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DTP
Joined: Mon Nov 03, 2008 2:05 pm Posts: 90
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Re: 3D Cortex Command stuff - Source mod maybe??? Details inside
normal's for you.
EDIT: removed to save you guise bandwidth
Last edited by DTP on Tue Jan 04, 2011 3:56 pm, edited 1 time in total.
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Tue Jan 04, 2011 12:37 am |
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Hawt Koffee
Joined: Tue Dec 28, 2010 4:26 am Posts: 20
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Re: 3D Cortex Command stuff - Source mod maybe??? Details inside
DTP wrote: normal's for you. -snip- forgot to mention I already made normals, but thanks anyway
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Tue Jan 04, 2011 4:48 am |
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[Insert Name Here]
Joined: Wed May 26, 2010 9:58 pm Posts: 270 Location: [Insert ominous, personally significant and extremely obvious location Here, e.g. behind you]
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Re: 3D Cortex Command stuff - Source mod maybe??? Details inside
Make the head a bit smaller and this'll be kewl.
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Tue Jan 04, 2011 2:13 pm |
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findude
Joined: Tue Dec 12, 2006 3:10 pm Posts: 495 Location: Uncertain quantum state
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Re: 3D Cortex Command stuff - Source mod maybe??? Details inside
Coalition Flak Cannon, 50 rounds per minute, adjustable fuse and flak spread with additional remote detonation. 4000 hammer units / s muzzle velocity*. Somewhat sloppy projectile flight time calculator and target finder HUD. Air superiority by single ground soldier. Avaible at the toybox menu. But yeah, I'd like models for it. *CC equivalent would be 4750 or so, but the default air resistance keeps the max velocity under 4000 anyways.
Last edited by findude on Tue Jan 04, 2011 11:37 pm, edited 1 time in total.
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Tue Jan 04, 2011 10:24 pm |
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Lizardheim
DRL Developer
Joined: Fri May 15, 2009 10:29 am Posts: 4107 Location: Russia
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Re: 3D Cortex Command stuff - Source mod maybe??? Details inside
Hasn't someone already made a flak cannon?
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Tue Jan 04, 2011 11:21 pm |
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MaximDude
Joined: Wed Nov 22, 2006 3:19 pm Posts: 2073
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Re: 3D Cortex Command stuff - Source mod maybe??? Details inside
I'll take a shot at that cannon. On Saturday, if I won't have that 'cba' feeling.
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Wed Jan 05, 2011 9:25 pm |
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Hawt Koffee
Joined: Tue Dec 28, 2010 4:26 am Posts: 20
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Re: 3D Cortex Command stuff - Source mod maybe??? Details inside
latest render I'm going to start picking up Maya soon so I'll probably port it into that but I fell like remaking it, but that's unlikely but once it's in Maya it'll be a lot easier to work with source as well I may make custom animations for it too instead of using valves default ones. EDIT: updated OP I'm thinking about publicly releasing the model but it's not rigged anymore yay/nay despite it being a bit unfinished. if yay request file types and I'll package them with the model.
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Thu Jan 06, 2011 5:10 am |
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PhantomAGN
Joined: Mon Jun 29, 2009 2:40 am Posts: 610 Location: Deep below The Map of Mars
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Re: 3D Cortex Command stuff - Source mod maybe??? Details inside
YAY. This is coming along nicely. I've got white, green, and black plastics to print from, if I can break the model up into single-color sections everything will go very well. I might just go for one color and paint it though, to save time and complexity.
Edit: Filetypes I would like are either standard blender models or exported STL objects. The former is more convenient than the latter for everyone, really.
Last edited by PhantomAGN on Mon Jan 17, 2011 9:11 am, edited 1 time in total.
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Thu Jan 06, 2011 6:06 am |
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maart3n
Joined: Tue Dec 23, 2008 8:04 pm Posts: 1545
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Re: 3D Cortex Command stuff - Source mod maybe??? Details inside
I've been working on a terrible dreadnought model, if you need it I could post my progress here.
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Mon Jan 10, 2011 9:44 pm |
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Sims_Doc
Joined: Fri Aug 20, 2010 4:45 am Posts: 911 Location: No Comment.
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Re: 3D Cortex Command stuff - Source mod maybe??? Details inside
i've been offline for sometime, But i'm back reguardless Whats this Cortex Command 3D? is it a game.
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Mon Jan 17, 2011 8:56 am |
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PhantomAGN
Joined: Mon Jun 29, 2009 2:40 am Posts: 610 Location: Deep below The Map of Mars
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Re: 3D Cortex Command stuff - Source mod maybe??? Details inside
Why would you post something like that, when you could know by just reading what you are allegedly responding to?
This thread has been on hiatus for a while too, so seeing it brought back for this is doubly annoying. That said, I would love to know when or even if any of these things are going to become more substantial, so a bump is not all bad.
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Mon Jan 17, 2011 9:09 am |
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Wonkyth
Joined: Thu Aug 12, 2010 11:01 am Posts: 142 Location: Somewhere in Australia
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Re: 3D Cortex Command stuff - Source mod maybe??? Details inside
Yeah, I too am interested in this.
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Mon Jan 17, 2011 12:10 pm |
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Hawt Koffee
Joined: Tue Dec 28, 2010 4:26 am Posts: 20
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Re: 3D Cortex Command stuff - Source mod maybe??? Details inside
sorry, been working on ♥♥♥♥ for my PVKII application haven't posted in a while
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Tue Jan 18, 2011 2:05 am |
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Mad Alex
Joined: Sat Oct 17, 2009 2:07 pm Posts: 127
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Re: 3D Cortex Command stuff - Source mod maybe??? Details inside
Hm... Take a look. http://www.youtube.com/watch?v=0Pyhb4vKasUTo be clear: I'm not creator of the video.
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Tue Jan 18, 2011 1:07 pm |
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Joe
Joined: Tue Jul 21, 2009 4:36 am Posts: 347 Location: The place where asses go to be bad
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Re: 3D Cortex Command stuff - Source mod maybe??? Details inside
The ruskies beat us to it...
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Tue Jan 18, 2011 11:50 pm |
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