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Flammablezombie
Joined: Wed Jan 14, 2009 7:12 pm Posts: 1525 Location: In between your sister's legs, showing her how to use a... PS3 controller!
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Re: Epic CC moments
That is freakin' nice. Could you make a normal robot and robot 2 constructor?
To mods: Blame whoever canceled my pm rights that I'm not pming him this.
To FlammableZombie: Use IRC next time. There's a button in the top left corner for it, and LFoW is on there all the time.
These are the kind of reasons why we had to remove your PM rights in the first place.
Last edited by zalo on Sat Aug 08, 2009 9:43 pm, edited 1 time in total.
He's an dope.
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Sat Aug 08, 2009 6:34 pm |
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Winterous
Joined: Tue Jul 03, 2007 12:33 am Posts: 1275 Location: Elsewhere.
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Re: Epic CC moments
Wait, they can remove PM rights..? That's kinda cool, but I can't imagine a reason you'd need to.
Wait, you can post stupid stuff..? That's kinda cool, but I can't imagine a reason you'd need to.
So stop posting off topic stuff, m'kay?
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Sun Aug 09, 2009 12:15 am |
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LowestFormOfWit
Joined: Mon Oct 06, 2008 2:04 am Posts: 1559
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Re: Epic CC moments
Flammablezombie wrote: That is freakin' nice. Could you make a normal robot and robot 2 constructor? I was actually hoping no one would ask if I could do this for other actors. I'm open to the idea, but this is seriously 250+ frames of animation total not counting the other sprites that aren't animated. It's not something I'm about to jump into doing all over again, twice or three times over. I have lots of things I want to do after this is done, and remaking the factory is not among them.
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Sun Aug 09, 2009 12:41 am |
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Disst
Joined: Thu Feb 12, 2009 1:47 am Posts: 1182
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Re: Epic CC moments
TheLastBanana wrote: TheLastBanana sez:
Rules
i) DO NOT post in text only or your post will be removed and you will be warned. Do it twice and get a day-long ban! HYPOCRISY AVERTED. EDIT: This thread needs a cleanup. Its a bit hard to see, but I have a Particle Accelerator. thats almost an entire Dropship worth of parts. I flung it at some unsuspecting clone digging his own grave.
Attachments:
ScreenDump035.PNG [ 95.41 KiB | Viewed 8346 times ]
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Sun Aug 09, 2009 4:44 am |
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Siric
Joined: Wed Oct 25, 2006 7:57 pm Posts: 240 Location: Out there, among the stars.
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Re: Epic CC moments
LowestFormOfWit wrote: The gears. They are turning. Image Should see a release within a few days. That is Totally Awesome! This is what happens if you add glows to deathbringer's TACNuke Corp and load about 5 Nukes on a GRBM. Also, my FPS was about 0.1
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ScreenDump000.bmp [ 900.05 KiB | Viewed 8326 times ]
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Sun Aug 09, 2009 6:49 am |
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CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
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Re: Epic CC moments
Flammablezombie wrote: That is freakin' nice. Could you make a normal robot and robot 2 constructor? Tada Not nearly as good as LFOW's though.
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Sun Aug 09, 2009 6:33 pm |
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Psibat
Joined: Mon Aug 03, 2009 3:12 pm Posts: 4
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Re: Epic CC moments
CaveCricket48 wrote: Flammablezombie wrote: That is freakin' nice. Could you make a normal robot and robot 2 constructor? Tada *img* Not nearly as good as LFOW's though. Add an extra box for the arms... If it's not to much?..
Last edited by Psibat on Mon Aug 10, 2009 4:07 pm, edited 1 time in total.
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Sun Aug 09, 2009 9:36 pm |
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Kyred
Joined: Sun May 31, 2009 1:04 am Posts: 308
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Re: Epic CC moments
Been playing with the grappler. Wrote a good grappling method that causes less bounce and more swing. Decided to orbit my brain and swing around the ban-hammer. Till some gibs got in the way.
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Mon Aug 10, 2009 7:16 am |
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LowestFormOfWit
Joined: Mon Oct 06, 2008 2:04 am Posts: 1559
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Re: Epic CC moments
Anti-Dropship goodness.
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Mon Aug 10, 2009 7:37 am |
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Grif
REAL AMERICAN HERO
Joined: Sat Jan 27, 2007 10:25 pm Posts: 5655
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Re: Epic CC moments
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Tue Aug 11, 2009 7:16 am |
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TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
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Re: Epic CC moments
LowestFormOfWit wrote: [img]Anti-Dropshippity%20Goodness.[/img]
Anti-Dropship goodness. I thought you were going to make the top half of a dreadnaugt, then turn the bottom half into a rocket....That idea actually has promise for a hovernaught. Also, the offsets on the rocket fist are off. You probably already know though.
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Tue Aug 11, 2009 7:21 am |
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LowestFormOfWit
Joined: Mon Oct 06, 2008 2:04 am Posts: 1559
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Re: Epic CC moments
Hyperkultra wrote: LowestFormOfWit wrote: [img]Anti-Dropshippity%20Goodness.[/img]
Anti-Dropship goodness. I thought you were going to make the top half of a dreadnaugt, then turn the bottom half into a rocket....That idea actually has promise for a hovernaught. Also, the offsets on the rocket fist are off. You probably already know though. The rocketnaught idea got scrapped because it was too similar to the fist. As for the fist, yes, the offsets got messed up since I re did the arm sprite colors and added an extra frame of extension, which threw it off.
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Tue Aug 11, 2009 7:49 am |
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TheLastBanana
DRL Developer
Joined: Wed Dec 13, 2006 5:27 am Posts: 3138 Location: A little south and a lot west of Moscow
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Re: Epic CC moments
No more text-only posts. Take these conversations and requests to PM.
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Tue Aug 11, 2009 5:47 pm |
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TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
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Re: Epic CC moments
Houseplant + MPAM = Houseplants utilizing Hammerspace.
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Wed Aug 12, 2009 4:24 am |
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p3lb0x
Forum Moderator
Joined: Fri Feb 02, 2007 3:53 pm Posts: 1896 Location: in my little gay bunker
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Re: Epic CC moments
/\ slightly outdated offsets and sprites /\ experimenting gib experimentation Weapon + gib experimentation Trying to make this turned out pretty epic IMO
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Wed Aug 12, 2009 10:20 pm |
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