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ChJees
Joined: Thu Jul 19, 2007 11:31 am Posts: 249 Location: Sweden, Hallstavik
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Re: B15 issues go here plx
The Turrets weapons fall through the Ground because of their redicilous weight... (All the bullets in it should give you a hint.)
Edit: Fixed lololonoob.
Last edited by ChJees on Sun Jul 29, 2007 6:10 pm, edited 1 time in total.
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Sun Jul 29, 2007 4:31 pm |
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lololn00b
Joined: Sat Jun 30, 2007 12:10 pm Posts: 93 Location: Here
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Re: B15 issues go here plx
you have no idea what you are talking about...
like, THE WEAPON, FALLS THROUGH THE GROUND AS IT ISNT THERE, IT DOESNT DAMAGE IT
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Sun Jul 29, 2007 4:33 pm |
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Raithah
Joined: Tue Jul 03, 2007 1:26 am Posts: 165
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Re: B15 issues go here plx
ProjektTHOR wrote: Hye, anyone having problems shooting down craft? I cant seem to hit a DropShip or Rocket with any Crobos weapons. Yeah, I've been getting that too. It seems like things that use sprites aren't colliding properly with anything that flies - though the effect on people seems all the more insane (e.g. skelies never used to sway in the wake of being headshotted). What gives ? .
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Sun Jul 29, 2007 6:01 pm |
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lololn00b
Joined: Sat Jun 30, 2007 12:10 pm Posts: 93 Location: Here
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Re: B15 issues go here plx
ChJees wrote: The Turrets weapons fall through the Ground because of their redicilous weight... (All the bullets in it should give you a hint.)
Edit: Fixed lololonoob. you are so freakin stupid... id make you a gif, but i cant be bothered with it
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Sun Jul 29, 2007 6:22 pm |
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ChJees
Joined: Thu Jul 19, 2007 11:31 am Posts: 249 Location: Sweden, Hallstavik
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Re: B15 issues go here plx
Oh! I am so insulted, i am going to cry to my mommy! Boohoo! What a nice impression you give to everyone . Take a chillpill dude.
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Sun Jul 29, 2007 6:37 pm |
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AGENT15
Joined: Wed Jan 03, 2007 12:48 am Posts: 163
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Re: B15 issues go here plx
CHJees, dont answer unless you know what you are talking about. lololn00b, give him a break. Anyway, yeah the turret is just supposed to do that so no clones can pick it up. ChJees wrote: What a nice impression you give to everyone What the hell is that supposed to mean?
Last edited by AGENT15 on Sun Jul 29, 2007 7:55 pm, edited 2 times in total.
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Sun Jul 29, 2007 6:57 pm |
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ChJees
Joined: Thu Jul 19, 2007 11:31 am Posts: 249 Location: Sweden, Hallstavik
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Re: B15 issues go here plx
Well this is a big Misunderstanding then, i thought he\it were talking about grif's unshaded turrets.
Edit + Add: Well he got batshit insane on me instead of telling me wich mod he meant.
I will argue no more and not spam this thread. (Until another issue is found.)
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Sun Jul 29, 2007 7:10 pm |
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lololn00b
Joined: Sat Jun 30, 2007 12:10 pm Posts: 93 Location: Here
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Re: B15 issues go here plx
lololn00b wrote: if i start a game and while in the editor i spawn and actor and a gun near him, then when i select him, he cant pick up the gun, the gun cant even be shot, smached, blown, anything it just sits there
it happens with my tplc weapons, the default ones work fine
after a few minutes you and pick it
yeah, and thors sentry turrent weapons fall though the ground :/ not sure if all of them, but the laser does THORS! PROJECTHORS!!!! damn, read next time
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Sun Jul 29, 2007 7:56 pm |
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Prod
Joined: Wed Dec 27, 2006 9:52 pm Posts: 688 Location: California
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Re: B15 issues go here plx
Build 16 will be just a big-fixed build, that's what Data says. That's great news, I want to play CC again.
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Sun Jul 29, 2007 8:40 pm |
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The Fat Sand Rat
Joined: Sun Apr 15, 2007 5:56 am Posts: 1191 Location: outside the shithole called the University in the Forest
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Re: B15 issues go here plx
Alright, fix for all of you 'editor doesn't work after first piece' people- either hold the right mouse button, or hold the left trigger. This will bring up a menu with the options displayed as such- Follow the yellow letters. I get an awful lot of crashes- build 15.1 soon please.
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Sun Jul 29, 2007 9:08 pm |
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Prod
Joined: Wed Dec 27, 2006 9:52 pm Posts: 688 Location: California
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Re: B15 issues go here plx
Data is working it out. Data is a good man to listen to his customers.
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Sun Jul 29, 2007 9:19 pm |
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Thanatos
Joined: Sat Jan 06, 2007 3:58 am Posts: 346 Location: Germany
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Re: B15 issues go here plx
This is similar to build 12. But it got fixed quickly, so i'm not to worried. But there are some problems. Lag gets to be a problem in this build. Crashes are frequent. The mouse aim is almost useless. and when you fail to place something, it will still take your gold away.
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Sun Jul 29, 2007 9:38 pm |
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uberhen
Joined: Wed Jan 24, 2007 11:53 pm Posts: 589 Location: Silicon Valley, California
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Re: B15 issues go here plx
This might have been already said, but you can't see some stuff beyond where the map loops. Like the enemies' helath.
EDIT: Seems like you have to click on the gif for it to work?
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Mon Jul 30, 2007 12:33 am |
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TheLastBanana
DRL Developer
Joined: Wed Dec 13, 2006 5:27 am Posts: 3138 Location: A little south and a lot west of Moscow
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Re: B15 issues go here plx
Recording with an outside program is nigh impossible due to CC automatically going to the opening screen when you switch to another window.
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Mon Jul 30, 2007 1:41 am |
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Raithah
Joined: Tue Jul 03, 2007 1:26 am Posts: 165
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Re: B15 issues go here plx
Bawaah ? I record with Wink all the time; the only problem I have is that the program is limited in its exporting options - I'm limited to SWFs. Commercial screen recorders should have absolutely no problem.
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Mon Jul 30, 2007 1:47 am |
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