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Fail Flail
Joined: Sun Jun 13, 2010 5:40 am Posts: 1059 Location: I chose my fate, do not pity me.
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Re: The guns in CC and your thoughts (so we can make 'em better)
Grenade launcher (Coalition)
Pros, the smoke trail makes it look like mini mortars arcing down to rain death upon all below...
Cons, until they land in a big clump and then fail to explode (this happens to me on a recurring basis) I would like for them to explode on impact, and maybe have a little more blowy-upy-ness?
What about Balsa wood? incredibly light AND cheap!
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Sat Mar 12, 2011 11:50 am |
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411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
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Re: The guns in CC and your thoughts (so we can make 'em better)
At any point you'll actually need to differentiate them, you can specify the module to load from, which you should be doing anyway to ensure mod interoperability.
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Sat Mar 12, 2011 3:28 pm |
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Matz05
Joined: Mon Dec 27, 2010 5:19 pm Posts: 2
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Re: The guns in CC and your thoughts (so we can make 'em better)
Lots of good ideas here -- I like the Ronin grab-bag idea.
Actualy, I'd like a "random weapon" button!
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Sat Mar 26, 2011 3:46 pm |
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Kallemort
Joined: Tue Aug 21, 2007 2:55 pm Posts: 948
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Re: The guns in CC and your thoughts (so we can make 'em better)
Gun name: AK-47 What I like about this gun: It's perfect. Perfect firerate, perfect sound effects, perfect offsets, perfect spread, perfect damage. What I don't like about this gun and I think should be changed about it: Nothing. It's perfect. Take out the piece of ♥♥♥♥ YAK and replace with the original tried and tested AK.
Additional notes: It's perfect.
Gun name: Shotgun What I like about this gun: It's accurate, it does a decent amount of damage, it's compact. What I don't like about this gun and I think should be changed about it: Buff the damage a bit, maybe? Ever since the actors were made about 100x sturdier this gun kinda lost its purpose.
I can't recall if these guns are in b24 since I don't play it, but if they aren't please put them back.
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Wed Apr 06, 2011 3:25 pm |
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Natti
Data Realms Elite
Joined: Fri Jul 03, 2009 11:05 am Posts: 3878
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Re: The guns in CC and your thoughts (so we can make 'em better)
I've got to disagree with you there, Kallemort. I think the AK-47 is a bit underpowered atm as it can be outperfomed by any other assault rifle in the game. And I love the YAK. It feels like what the AK should feel like. Just rename the YAK to AK and delete the Base.rte AK.
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Wed Apr 06, 2011 3:45 pm |
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Roast Veg
Data Realms Elite
Joined: Tue May 25, 2010 8:27 pm Posts: 4521 Location: Constant motion
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Re: The guns in CC and your thoughts (so we can make 'em better)
And, obviously, rename the YAK4700 to AK4700.
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Wed Apr 06, 2011 8:14 pm |
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Grif
REAL AMERICAN HERO
Joined: Sat Jan 27, 2007 10:25 pm Posts: 5655
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Re: The guns in CC and your thoughts (so we can make 'em better)
Roast Veg wrote: And, obviously, rename the YAK4700 to AK4700. remove absolutely everything with the suffix 00 from the game because that is so goddamn dumb stupid it hurts
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Thu Apr 07, 2011 5:42 am |
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Asklar
Data Realms Elite
Joined: Fri Jan 07, 2011 8:01 am Posts: 6211 Location: In your office, earning your salary.
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Re: The guns in CC and your thoughts (so we can make 'em better)
Coalition Assault Rifle
Pros: It's really pro. The all around rifle that you can use at almost any moment, can be used for almost anything. Simply awesome.
Cons: Maybe it's just me, but it's kinda simple.
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Sun Apr 10, 2011 7:00 am |
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TheLastBanana
DRL Developer
Joined: Wed Dec 13, 2006 5:27 am Posts: 3138 Location: A little south and a lot west of Moscow
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Re: The guns in CC and your thoughts (so we can make 'em better)
What exactly do you mean by "simple"? It's a gun, and it shoots bullets. What else are you expecting?
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Wed Apr 13, 2011 7:15 am |
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Asklar
Data Realms Elite
Joined: Fri Jan 07, 2011 8:01 am Posts: 6211 Location: In your office, earning your salary.
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Re: The guns in CC and your thoughts (so we can make 'em better)
I mean, it's like... simple, just that. Like every other gun. It doesn't really has something to make it stand out among the rest, but it's still a pretty good gun.
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Wed Apr 13, 2011 10:49 pm |
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Jomn
Joined: Sun Jun 13, 2010 12:40 am Posts: 327 Location: US of A
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Re: The guns in CC and your thoughts (so we can make 'em better)
It's a generic assault rifle, what'd you expect? Laser beams?
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Wed Apr 13, 2011 11:14 pm |
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Asklar
Data Realms Elite
Joined: Fri Jan 07, 2011 8:01 am Posts: 6211 Location: In your office, earning your salary.
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Re: The guns in CC and your thoughts (so we can make 'em better)
Ahm, no? I'm just waiting until extra functions for guns are loaded into the game and this assault rifle gets semi-auto/full-auto mode. Or something like that.
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Wed Apr 13, 2011 11:16 pm |
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Jacob/Lee
Joined: Sat Mar 20, 2010 9:25 pm Posts: 51
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Re: The guns in CC and your thoughts (so we can make 'em better)
Coalition Grenade Launcher
Pros: Pretty good for clearing out enemies behind walls of dropship wreck and body parts, good support weapon.
Cons: Kind of underpowered, I've seen Coalition helmets stop these things, which in any realistic scenario the soldier's skull would have disintegrated from the force of a grenade exploding in his face. The explosion is kind of small, too.
Less related: I think there should be a special digger that digs in a perfectly smooth line (Think the Line Gun from Dead Space) used for something like express digging a foxhole or trench, but it will only be strong enough to pierce dirt and boulders.
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Fri Apr 15, 2011 12:10 am |
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Jackal
Joined: Sat Jan 22, 2011 2:23 am Posts: 213 Location: Somewhere over the rainbow of public acceptance.
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Re: The guns in CC and your thoughts (so we can make 'em better)
Jacob, I like the way you think. I agree on the grenade launcher, and the digger. Perhaps it could be a pulse digger that makes a foxhole-sized crater in one shot, but only has one shot, has a long reload, only effects dirt/stone, and doesn't do damage to actors? That way, it would be more specialized, and not abused as a powerful weapon over any other digger.
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Fri Apr 15, 2011 1:12 am |
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Jacob/Lee
Joined: Sat Mar 20, 2010 9:25 pm Posts: 51
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Re: The guns in CC and your thoughts (so we can make 'em better)
Heh, yeah, that idea has been floating around in my head for a bit. It first struck me when I realized that my "foxholes" I made with light diggers looked more like potholes and my guys had problems getting out of them.
Also unrelated: I think helmets need to be tweaked, they can survive anything but usually only 1 or 2 shots of it, even an Uber Cannon can be stopped by that piece of metal. Make them simply kill whoever is wearing it if the round is too powerful.
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Fri Apr 15, 2011 1:48 am |
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