|
FAQ
• Search • Login
|
|
Page 1 of 1
|
[ 5 posts ] |
|
Author |
Message |
Subiw
Joined: Sat Mar 01, 2008 10:12 pm Posts: 202 Location: Elsewhere
|
Object Rotation
Is there any way to rotate objects, such as the doors module, in the scene editor or do I have to make a mod for doors facing the opposite way? (I apologize if this question has been asked before)
|
Sat Mar 01, 2008 10:21 pm |
|
|
TrouserDemon
Joined: Fri Dec 29, 2006 7:42 pm Posts: 1871 Location: UK
|
Re: Object Rotation
You'll need a mod I'm afraid.
|
Sat Mar 01, 2008 10:29 pm |
|
|
Subiw
Joined: Sat Mar 01, 2008 10:12 pm Posts: 202 Location: Elsewhere
|
Re: Object Rotation
Ah well...Thanks anyways.
|
Sat Mar 01, 2008 10:35 pm |
|
|
TSRabbit
Joined: Sat Jan 06, 2007 9:45 pm Posts: 94
|
Re: Object Rotation
I'm hoping it'll find its way into the next few builds, as it would unclog the menu nicely.
|
Sun Mar 02, 2008 11:19 am |
|
|
Leonidas
Joined: Mon Dec 24, 2007 6:06 am Posts: 85
|
Re: Object Rotation
It seems like it could be possible. I felt like a dummy when I realised I could determine the facing of a unit by holding the mouse button and dragging the cursor in the direction I wanted the unit to face.
A similar positioning system of up, down, left, right could do it. Or sub-menus could be put in.
The current mod present for more door positions suffers from poor cataloguing.
|
Sun Mar 02, 2008 1:35 pm |
|
|
|
|
Page 1 of 1
|
[ 5 posts ] |
|
Who is online |
Users browsing this forum: No registered users |
|
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot post attachments in this forum
|
|