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 Modding Theme of the X Time Period *Blood/Gore! 
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Joined: Mon Oct 10, 2011 8:06 am
Posts: 26
Location: Indonesia
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Post Re: Modding Theme of the X Time Period *Liquid!
The contest is Over no one make "liquid" mod


Sat Nov 26, 2011 12:41 pm
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Joined: Tue Jun 12, 2007 11:52 pm
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Location: Here
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Post Re: Modding Theme of the X Time Period *Liquid!
Ohey, you're right.

Anyone feel like getting an extension for the theme, or would you guys rather start the contest with another one?


Sat Nov 26, 2011 9:58 pm
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Joined: Sat Oct 22, 2011 4:49 am
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Location: England
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Post Re: Modding Theme of the X Time Period *Liquid!
i think we should wait a bit longer, After all the community will be slient for awhile because of skyrim, Saint row and all of those much awaited games that are out.


Sat Nov 26, 2011 11:14 pm
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Data Realms Elite
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Joined: Fri Jan 07, 2011 8:01 am
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Location: In your office, earning your salary.
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Post Re: Modding Theme of the X Time Period *Liquid!
Or maybe liquid was just a pretty complicated theme.
I made some tests and everything ended in crashes and extreme lag.


Sun Nov 27, 2011 12:58 am
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Joined: Sat Oct 22, 2011 4:49 am
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Location: England
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Post Re: Modding Theme of the X Time Period *Liquid!
That too, i was gonna edit it in but i decide not too cause i was being lazy ...and playing skyrim xD


Sun Nov 27, 2011 1:29 am
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Joined: Fri Dec 30, 2011 2:03 am
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Post Re: Modding Theme of the X Time Period *Liquid!
I've been searching through Data Realms for awhile now and i just decided to join in as a member but...Don't you think it's time to start these contests over again? I've done practically everything in Skyrim and i find myself left out because I've experienced most of the games of 2011. I know I'm out of my place to ask this question... but I'm just anxious to see any new creations.


Sun Jan 08, 2012 6:12 am
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Post Re: Modding Theme of the X Time Period *Liquid!
Yeah. I left this alone during the holiday season since we weren't getting much activity, but we can start now.

Question is, do we keep the current theme or get a new one?


Sun Jan 08, 2012 9:09 am
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Post Re: Modding Theme of the X Time Period *Liquid!
Well, I'd keep up with the traditions and keep the same theme that was chosen by the winner.


Sun Jan 08, 2012 3:56 pm
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Data Realms Elite
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Joined: Tue May 25, 2010 8:27 pm
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Post Re: Modding Theme of the X Time Period *Liquid!
I'd point out that if I made a water cannon with vanilla sprites and no water physics, I could win by default, but someone might beat me to it.


Wed Jan 11, 2012 12:10 am
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Joined: Sat Oct 22, 2011 4:49 am
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Post Re: Modding Theme of the X Time Period *Liquid!
well Mehman doing a water mod so that could be part of this contest.


Wed Jan 11, 2012 1:38 am
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DRL Developer
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Post Re: Modding Theme of the X Time Period *Liquid!
How about 'Improvised weaponry'?


Wed Jan 11, 2012 6:42 am
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Joined: Fri Apr 30, 2010 2:12 pm
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Post Re: Modding Theme of the X Time Period *Liquid!
Lizardheim wrote:
How about 'Improvised weaponry'?

Explain this, NOW.


Wed Jan 11, 2012 10:49 am
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DRL Developer
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Post Re: Modding Theme of the X Time Period *Liquid!
Stuff like, recycled units, dummy robots hacked by ronin and so on.
Dreadnoughts with wheels and M60s and so on.


Wed Jan 11, 2012 11:38 am
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Post Re: Modding Theme of the X Time Period *Liquid!
Ohh I understand now, recycled war stuff... interesting theme.

I'm afraid winning the "first prize" only would need to cannibalize some Abdul's twisted scripts
into some crazy war machinery, mixing it perhaps with some titans and tadaa, you won the internets.


Wed Jan 11, 2012 12:24 pm
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Joined: Mon Apr 13, 2009 12:27 pm
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Location: Yogyakarta, Indonesia. A slice o' paradise.
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Post Re: Modding Theme of the X Time Period *Liquid!
...But nobody has made trap bunker modules which is made of Dummy spines, have they? I'd code this if I had the time, which sadly, I don't.
Or makeshift rocket fists made from recycled rocklet engines.


Wed Jan 11, 2012 4:13 pm
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