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Gotcha!
Joined: Tue Apr 01, 2008 4:49 pm Posts: 1972 Location: The Netherlands
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Re: B25 first impressions
Well, this is what I got so far:
- Weird mouse behaviour. Seems like it is set to have acceleration or something. Very annoying. (No, this is not an issue with my mouse, nor a windows setting, and it only happens in CC B25, not B23.)
- Metagame: Too many buttons to click. It'd be nice if certain messages etc. would just disappear on their own.
- Fog of war looks terrible. But I guess that's being worked on.
- It would be nice if the field of vision of a unit would be a bit broader when it comes to the fog of war, e.g. allowing them to instantly clear up a certain radius of fog around them at all times, without looking at a specific direction. I hope that made sense. >_>
- Jetpacks are too weak. Having one of the dummies in the introduction level pick up that AK means he can barely get out of the bunker.
- I like the need to place your brain in a spot where the AI can actually reach it, but you can't place it behind doors right now. Guess that'll be fixed though. Seems like an oversight.
- It might be a good idea to put a limit on how many actors the cpu can have in the game. Right now there are so many enemies spawned that the game gets ridiculously slow. Not to mention insanely hard.
- The difficulty might need some tweaking. Right now they're quite the little rapists. Might be me needing to get used to it, but I do miss the little goofies from B23. If the B23 AI could meet the B25 AI halfway I think it'd be a lot better.
- The spawning of AI on non-wrapped maps is still not fixed. If you place your brain on the right side of such a map no AI will spawn. (Well, technically they do spawn, but outside of the map. Meaning they instantly die.)
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Fri Aug 12, 2011 4:38 pm |
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findude
Joined: Tue Dec 12, 2006 3:10 pm Posts: 495 Location: Uncertain quantum state
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Re: B25 first impressions
viewtopic.php?p=429414#p429414 for a skirmish defense door fix. Also, there is a moid count check in the skirmish defense script. I personally love the new AI and the 'real' difficulty it introduces.
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Fri Aug 12, 2011 5:09 pm |
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clOWN
Joined: Wed Dec 30, 2009 10:44 pm Posts: 64 Location: Oregon USA
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Re: B25 first impressions
Love B25! You guys really revamped/cleaned up the weapons. Jetpacks seem a lot better than b24. I like how you dealt with the burst jet Abuse. Still seems a bit too heavy to have a light coalition using a big gun and still trying to get airborne (More testing later).
AI is finally a competent adversary. Using cover used to be an option, now it's Mandatory! Love how their view distance is tied to their weapons sharp aim.
Resolution settings look more optimized and automatic. Not sure whats with the mouse acceleration but it's only super noticeable using the buy menu.
I'm very exited for the campaign progress. Very fun for all human matches so far. Just the motivation to make a fleshed out faction for everyone to play with/against in campaign.
I See a huge 10 faction campaign addon (all the popular mods/full races). Balance will be really difficult but if it works out. UUH YES!
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Sun Aug 14, 2011 10:47 pm |
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Gotcha!
Joined: Tue Apr 01, 2008 4:49 pm Posts: 1972 Location: The Netherlands
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Re: B25 first impressions
A few more:
- Had units disappear when in a fight. Most notably a brain unit which I was walking around with. Just went poof. Possibly related to the weird "too many actors in the game, let's explode some of them while they pass the map's wrapping border" bug a few builds back? There were a good number of enemies on screen at the times it happened.
- AI using charge-up weapons is still not fixed.
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Tue Aug 16, 2011 12:24 am |
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salt_1219
Joined: Tue Jan 12, 2010 8:25 pm Posts: 400 Location: mukilteo, wa
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Re: B25 first impressions
Gotcha! wrote: A few more:
- Had units disappear when in a fight. Most notably a brain unit which I was walking around with. Just went poof. I had the same thing happen with a regular unit i was using, but i swear there were only like 8 actors out.
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Tue Aug 16, 2011 12:35 am |
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Natti
Data Realms Elite
Joined: Fri Jul 03, 2009 11:05 am Posts: 3878
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Re: B25 first impressions
Gotcha, I've had an enemy shoot me with a Gatling Gun. They do fire small, rapid pulses with the Annihilator, though.
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Tue Aug 16, 2011 1:38 pm |
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Gotcha!
Joined: Tue Apr 01, 2008 4:49 pm Posts: 1972 Location: The Netherlands
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Re: B25 first impressions
Natti wrote: Gotcha, I've had an enemy shoot me with a Gatling Gun. Might be fixed through the AI lua file then, because I disabled it. Thanks. Another bug: - When creating a bunker module part that doesn't have a background the part gets treated like scrap/garbage etc. Some vanilla examples: Left Concrete Barrier, Right Concrete Barrier Left Metal Barrier, Right Metal Barrier You can shoot through them like there's no tomorrow. - Edit: Lots and lots of game freezes. Vary between 5 minutes of playing to a half hour. No crashes and errors, just good ol' freezes.
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Tue Aug 16, 2011 10:06 pm |
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salt_1219
Joined: Tue Jan 12, 2010 8:25 pm Posts: 400 Location: mukilteo, wa
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Re: B25 first impressions
This may have been said before but its worth repeating. The arms are not working right, they stay bent all the time.
They used to be straightened out and hanging down when you werent carrying a gun, and that felt natural.
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Thu Aug 18, 2011 6:31 pm |
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warhammer651
Joined: Fri Aug 19, 2011 10:37 pm Posts: 18
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Re: B25 first impressions
Some things I would like to see in campaign mode: Some sort of initial drop setup. having an assault fail in the first minute because my buddy decided to send troops after my brainbot with no chance to buy troops is irritating. Having some method to give my brainbot bodyguards for the initial drop would be nice
The ability to restrict factions to certain ones to help ease in new players/prevent my opponent from buying game-breaking, modded in weaponry
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Sat Aug 20, 2011 7:29 pm |
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Gotcha!
Joined: Tue Apr 01, 2008 4:49 pm Posts: 1972 Location: The Netherlands
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Re: B25 first impressions
Another bug; - The AI ignores the area it should be using and drops down anywhere it wants. Was already the case in B23. Would be nice to have this fixed.
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Sun Aug 21, 2011 11:44 pm |
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Asklar
Data Realms Elite
Joined: Fri Jan 07, 2011 8:01 am Posts: 6211 Location: In your office, earning your salary.
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Re: B25 first impressions
Well, I guess this thread should be changed from "first impressions" to "bug hunting".
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Mon Aug 22, 2011 2:11 am |
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none
Joined: Fri Dec 18, 2009 11:00 pm Posts: 167
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Re: B25 first impressions
Crafts now ignore commands like stay and deliver cargo and just take off anyway.
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Tue Aug 23, 2011 4:12 pm |
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Gotcha!
Joined: Tue Apr 01, 2008 4:49 pm Posts: 1972 Location: The Netherlands
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Re: B25 first impressions
- Did more testing and actors indeed randomly explode to gibs or even completely disappear without leaving a trace when being at the 'border' of an x-wrapped map. Not all the time ofcourse, but very frequent nonetheless.
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Tue Aug 23, 2011 7:52 pm |
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MaximDude
Joined: Wed Nov 22, 2006 3:19 pm Posts: 2073
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Re: B25 first impressions
There seems to be a strange bug regarding magazines on crab weapons. This doesn't effect the Dreadnought because he has no magazine attached, but say, on the MDC mobile turrets when you reload, the magazine falls off (Normally) but after the weapon finishes reloading, a new magazine does not spawn on the weapon. Also the discarded magazine does not turn to terrain.
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Sat Aug 27, 2011 5:36 pm |
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Jacob/Lee
Joined: Sat Mar 20, 2010 9:25 pm Posts: 51
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Re: B25 first impressions
Don't mind my stupid, but where do I get the new build if I bought the game a couple builds ago?
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Sat Aug 27, 2011 8:11 pm |
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