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Barnox
Joined: Mon Jun 22, 2009 3:57 pm Posts: 1020
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Re: What NOT To Do In CC
Never fire any form of explosive at short range. Don't try bounce it, Sod's Law dictates it'll blow up in your face.
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Fri Sep 24, 2010 11:46 pm |
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sam123486
Joined: Sun May 02, 2010 3:39 pm Posts: 354
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Re: What NOT To Do In CC
Never invite a friend over and tell them to make a dropship and fly it across the map at hyperspeed and then use a GML to blow it up. If so, get into a tunnel. Even if your in a deep trench, you will get hit. My friend popped his head up when I was doing this about a minute after the explosion of the dropship, he jetpacked out of his trench and said, "I'm Alive!!!" then got hit with a engine.
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Sat Sep 25, 2010 3:24 am |
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Sims_Doc
Joined: Fri Aug 20, 2010 4:45 am Posts: 911 Location: No Comment.
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Re: What NOT To Do In CC
Never play two player Cortex Command without setting custom controls.
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Sat Sep 25, 2010 4:31 am |
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Darkdoom
Joined: Mon Jun 28, 2010 10:06 pm Posts: 461 Location: STEPPING INTO THE RING
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Re: What NOT To Do In CC
never get shot in the neck while on Grimston Online... its messy...
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Sat Sep 25, 2010 8:37 pm |
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411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
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Re: What NOT To Do In CC
The AI can actually, literally catch grenades.
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Tue Sep 28, 2010 12:37 am |
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YHTFLKC
Joined: Thu Dec 27, 2007 4:08 am Posts: 590 Location: USA
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Re: What NOT To Do In CC
Nonsequitorian wrote: Never play hot potato with the AI, because according to Murphy's Law you lose no matter what. Lets say you throw a stick grenade whilst saying "catch," to a dummy, every time you do this, a dropship gib will be thrown back, at your head, at a million miles per hour. Friggin' hate catch. Somebody make this happen with Lua. Never use a light digger on a rocket while playing Builds 1-18. *shudders*
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Tue Sep 28, 2010 12:58 am |
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unwoundpath
Joined: Sun Mar 07, 2010 7:19 am Posts: 1279 Location: Places. And things.
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Re: What NOT To Do In CC
never get a gravity gun destroyed while using it. it loops the noise endlessly!
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Tue Sep 28, 2010 2:20 am |
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411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
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Re: What NOT To Do In CC
Never fire a weapon which produces the projectile close to the actor from a Reflector Bot.
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Wed Sep 29, 2010 5:16 am |
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Zoroaster
Joined: Sun Dec 06, 2009 11:54 pm Posts: 85
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Re: What NOT To Do In CC
Never walk over a grenade unless you really don't like your legs.
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Sat Oct 02, 2010 1:32 am |
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Zelf
Joined: Fri Mar 12, 2010 10:16 am Posts: 4
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Re: What NOT To Do In CC
Don't use any super weapons on the Tibrium mod... It multiplies even faster.
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Sat Oct 02, 2010 11:04 am |
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Major
Joined: Sun May 30, 2010 5:30 am Posts: 853 Location: Auckland, NZ
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Re: What NOT To Do In CC
Never, EVER fire the Zero-D rifle on flat zone.
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Fri Oct 08, 2010 5:50 am |
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Ragdollmaster
Joined: Sun Dec 16, 2007 12:09 am Posts: 1115 Location: Being The Great Juju
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Re: What NOT To Do In CC
^You can thank me for suggesting that monstrosity.
Never give shook a monstrosity as a suggestion.
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Fri Oct 08, 2010 6:00 pm |
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Joe
Joined: Tue Jul 21, 2009 4:36 am Posts: 347 Location: The place where asses go to be bad
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Re: What NOT To Do In CC
Never try to kill a reflector robot with a zombot horde. It's like a chemical reaction in equilibrium, except you have a metric shitton of catalyst in the form of the undead. After an hour, I had about 50 or so zombots on the field, ten of which were buried in inert scrap metal of their fallen brethren, and 40 of which were clawing the ♥♥♥♥ out of the robot, dying, respawning, clawing again, dying, respawning, clawing, dying, respawning, clawing, dying, respawning, clawing, dying, respawning, clawing, dying, respawning...
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Wed Oct 13, 2010 12:46 am |
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TheMarxer
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Deleted
Deleted
Last edited by TheMarxer on Mon Sep 01, 2014 11:43 pm, edited 1 time in total.
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Sun Oct 17, 2010 12:47 am |
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Sims_Doc
Joined: Fri Aug 20, 2010 4:45 am Posts: 911 Location: No Comment.
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Re: What NOT To Do In CC
Never Writed a weapon code that may crash your game.
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Sun Oct 17, 2010 11:10 am |
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