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 B25 first impressions 
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Joined: Wed Feb 04, 2009 4:07 pm
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Post Re: B25 first impressions
Check the devblog.


Sun Aug 28, 2011 2:24 am
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Joined: Sat Mar 20, 2010 9:25 pm
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Post Re: B25 first impressions
Captain Kicktar wrote:
Check the devblog.

I facepalmed too hard and now have a headache. Thanks.

EDIT: I shot a dropship with a heavy sniper trying to destroy the thruster. The bullet came back and took my head off. If that is one of the new additions, I love B25 already! :D


Sun Aug 28, 2011 3:15 am
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Joined: Thu Aug 12, 2010 11:01 am
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Location: Somewhere in Australia
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Post Re: B25 first impressions
I'm pretty sure ricochets happened in B23/24, but it's no less cool because of that. :D


Mon Aug 29, 2011 9:23 am
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Post Re: B25 first impressions
Wonkyth wrote:
I'm pretty sure ricochets happened in B23/24, but it's no less cool because of that. :D


Yes but the Heavy Sniper now does it like a pro. I've already had like 10 team kills.


Mon Aug 29, 2011 11:02 pm
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Post Re: B25 first impressions
I'm pretty sure the Heavy Sniper ricochet is a bug -- it very often comes directly back at whoever shot it.


Tue Aug 30, 2011 2:24 pm
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Post Re: B25 first impressions
Footkerchief wrote:
I'm pretty sure the Heavy Sniper ricochet is a bug -- it very often comes directly back at whoever shot it.


It is, but I don't think a bugfix is in order. Heavy snipers were super overpowered at killing everything, craft included, and this should help. IMO the heavy sniper should be an ultimate death gun vs infantry, but do considerably less vs dropships.


Tue Aug 30, 2011 4:55 pm
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Yeah, it would ricochet back to me pretty consistently. It was funny.


Tue Aug 30, 2011 11:23 pm
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Post Re: B25 first impressions
Odd, I've not had it happen nearly as often as you guys describe...


Wed Aug 31, 2011 9:42 am
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Joined: Tue Jul 24, 2007 1:13 am
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how come when i start a new campaign there's no AI player even though i select the slot to be played by AI?


like even though i make player 2 an AI i still make decisions and ♥♥♥♥ for them as if it were a human player?


Fri Sep 02, 2011 7:34 am
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Post Re: B25 first impressions
Currently, the Campaign doesn't support AI. Sorry.


Fri Sep 02, 2011 2:01 pm
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well... any good mods to tide me over till then?


Sat Sep 03, 2011 2:22 am
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Post Re: B25 first impressions
prep the nun wrote:
well... any good mods to tide me over till then?

Shoot, I've used the Wehrmacht mod, MaximDude Corp, R.E.T.A.R.D.S. and DarkStorm and they're all great. They kind of raise the bar on average chaos and possible damage, some of the weapons are sharply overpowered compared to vanilla guns, but beyond that they're good. If Spectator mod updated, that + Cyborg Zombies (if it updated) is great because you can infect a person and it spawns a third team (the zombies) that will probably own the map in about 5 minutes.


Sat Sep 03, 2011 2:47 am
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I'm not sure if this has been said, but when escape [to get to the menu] is unresponsive in b25, try opening the console and hitting esc with the console open.


Sat Sep 03, 2011 3:04 am
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Post Re: B25 first impressions
alphagamer774 wrote:
Footkerchief wrote:
I'm pretty sure the Heavy Sniper ricochet is a bug -- it very often comes directly back at whoever shot it.


It is, but I don't think a bugfix is in order. Heavy snipers were super overpowered at killing everything, craft included, and this should help. IMO the heavy sniper should be an ultimate death gun vs infantry, but do considerably less vs dropships.


It's already been fixed so, yeah.


Sat Sep 03, 2011 5:55 am
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Post Re: B25 first impressions
Azukki, other keys work too, like F1 or something.


Sat Sep 03, 2011 9:15 am
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