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 Build 26 
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Joined: Sun Mar 13, 2011 6:17 pm
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Post Re: Build 26
Thank you data :) keep up the good work


Sat Sep 17, 2011 7:24 pm
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Post Re: Build 26
I want a minecraft style auto update for the next update! :3


Sun Sep 18, 2011 11:29 am
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Data Realms Elite
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Post Re: Build 26
I could write a program that checked whether your version was the latest on the website, maybe...


Sun Sep 18, 2011 12:30 pm
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Post Re: Build 26
A rolling release diff system that you could turn on or off in a config file would be awesome. "hashing base.rte: no change detected, hashing ronin.rte: changes detected, hashing 28 files (10 ini 18 bmp): 2 bmp files changed, downloading 2 files: |======| 23kB 100% DONE" so on.

Sure, with the amount lizard compulsively spams save you'd have to be careful not to auto-commit any changes, but it'd likely save all the hassle of updating content and save each major build number for engine changes or large content steps.

Time well spent, especially since you have to parse every file in the game before doing anything anyway.


Sun Sep 18, 2011 12:38 pm
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Post Re: Build 26
Actually my compulsive CTRL+S-ing wouldn't be that bad, considering we're using an SVN.


Sun Sep 18, 2011 1:27 pm
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Post Re: Build 26
Spider101 wrote:
I want a minecraft style auto update for the next update! :3

That would be nice, as long as it was optional.

What I would really like to see in an update is that "Cortex Command.exe" does not remain running as a process after it errors out due to broken or missing module resources.... I hate having to manually shut down the process every time I load the game while trying to fix module errors.


Sun Sep 18, 2011 5:10 pm
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happy carebear mom
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Post Re: Build 26
I'm not sure it's all that necessary to have an auto-updater, but perhaps a launcher, again a-la minecraft, directly linked to the SVN and Devlog would be nice.


Sun Sep 18, 2011 5:50 pm
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Post Re: Build 26
This build is much more stable than 24. i can actually have battles long enough now where it's worth it to build up a decent base and last long enough i can repair holes and stuff and large bits of my base are blown up.


and lizardheim i hate your avatar it makes me want my official content >X(


Sun Sep 18, 2011 7:55 pm
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Data Realms Elite
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Post Re: Build 26
I think they're waiting for Promster's arm to get better, poor guy's had some bad luck recently.


Sun Sep 18, 2011 11:12 pm
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Post Re: Build 26
what happened to prom? :(


Sun Sep 18, 2011 11:48 pm
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Post Re: Build 26
Repetitive strain injury.


Mon Sep 19, 2011 12:05 am
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Post Re: Build 26
oh man :( thats not good.


Mon Sep 19, 2011 12:48 am
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Post Re: Build 26
Lizardheim wrote:
Actually my compulsive CTRL+S-ing wouldn't be that bad, considering we're using an SVN.
Geti wrote:
Sure, with the amount lizard compulsively spams save you'd have to be careful not to auto-commit any changes

I know most people don't auto-commit because it causes diff headaches so it's irrelevant but whatever.

Duh102 wrote:
I'm not sure it's all that necessary to have an auto-updater, but perhaps a launcher, again a-la minecraft, directly linked to the SVN and Devlog would be nice.
That's roughly what I mean by an auto-updater. The current CC loading screen would be the "launcher".
Oh wait does minecraft have some different launcher now? Haven't played since whenever SMP was "new"


Last edited by Geti on Mon Sep 19, 2011 11:33 am, edited 1 time in total.



Mon Sep 19, 2011 4:55 am
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Data Realms Elite
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Post Re: Build 26
I like what Duh said. Because I randomly ever check the Devlog, and there are many updates (at least the twitter ones) in there, so when opening Cortex Command getting linked to the Devlog would be pretty cool.
And would probably make Data pay more attention to the Devlog =P


Mon Sep 19, 2011 5:09 am
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Post Re: Build 26
CaveCricket48 wrote:
Repetitive strain injury.



like carpal tunnel?


that sucks, he must be working his ass off if he got that kind of ♥♥♥♥. someone get the man a brace and some oxies, feel better prom.


Mon Sep 19, 2011 5:25 am
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