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nuget102
Joined: Sat Jun 02, 2012 8:43 pm Posts: 6
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Re: Hey guys, B27 live!
lol looks like i'm a bit late
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Sun Jun 03, 2012 7:42 pm |
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nuget102
Joined: Sat Jun 02, 2012 8:43 pm Posts: 6
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Re: Hey guys, B27 live!
I got a problem... when I launch CC I get this error: RTE Aborted! Abortion in file ./Managers/PresetMan.cpp, line 162, because: Failed to find the UnmappedLands.rte Data Module! The last frame has been dumped to 'abortscreen.bmp' Any help...? edit: I got it working, just installed it to my desktop and it worked
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Sun Jun 03, 2012 7:53 pm |
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MavericK
Joined: Mon Feb 25, 2008 12:05 pm Posts: 53 Location: Anacortes, WA
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Re: Hey guys, B27 live!
Mouse movement still feels a little weird, but I'm SO glad the UI/game scales correctly to higher resolutions now.
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Sun Jun 03, 2012 8:33 pm |
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Superjuden
Joined: Thu Mar 25, 2010 12:39 pm Posts: 25
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Re: Hey guys, B27 live!
First campaign I start. Pick three AIs to play with. First mission, decide that a desert ought to be the easiest or the hardest to defend. Both seems like interesting possiblities.
Start mission, AI comes in with a dropship right before I do the same. Try and take out his thruster with my exhaust. Suddenly, another dropship decends from above, and then a rocket. I realize what is happening and try and get away but one of the AIs dropships slams into my top and forces me down to the first AI. The first dropship explodes, both of his thrusters darts towards the stars. One hits my left thruster which instantly explodes. My dropship tumbles in midair as a result. The enemy dropship decends from above as I go belly up, but as a last act of defiance my dropship drags it's exhaust along the body of the enemy dropship, resulting in a glorious explosion. The only thing left is a rocket from the last guy, which gently lands on the massive of pile of exploded dropships.
All within the span of about 5-10 seconds I reckon.
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Sun Jun 03, 2012 8:43 pm |
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gtaiiilc
Joined: Wed Dec 13, 2006 12:10 am Posts: 562 Location: Termina
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Re: Hey guys, B27 live!
so far I am enjoying the meta game I just wish I could figure out how to add the crobotech to the game I hope someone does it soon. I still believe capn'bubs will release a new version someday and since build 27 is out I hope that day is soon.
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Sun Jun 03, 2012 8:57 pm |
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tfaal
Joined: Sat Apr 10, 2010 8:20 pm Posts: 19
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Re: Hey guys, B27 live!
One strange behavior I'd like to see amended; factions with no bases still only devote a fraction of their budgets to their attacks. Since you get to keep any part of your attack budget that you don't spend, this really doesn't make sense. The practical effect of it is that sometimes, flagging factions will begin assaults without enough money to afford their initial brain dropship, and so they go into negative budget immediately, and can't afford any troops at all.
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Sun Jun 03, 2012 9:25 pm |
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Seraph
Moderator Hero
Joined: Sun Dec 24, 2006 11:28 pm Posts: 868 Location: London Server
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Re: Hey guys, B27 live!
How annoying, I did have to go to America whilst this comes out!
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Sun Jun 03, 2012 11:08 pm |
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meshugah
Joined: Sat Jun 02, 2012 10:43 pm Posts: 3
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Re: Hey guys, B27 live!
Fantastic! I love it!
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Sun Jun 03, 2012 11:08 pm |
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Superjuden
Joined: Thu Mar 25, 2010 12:39 pm Posts: 25
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Re: Hey guys, B27 live!
Is there is a way to get rid of all the dropped guns/tools which accumulate over time, other than just picking them up that is. They become rather heavy on the CPU as time passes.
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Sun Jun 03, 2012 11:19 pm |
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Bombzero
Joined: Sat May 19, 2012 9:27 pm Posts: 364
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Re: Hey guys, B27 live!
My god, the AI upgrades, I can actually leave my units on their own without them dying now.
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Sun Jun 03, 2012 11:40 pm |
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tfaal
Joined: Sat Apr 10, 2010 8:20 pm Posts: 19
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Re: Hey guys, B27 live!
Superjuden wrote: Is there is a way to get rid of all the dropped guns/tools which accumulate over time, other than just picking them up that is. They become rather heavy on the CPU as time passes. In settings.ini there's a variable called MaxUnheldItems that makes dropped weapons and the like blend into the terrain when there are too many of them. Lowering that may have the results you desire.
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Mon Jun 04, 2012 12:03 am |
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Diggins
Joined: Sat Mar 17, 2012 3:40 pm Posts: 10 Location: The Wrong Side of USA
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Re: Hey guys, B27 live!
Wow, B27 is awesome . You guys are kickin' ass and takin' names. I'm loving the robot units, now that the faction has been fleshed out. I want to point out that the same insta-kill seam issue Data had with the stairs has happened to me once so far...trying to get it to occur again for bug reporting. Excellent work!!!
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Mon Jun 04, 2012 3:34 am |
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Data
DRL Developer
Joined: Tue Jul 27, 2004 8:02 pm Posts: 428 Location: AZ
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Re: Hey guys, B27 live!
tfaal - good call re AI budgeting. for 1.0 we are introducing a limited 'brain' resource, which will change how the metagame plays a little. Among other things a player will be forced to sell a brain if he starts a round/day with less than 500oz of gold. The game will end when only one team has any brains left. It will prevent players from going bankrupt in gold like you describe
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Mon Jun 04, 2012 4:32 am |
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111herbert111
Joined: Fri Jan 07, 2011 12:31 am Posts: 550 Location: error: location not found
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Re: Hey guys, B27 live!
Really fun so far, though there needs to be a win-scenario for when the enemies go into negative cash with no bases.
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Mon Jun 04, 2012 5:03 am |
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Chemical Rascal
Joined: Sat Jan 08, 2011 12:16 pm Posts: 10
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Re: Hey guys, B27 live!
whitefoxsniper wrote: Humble download updated, installing now! But not for Linux. Strokes neckbeard furiouslyNot a huge concern, but it is a point, especially when she won't run under Wine, it seems.
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Mon Jun 04, 2012 5:21 am |
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