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			| CaveCricket48 
					Joined: Tue Jun 12, 2007 11:52 pm
 Posts: 13144
 Location: Here
   |   Re: Modding Theme of the X Time Period *Go Vote!Contest over: Results:Theme 15: Anything! Themed by: Mehman --First Place-- Modder(s): Mehman  and Kettenkrad Mod: Transport Cannon Average Score: 42% of votes (15 out of 36) --Second Place-- Modder(s): akblabla Mod: Glider Average Score: 39% of votes (14 out of 36) --Third Place-- Modder(s): Hunter0 Mod: Team Fortress 2 Average Score: 8% of votes (3 out of 36) Edit: Oh, and I won't be able to do those mod prizes anymore. Not enough time goin' around
 
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			| Sun Oct 30, 2011 5:08 am | 
					
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			| Mehman 
					Joined: Tue Nov 17, 2009 7:38 pm
 Posts: 909
 Location: France
   |   Re: Modding Theme of the X Time Period *Contest over!The transport cannon was a cooperative mod, Kettenkrad should be listed as a winner too, we haven't decided on a theme yet, but it will come soon. 
 
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			| Sun Oct 30, 2011 8:28 pm | 
					
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			| Asklar Data Realms Elite 
					Joined: Fri Jan 07, 2011 8:01 am
 Posts: 6211
 Location: In your office, earning your salary.
   |   Re: Modding Theme of the X Time Period *Contest over!Make it something that requires easy spriting =D 
 
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			| Sun Oct 30, 2011 8:31 pm | 
					
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			| LordVonKain 
					Joined: Sat Oct 22, 2011 4:49 am
 Posts: 826
 Location: England
   |   Re: Modding Theme of the X Time Period *Contest over!I kinda figured that the cannon would win as soon as i saw it since it has so many uses and ideas Although what i didn't expect is the glider to be so close (granted the glider is also a good and simple idea with many uses and ideas as well including Stealth Scenes with one actor whom have to disable a Brain in a heavily guarded base for example)
 either way  congrat for Meh and Ketten.
 
 
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			| Sun Oct 30, 2011 9:21 pm | 
					
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			| CaveCricket48 
					Joined: Tue Jun 12, 2007 11:52 pm
 Posts: 13144
 Location: Here
   |   Re: Modding Theme of the X Time Period *Liquid!New contest up, themed... Liquid? 
 
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			| Mon Oct 31, 2011 5:13 pm | 
					
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			| Roast Veg Data Realms Elite 
					Joined: Tue May 25, 2010 8:27 pm
 Posts: 4522
 Location: Constant motion
   |   Re: Modding Theme of the X Time Period *Liquid!Iiiiinteresting. 
 
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			| Mon Oct 31, 2011 5:43 pm | 
					
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			| LordVonKain 
					Joined: Sat Oct 22, 2011 4:49 am
 Posts: 826
 Location: England
   |   Re: Modding Theme of the X Time Period *Liquid!Does a vampire army count as liquid? xD.
 Doubt it, Regardless even if it did i doubt i alone can do all the lua and ini for the Vampire army idea,
 
 regardless i'm looking forward to these liquid ideas.
 
 
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			| Mon Oct 31, 2011 6:32 pm | 
					
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			| Asklar Data Realms Elite 
					Joined: Fri Jan 07, 2011 8:01 am
 Posts: 6211
 Location: In your office, earning your salary.
   |   Re: Modding Theme of the X Time Period *Liquid!So, it is liquid?
 I suppose they want to see liquid particles instead of another hydro mod.
 I'll try to think a way for doing this...
 
 
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			| Mon Oct 31, 2011 6:58 pm | 
					
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			| Kettenkrad 
					Joined: Mon Oct 25, 2010 5:51 am
 Posts: 1198
 Location: Sydney
   |   Re: Modding Theme of the X Time Period *Liquid!I think this includes boats, subs, aqua  harvesters, and anything to do with the hydro mod. I think. 
 
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			| Mon Oct 31, 2011 10:05 pm | 
					
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			| Naxete 
					Joined: Fri Apr 30, 2010 2:12 pm
 Posts: 560
   |   Re: Modding Theme of the X Time Period *Liquid!Kettenkrad wrote: I think this includes boats, subs, aqua  harvesters, and anything to do with the hydro mod. I think.I'm also confused with limits, everything related to liquids of any kind, including vehicles or actors? or just liquid-based entries?
 
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			| Mon Oct 31, 2011 11:10 pm | 
					
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			| LordVonKain 
					Joined: Sat Oct 22, 2011 4:49 am
 Posts: 826
 Location: England
   |   Re: Modding Theme of the X Time Period *Liquid!Slime army? a Acrab full of slimes with no legs and shoot goo that digest people would count as Liquid i assume. 
 
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			| Tue Nov 01, 2011 12:18 am | 
					
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			| [Insert Name Here] 
					Joined: Wed May 26, 2010 9:58 pm
 Posts: 270
 Location: [Insert ominous, personally significant and extremely obvious location Here, e.g. behind you]
   |   Re: Modding Theme of the X Time Period *Liquid!You know what'd be cool? An amorphous blob that absorbs other actors and increases its size by a factor of their mass. 
 
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			| Tue Nov 01, 2011 1:00 am | 
					
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			| akblabla 
					Joined: Wed May 20, 2009 3:10 pm
 Posts: 366
 Location: Århus, Denmark
   |   Re: Modding Theme of the X Time Period *Contest over!Mehman wrote: The transport cannon was a cooperative mod, Kettenkrad should be listed as a winner too.He should also be credited for the 2. place for helping me with sprites for the glider mod  
 
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			| Tue Nov 01, 2011 7:48 am | 
					
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			| [Insert Name Here] 
					Joined: Wed May 26, 2010 9:58 pm
 Posts: 270
 Location: [Insert ominous, personally significant and extremely obvious location Here, e.g. behind you]
   |   Re: Modding Theme of the X Time Period *Liquid!KETTENKRAD IS THE MOD CONTEST ILLUMINATI
 PREPARING FOR FULL SYSTEM PURGE
 
 
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			| Wed Nov 02, 2011 12:55 am | 
					
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			| LordVonKain 
					Joined: Sat Oct 22, 2011 4:49 am
 Posts: 826
 Location: England
   |   Re: Modding Theme of the X Time Period *Liquid!or it just ketten genius plan to slowly devour every mod into using his awesome sprites.
 Or he just enjoy spriting.
 
 
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			| Wed Nov 02, 2011 1:09 am | 
					
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