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 B27 Bug Reports 
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Joined: Mon Jan 25, 2010 7:43 pm
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Location: Joined: Thu Jun 11, 2009 8:28 pm
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Post Re: B27 Bug Reports
The nanobot grenade does nothing? I've threw 6 of them on a ronin and well.. the result was underwhelming.


Wed Jun 20, 2012 12:43 pm
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Joined: Fri May 15, 2009 10:29 am
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Location: Russia
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Post Re: B27 Bug Reports
Those were really only meant to be .exe fixes and AI fixes though, not a lot of what has been added to that build is final.


Wed Jun 20, 2012 1:43 pm
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Joined: Tue Apr 01, 2008 4:49 pm
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Location: The Netherlands
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Post Re: B27 Bug Reports
Not sure if this has been mentioned before;

After playing campaign mode for a while, lua scripts in UniTec seem to go crazy sometimes.
- Weapon repairing leads to the actor having a different weapon after the 'swap'.
- Actors' auto-healing sometimes stops.
- The automatic recharging laser weapons stop automatically recharging.
- Guns suddenly have a different amount of ammo and they recharge like the laser guns would.

These only happen after a map change/load, not during combat.

I wonder if other mods would be affected. Perhaps even vanilla stuff. Logic dictates that they should be.


Wed Jun 20, 2012 11:47 pm
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Joined: Sun Jan 28, 2007 10:32 pm
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Post Re: B27 Bug Reports
Those are probably part of the MOID Limit issues, similar to the oddities I saw with Scouts shooting Lascannon Beams from their Sniper Rifles. :???:


Thu Jun 21, 2012 12:42 am
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Joined: Sat Nov 03, 2007 9:44 pm
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Location: Flint Hills
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Post Re: B27 Bug Reports
A very simple script on the head of an actor is being entirely nonfunctional occasionally.
It seems to start failing to run the script after playing campaign for a while, and continues until CC is restarted.
Code:
function Update(self)
   self.Frame = 2
   print(self.PresetName)
end



Last edited by Azukki on Sun Jun 24, 2012 8:14 am, edited 1 time in total.



Fri Jun 22, 2012 7:22 am
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Joined: Fri Dec 30, 2011 3:33 am
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Post Re: B27 Bug Reports
I'm seeing similar issues; I think there's something going on with the multithreading where Lua's literally skipping stuff if it runs out of time.

You can probably address your issue by adding a timer with a math.random to offset it back and forth a sim frame.


Fri Jun 22, 2012 5:36 pm
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Joined: Sat Oct 15, 2011 4:19 pm
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Post Re: B27 Bug Reports
im not sure how plausible this is....but i think CC is running TOO fast and is causing speed lag on my PC(b27)


Sat Jun 23, 2012 1:49 am
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Joined: Sun Jun 10, 2012 2:44 am
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Post Re: B27 Bug Reports
When I place soldiers in a bunker, they almost invariably spawn in 'patrol' mode, causing them to waltz happily away from nearby weapons drops, fall down steep shafts that their puny, heavy soldier boosters can't get them up out of, and generally go about causing all sorts of havoc in my base.

Also, don't know if it qualifies as a 'bug', but I hear theres some kind of update with the Techion faction and bug fixes - but I don't see any clear cut instructions on how to get it?


Sat Jun 23, 2012 9:18 am
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Post Re: B27 Bug Reports
You can get it through the DRL licensing download, but not through the HIB download page, from what I saw when I looked for it.
If it's B27 and 42.7mb, it has the Techion bits.


Sun Jun 24, 2012 9:45 pm
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Joined: Mon Jun 25, 2012 11:17 am
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Post Re: B27 Bug Reports
I'm not sure if this is supposed to be happening but my HIB download of b27 is missing all the Techion stuff. I know that the downloads off of DRL have the Techion stuff because a friend of mine has it. I've also noticed a difference in size of the installers between the HIB and DRL ones.


Mon Jun 25, 2012 11:48 am
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Joined: Fri Aug 12, 2011 9:23 pm
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Post Re: B27 Bug Reports
Yeah. Data said that he doesn't want to bother the HiB people to update the HiB3's CC download. No B27.333 for us.


Wed Jun 27, 2012 1:28 am
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Joined: Fri Jun 22, 2012 3:38 am
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Post Re: B27 Bug Reports
I also got my installer from the HIB webpage and am also missing the techion faction stuff.


Wed Jun 27, 2012 1:30 am
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Post Re: B27 Bug Reports
Someone should post the techion faction for download so we dont need to update.


Wed Jun 27, 2012 3:35 am
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Post Re: B27 Bug Reports
It also includes engine changes, so that's not possible.

I presume this bug's being worked on. This very important piece of Lua doesn't function as designed in B27's current point release:

Code:
   local actor = MovableMan:GetMOFromID(self.ID);
   if MovableMan:IsActor(actor) and ToActor(actor):IsPlayerControlled() == true


It's broken lots of Lua in the point release; hoping to see a new point release with that area fixed in a commit soon :)


Wed Jun 27, 2012 5:22 pm
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Post Re: B27 Bug Reports
What is it supposed to do?


Wed Jun 27, 2012 10:22 pm
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