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CC: An Interactive History http://45.55.195.193/viewtopic.php?f=4&t=10850 |
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Author: | Grif [ Fri Apr 04, 2008 7:05 am ] |
Post subject: | CC: An Interactive History |
Weeeeellll I got pretty bored. So, with some help from Data himself, I cobbled together a list of every build of CC available. D.I.R.T, unfortunately, went out with the attachments when we moved servers. If anyone has it, please message me. However, I am still able to do a basic synopsis of what each new build brought to the table. From the top, now. Build 1 Literally nothing more than a technical demo. Notes: Splash screen, but no .rte index. No main menu. Gold collection is old-style. Rockets exist, as do Long Cannons, Blasters, SMGs, Pistols, and Shotguns. That's all. Build 2 Build 1, but with: an .rte index Build 3 Build 2, but with a nonfunctional Buy Menu GUI. Build 4 Text on startup. First hints of Main Menu. First bit of sounds. Alright I'm tired so I'm not going to finish the synopsis right now. However, I will give you links to every CC build. Build 1 Build 2 Build 3 Build 4 Build 5 Build 6 Build 7 Build 8 Build 10 Build 11 Build 12 Build 13 Build 14 Build 15 Build 16 Build 17 Build 18 Build 19 Build 20 Build 21 Build 22 Those keeping score may notice that Build 9 is not present. This is because it was the IGF build, so the URL did not fit into the pattern used to get the other builds. However, courtesy of Google, I found a .torrent of it, and so, I give you this: http://www.gameupdates.org/details.php?id=757 For those worrying about stability, I promise I'll be seeding this as much as possible. And, no, there aren't any viruses on it, nor is it illegal. |
Author: | B.U.N.M.O. [ Fri Apr 04, 2008 7:07 am ] |
Post subject: | Re: Cortex Command: An Interactive History |
I demand money for my pain. Now. Not really. Nice job Grif, this will be enjoyed by everyone. A sticky for this would be nice. |
Author: | Czar Leopold [ Fri Apr 04, 2008 1:11 pm ] |
Post subject: | Re: Cortex Command: An Interactive History |
The point of absolute admiration has been reached. |
Author: | robolee [ Sat Apr 05, 2008 1:50 am ] |
Post subject: | Re: Cortex Command: An Interactive History |
couldn't find build 9 anywhere, thanks... although I hate torrents |
Author: | Porno-creep [ Sat Apr 05, 2008 2:25 am ] |
Post subject: | Re: Cortex Command: An Interactive History |
Digging up the D.I.R.T on cortex command. |
Author: | The ClamV2 [Bot] [ Sat Apr 05, 2008 3:35 pm ] |
Post subject: | Re: Cortex Command: An Interactive History |
Utorrent is faster then bitlet. Don't ask how i know these things. (i wanted to get this free indie game, but the site was down so i did some research) |
Author: | zalo [ Sat Apr 05, 2008 4:49 pm ] |
Post subject: | Re: Cortex Command: An Interactive History |
This is my first time ever playing build 1. Cortex Command was awesome from the first build, up. Whenever you die, a new rocket comes to take its place, automatically, fresh for the chucking of the gold. There was a certain sense that anything could happen, until build 14. |
Author: | Azukki [ Sun Apr 06, 2008 4:10 am ] |
Post subject: | Re: Cortex Command: An Interactive History |
I've got DIRT 13. The problem is, I can't get it to work. So I don't really know if this will be any help at all. Nice to play good old b14 some more. And to try out B1. |
Author: | Tomaster [ Tue Apr 08, 2008 6:46 pm ] |
Post subject: | Re: Cortex Command: An Interactive History |
Have I mentioned that I love you? I have been looking all over for build 9. I love you |
Author: | robolee [ Tue Apr 08, 2008 8:16 pm ] |
Post subject: | Re: Cortex Command: An Interactive History |
your gonna hate me for it but I had all the D.I.R.T builds but deleted most of them because they didn't work. |
Author: | devilsboy005 [ Thu Apr 17, 2008 4:03 am ] |
Post subject: | Re: Cortex Command: An Interactive History |
I know I'm going to be called a noob for this but what is the difference beetween builds? All I thought was that a build was like a update and when a new build came out it updated it but aparrently there all completely different games. |
Author: | Lord Tim [ Thu Apr 17, 2008 4:12 am ] |
Post subject: | Re: Cortex Command: An Interactive History |
Each build adds on to the previous. Some people like playing the old builds because they like to see how far the game has progressed, or because some older mods are only compatable with older builds. |
Author: | Grif [ Fri Apr 18, 2008 1:42 am ] |
Post subject: | Re: CC: An Interactive History [Incl DIRT 1,4,5,13,21,22] |
Whee, some of the DIRT builds have been added. |
Author: | B.U.N.M.O. [ Fri Apr 18, 2008 2:06 am ] |
Post subject: | Re: CC: An Interactive History [Incl DIRT 1,4,5,13,21,22] |
Hurrah! Now I can look back even further into CC's past! I tried playing DIRTB1, it said it could not set the video mode on an error window. I was looking forward to seeing that weird old visual style in the earlier DIRT builds too... I did try B22 though, that is fun. Its kind of weird to see the same visual style in DIRT. I remember seeing a lot of pictures of some different kind of bunker module, kind of greyish looking. Or was that an old mod? |
Author: | Lord Tim [ Fri Apr 18, 2008 2:08 am ] |
Post subject: | Re: CC: An Interactive History [Incl DIRT 1,4,5,13,21,22] |
B.U.N.M.O. wrote: Hurrah! Now I can look back even further into CC's past! I tried playing DIRTB1, it said it could not set the video mode on an error window. I was looking forward to seeing that weird old visual style in the earlier DIRT builds too... I did try B22 though, that is fun. Its kind of weird to see the same visual style in DIRT. I remember seeing a lot of pictures of some different kind of bunker module, kind of greyish looking. Or was that an old mod? The images for that bunker are actually still in the Base.rte folder in the latest build. I'm pretty sure it was used in a few of those first ones. |
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