View unanswered posts | View active topics It is currently Fri Jan 03, 2025 10:22 pm



Reply to topic  [ 949 posts ]  Go to page Previous  1 ... 31, 32, 33, 34, 35, 36, 37 ... 64  Next
 Modding Theme of the X Time Period *Blood/Gore! 
Author Message
User avatar

Joined: Mon Jun 15, 2009 4:02 pm
Posts: 905
Reply with quote
Post Re: Modding Theme of the X Time Period *Starting Anew
dragonxp wrote:
BUNKER MODULES

This would be pretty epic.
But I also like Azukki's theme, which he has yet to post.


Sun Dec 19, 2010 4:49 am
Profile WWW
User avatar

Joined: Sat Nov 03, 2007 9:44 pm
Posts: 1916
Location: Flint Hills
Reply with quote
Post Re: Modding Theme of the X Time Period *Starting Anew
Plain bunker modules wouldn't be all that great since so few people would bother to do enough spriting to make an awesome pack/module.
Bunker systems would be cool though. Yknow, bunker modules that do stuff.

My previous idea was boss battles, which I did post in the other thread.
Not necessarily a scenario/mission, but that would be encouraged. All that would be required is a tough enemy to fight.


Sun Dec 19, 2010 5:13 am
Profile
User avatar

Joined: Sun Mar 07, 2010 6:23 am
Posts: 46
Reply with quote
Post Re: Modding Theme of the X Time Period *Starting Anew
Well, a good thing might be a different set of bunker modules that 'look' different from the base ones, say a dark blue set for a DarkStorm base.

Though another idea comes to mind. Resource collection.

RESOURCE. COLLECTION.

Mining drones, craft and other things made to harvest materials in unorthodox ways, that would be fun to see.

I distinctly remember AAL's mining craft, just fly that thing into the ground and it'd dig remarkable amounts of terrain out.



Though bunker modules still sounds fun.


Sun Dec 19, 2010 5:19 am
Profile
User avatar

Joined: Tue Mar 20, 2007 10:16 am
Posts: 186
Location: Australia
Reply with quote
Post Re: Modding Theme of the X Time Period *Starting Anew
What about "Indirect fire"?

It's ambiguous interpretation means it can be many things from artillary to grenades to flooding a bunker with poisonous gas.

Or, failing that, I'm a fan of either boss battles or resource collection.


Sun Dec 19, 2010 7:58 am
Profile
Data Realms Elite
Data Realms Elite
User avatar

Joined: Fri Jul 03, 2009 11:05 am
Posts: 3878
Reply with quote
Post Re: Modding Theme of the X Time Period *Starting Anew
I'd love to see bunker systems or indirect fire. They aren't the usual things people have in their mods and I'd love to see a good artillery turret.


Sun Dec 19, 2010 9:42 am
Profile
DRL Developer
DRL Developer

Joined: Fri May 15, 2009 10:29 am
Posts: 4107
Location: Russia
Reply with quote
Post Re: Modding Theme of the X Time Period *Starting Anew
He's still here, he just resigned as a dev.


Sun Dec 19, 2010 4:21 pm
Profile
User avatar

Joined: Sat Jun 16, 2007 2:31 am
Posts: 2982
Location: Texas
Reply with quote
Post Re: Modding Theme of the X Time Period *Starting Anew
GODDAMMIT you guys I actually made something this time.


Also, resource collection sounds cool.
Or maybe giant robots?


Sun Dec 19, 2010 5:56 pm
Profile
User avatar

Joined: Sun Mar 07, 2010 7:19 am
Posts: 1279
Location: Places. And things.
Reply with quote
Post Re: Modding Theme of the X Time Period *Starting Anew
whitty wrote:
GODDAMMIT you guys I actually made something this time.


Well, you can still release it... (not to put hard work to waste)


Sun Dec 19, 2010 5:59 pm
Profile
User avatar

Joined: Sat Jun 16, 2007 2:31 am
Posts: 2982
Location: Texas
Reply with quote
Post Re: Modding Theme of the X Time Period *Starting Anew
All it did was shoot crabs at people.


Sun Dec 19, 2010 6:22 pm
Profile
User avatar

Joined: Sun Mar 07, 2010 6:23 am
Posts: 46
Reply with quote
Post Re: Modding Theme of the X Time Period *Starting Anew
Whitty, you can't just HOLD OUT on us with them crabcannons.

It'd be unfair to those crabs we picked up as ammunition!

And yes, resource collection would be cool. Probably going to whip something up about that.


Mon Dec 20, 2010 1:38 am
Profile
User avatar

Joined: Tue Jun 12, 2007 11:52 pm
Posts: 13144
Location: Here
Reply with quote
Post Re: Modding Theme of the X Time Period *Theme: Bunker Systems
Bunker Systems is the new theme!

MTOTXTP Mod Contest 7 has begun! Check main post for dates, and for rules if you're new to the contests.


Mon Dec 20, 2010 3:51 am
Profile
User avatar

Joined: Sat Jun 16, 2007 2:31 am
Posts: 2982
Location: Texas
Reply with quote
Post Re: Modding Theme of the X Time Period *Theme: Bunker Systems
Bunker Systems.....


Idea.


Mon Dec 20, 2010 6:06 am
Profile
User avatar

Joined: Tue Nov 06, 2007 6:58 am
Posts: 2054
Reply with quote
Post Re: Modding Theme of the X Time Period *Theme: Bunker Systems
Time to dig for sprites.


Mon Dec 20, 2010 9:03 am
Profile
User avatar

Joined: Tue Dec 12, 2006 3:10 pm
Posts: 495
Location: Uncertain quantum state
Reply with quote
Post Re: Modding Theme of the X Time Period *Theme: Bunker Systems
Oh look ain't that... convenient.

My entry

But yeah, the discussion here was the final spark to start working on that.


Mon Dec 20, 2010 2:10 pm
Profile
User avatar

Joined: Wed May 26, 2010 9:58 pm
Posts: 270
Location: [Insert ominous, personally significant and extremely obvious location Here, e.g. behind you]
Reply with quote
Post Re: Modding Theme of the X Time Period *Theme: Bunker Systems
Technically that was already released I think.


Mon Dec 20, 2010 5:32 pm
Profile WWW
Display posts from previous:  Sort by  
Reply to topic   [ 949 posts ]  Go to page Previous  1 ... 31, 32, 33, 34, 35, 36, 37 ... 64  Next

Who is online

Users browsing this forum: No registered users


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by STSoftware for PTF.
[ Time : 0.028s | 13 Queries | GZIP : Off ]