View unanswered posts | View active topics It is currently Wed Jan 15, 2025 4:20 pm



Reply to topic  [ 148 posts ]  Go to page Previous  1, 2, 3, 4, 5, 6, 7, 8 ... 10  Next
 Build 18 discussion topic. 
Author Message
User avatar

Joined: Sat May 05, 2007 6:04 pm
Posts: 2901
Reply with quote
Post Re: Build 18 discussion topic.
ChJees wrote:
Well, i noticed that some sprites are looking strange too :P. (The Pokeman mod that some penguin are making in this forum. The ! are looking strange there :P.)

And meanwhile Data is looking here anyway, how much is done on the AI :P?


Yeah, my astonish SFX are messed up.
And I finished it just as B18 came out D:

Also the imp actor from the demon pack, one of my favourites, have those lines for the head and body.
Possibly because they're totally transparent?


Wed Aug 29, 2007 9:49 pm
Profile
User avatar

Joined: Tue Apr 10, 2007 10:32 pm
Posts: 830
Reply with quote
Post Re: Build 18 discussion topic.
Image


Wed Aug 29, 2007 9:58 pm
Profile
Forum Moderator
User avatar

Joined: Fri Feb 02, 2007 3:53 pm
Posts: 1896
Location: in my little gay bunker
Reply with quote
Post Re: Build 18 discussion topic.
The Fat Sand Rat wrote:
Crap, merely converting destroys the colors, so there's the usual white box man dancing around.
HATRED!
Also, I noticed that dual-wielding works again.
I can't seem to get these gamemode starting funds changed to work.

How did you get akimbo weapons?


Wed Aug 29, 2007 10:04 pm
Profile
User avatar

Joined: Fri Aug 24, 2007 11:13 pm
Posts: 5
Location: London
Reply with quote
Post Re: Build 18 discussion topic.
cambiogris wrote:
Image



Oh... wow...


Wed Aug 29, 2007 10:12 pm
Profile
Forum Moderator
User avatar

Joined: Fri Feb 02, 2007 3:53 pm
Posts: 1896
Location: in my little gay bunker
Reply with quote
Post Re: Build 18 discussion topic.
actually you could use that glow effect for nukes


Wed Aug 29, 2007 10:13 pm
Profile
User avatar

Joined: Sun Apr 15, 2007 5:56 am
Posts: 1191
Location: outside the shithole called the University in the Forest
Reply with quote
Post Re: Build 18 discussion topic.
Very true... Or a flashbang that actually blinds people(C)! Well, blinds both players, anyway.
And the dual-pistols come with Kelas.
And also, please, to any MRP's out there, or anyone with the power to sticky/announce- please make sure that sprites have the proper bitdepth- it's easy, if they don't, selecting them in build mode will crash the game. This will clear up any issues with that soon- also, please make certain any mods currently undergoing review, or that have been certified, have the proper depth.


Wed Aug 29, 2007 10:18 pm
Profile
User avatar

Joined: Tue Apr 10, 2007 10:32 pm
Posts: 830
Reply with quote
Post Re: Build 18 discussion topic.
For those that haven't searched through the files/methods for making glows, here's everything I know.

Add this stuff to the end of a particle's code for a basic small yellow glow.

Quote:
ScreenEffect = ContentFile
[tab] FilePath = Base.rte/Effects/Glows/YellowHueg.bmp [or any other glow file]
EffectStartTime = 0 [milliseconds after particle spawn for glow to start]
EffectStartStrength = 1.0 [intensity of glow at its spawn; 1.0 is the max AFAIK]
EffectStopTime = 4500 [milliseconds after particle spawn for glow to end; this property is not essential]
EffectStopStrength = 0.0 [intensity of glow at the end of its lifetime]


Wed Aug 29, 2007 11:36 pm
Profile

Joined: Sun May 06, 2007 9:26 pm
Posts: 41
Reply with quote
Post Re: Build 18 discussion topic.
Well since we have glowing particles you could "tweak" it to make it resemble dynamic lighting. You can have invisible particles being emmited from the source of light which glow once it hits an object. You can have different intensities of glowing aka the closer the brighter. Although it is not feasable at this time and will most likely lag your computer. Or is this just a bad idea..... :dead:


Wed Aug 29, 2007 11:54 pm
Profile
User avatar

Joined: Tue Jul 24, 2007 1:13 am
Posts: 1183
Location: eating sock's face like a cupcake
Reply with quote
Post Re: Build 18 discussion topic.
It's laggy and the ai just doesn't work, all they do is stand there


and my game ran just fine before on b17, but now it's slower than two fat people trying to ♥♥♥♥ in molasses just walking around


Thu Aug 30, 2007 4:18 am
Profile

Joined: Mon Dec 04, 2006 3:34 am
Posts: 2378
Reply with quote
Post Re: Build 18 discussion topic.
Am I the only person who notices CC running about 50% FASTER with 18?

It's very trippy, high speed CC is not recommended.


Thu Aug 30, 2007 4:27 am
Profile
User avatar

Joined: Tue Dec 26, 2006 9:35 am
Posts: 481
Reply with quote
Post Re: Build 18 discussion topic.
NeoSeeker wrote:
It's laggy and the ai just doesn't work, all they do is stand there


and my game ran just fine before on b17, but now it's slower than two fat people trying to ♥♥♥♥ in molasses just walking around


Try turning PostProcessing to 0 in Settings.ini. It'll disable the lighting effects, but it should run just fine.


Thu Aug 30, 2007 4:32 am
Profile
User avatar

Joined: Tue Jul 24, 2007 1:13 am
Posts: 1183
Location: eating sock's face like a cupcake
Reply with quote
Post Re: Build 18 discussion topic.
Alenth Eneil wrote:
Am I the only person who notices CC running about 50% FASTER with 18?

It's very trippy, high speed CC is not recommended.



you running dual core?

in some games dual core speeds it up


Thu Aug 30, 2007 4:46 am
Profile
REAL AMERICAN HERO
User avatar

Joined: Sat Jan 27, 2007 10:25 pm
Posts: 5655
Reply with quote
Post Re: Build 18 discussion topic.
NeoSeeker wrote:
Alenth Eneil wrote:
Am I the only person who notices CC running about 50% FASTER with 18?

It's very trippy, high speed CC is not recommended.



you running dual core?

in some games dual core speeds it up


*cough*CCISN'THREADED*cough*


Thu Aug 30, 2007 5:49 am
Profile
User avatar

Joined: Tue Jul 24, 2007 1:13 am
Posts: 1183
Location: eating sock's face like a cupcake
Reply with quote
Post Re: Build 18 discussion topic.
Grif wrote:
NeoSeeker wrote:
Alenth Eneil wrote:
Am I the only person who notices CC running about 50% FASTER with 18?

It's very trippy, high speed CC is not recommended.



you running dual core?

in some games dual core speeds it up


*cough*CCISN'THREADED*cough*



neither is planetside, but it's a big problem in older games, you just go hyper speed on dual core


Thu Aug 30, 2007 5:52 am
Profile
User avatar

Joined: Sat Jun 30, 2007 4:39 am
Posts: 521
Reply with quote
Post Re: Build 18 discussion topic.
The Fat Sand Rat wrote:
Crap, merely converting destroys the colors, so there's the usual white box man dancing around.
HATRED!
Also, I noticed that dual-wielding works again.
I can't seem to get these gamemode starting funds changed to work.

I can fix up your sprites for you, just PM me.

This goes for anyone, I'll convert your sprites to a successful 8-bpp format. Just PM me. :)

On topic, My CC runs a bit slower. Hell, I half expected glowing blood to spew out of a clone after seeing all the shiny gold.. and the shiny jetpack.. and the shiny muzzle flashes..


Thu Aug 30, 2007 5:53 am
Profile WWW
Display posts from previous:  Sort by  
Reply to topic   [ 148 posts ]  Go to page Previous  1, 2, 3, 4, 5, 6, 7, 8 ... 10  Next

Who is online

Users browsing this forum: No registered users


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by STSoftware for PTF.
[ Time : 0.111s | 13 Queries | GZIP : Off ]