam1, and I'm slightly confused because I start off a normal skirmish mission with 2000, but all of the values here are 1500. |
Author: | bbbzzz234 [ Thu Apr 17, 2008 2:16 am ] |
Post subject: | Re: A few Questions for a new player |
For the first: go to base.rte/activities.ini and open the ini in notepad Find the SECOND time a line says this: Code: FundsOfTeam1 = 1500 Then, change that number to anything under 100,000 (no commas) because anything of 6 digits or more will prevent the game from loading. Next hit save, and start the game, when you start a skirmish you should have the same number of oz. as you entered in notepad. The second does not work that way. Modules are simply the same as they are in their original bitmaps (images) they cannot be flipped without modding, although I believe someone made said mod. For anything else try the Cortex Command Wikipedia. |
Author: | TrouserDemon [ Thu Apr 17, 2008 2:36 am ] |
Post subject: | Re: A few Questions for a new player |
Perturabo wrote: Thanks, but could you be a bit more specific? There are about 5 places in that file where it says FundsOfTeam1, and I'm slightly confused because I start off a normal skirmish mission with 2000, but all of the values here are 1500. Are you talking about single, or multiplayer? Because for Activities.ini can only affect single player. Also, while only the second one is important, I usually just Control-H and do them all. bbbzzz234 wrote: StartingFunds = 1500 What are you smoking? The variable is FundsOfTeam1. And after making a scene in the scene creator, you can then use HFlipped = 1 in the scene .ini to flip them. { I think} |
Author: | Lord Tim [ Thu Apr 17, 2008 3:05 am ] |
Post subject: | Re: A few Questions for a new player |
Quote: And after making a scene in the scene creator, you can then use HFlipped = 1 in the scene .ini to flip them. { I think} It'll only flip the sprite. Not the attached door actors. |
Author: | TrouserDemon [ Thu Apr 17, 2008 3:27 am ] |
Post subject: | Re: A few Questions for a new player |
In which case... |
Author: | bbbzzz234 [ Thu Apr 17, 2008 3:55 am ] |
Post subject: | Re: A few Questions for a new player |
TrouserDemon wrote: bbbzzz234 wrote: StartingFunds = 1500 What are you smoking? The variable is FundsOfTeam1. Ok, I deserved that. Still, SIGGED. Soo...I fixed it. Also if I wasn't clear enough trouser is right. Listen to him. |
Author: | REdFlameZero [ Thu Apr 17, 2008 6:07 am ] |
Post subject: | Re: A few Questions for a new player |
ALL HAIL THE TROUSERS! But ya, hope we awncerd all yer questions, if ya got any more dont be afraid to ask anyone Spamming. Unless it contributes to the thread.. don't post at all. |
Author: | Foa [ Thu Apr 17, 2008 9:54 am ] |
Post subject: | Re: A few Questions for a new player |
The limit of large numbers in CC's coding it can get is 12 digits, proven! So Code: [Insert] = ############ Exact highest number: 2147483640 |
Author: | numgun [ Thu Apr 17, 2008 2:59 pm ] |
Post subject: | Re: A few Questions for a new player |
Foa wrote: The limit of large numbers in CC's coding it can get is 12 digits, proven! So Code: [Insert] = ############ Thanks for telling me, I was kinda wondering why couldnt I get the 186786171986718967190867109867oz gold when I wanted to. : / |
Author: | bbbzzz234 [ Thu Apr 17, 2008 7:49 pm ] |
Post subject: | Re: A few Questions for a new player |
Foa wrote: The limit of large numbers in CC's coding it can get is 12 digits, proven! So Code: [Insert] = ############ Exact highest number: 2147483640 That may be true, but last I checked (specifically with the starting funds) it was 5, 6 crashed it. Which is probably because it has to display that number. |
Author: | benzin [ Sun May 25, 2008 7:23 pm ] |
Post subject: | Re: A few Questions for a new player |
Weird thing, this isn't working for me. Also hi, long time forum lurker. |
Author: | Roy-G-Biv [ Sun May 25, 2008 7:57 pm ] |
Post subject: | Re: A few Questions for a new player |
benzin wrote: Weird thing, this isn't working for me. Also hi, long time forum lurker. Copy this: FundsOfTeam1 = 100000 Over this in all areas FundsOfTeam1 = |
Author: | benzin [ Sun May 25, 2008 8:01 pm ] |
Post subject: | Re: A few Questions for a new player |
thanks kid |
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