CCData: Made a bunker blueprint for horiz land.
CCData: Fixed a bug in the Rocklet AI that printed an error message to console when the rocket's thrusters were about to hit a non-actor ...
CCData: Replaced some rockets with drop ships
CCData: Fixed a bug related to wrapping scenes in the human AI.
CCSource: Several crash bugs related to loadouts are fixed; metafight tactical AI now continually orders reinforcements and sends them af...
CCData: Updated loadouts for Dummy, Ronin and Coalition for use in the metagame.
CCData: Decreased the likelihood that actors on AI controlled teams face an obstacle when in sentry mode.
CCData: Reverted Settings.ini to original settings.
CCData: Expanded Vesod Plains, Fredeleig Plains, Burraki Desert and Rhias Forest bunker blueprints.
CCData: Added AI base blueprint to Mt. Imdunt (previously mountains 2).
CCData: Gave the scenes proper names.
CCData: Added AI base blueprint to Caves 1.
CCData: AI Plan and blueprint editors now animate graphically the build order which makes it a lot easier to understand how bases are con...
CCData: Added CQB (C icon) and Grenadier (G icon) standard Loadouts and Deployments
CCData: Added new tradestar brainbot sprites, ingame brainbot still uses old sprites as of now however.
CCData: Made dummies and their weapons more portable at the price of reduced durability.
CCData: Fixed a bug in the Rocklet AI
CCData: Removed duplicated loadouts and game Desert 1 a proper name
CCSource: AI now builds his bases properly and fully each round and to their completion. Fixed many bugs related to this, but seems to wo...
CCData: Gave Forest 1 a proper name and made a bunker blueprint for it.
CCData: Made the Impulse Cannon's shots detonate on a short timer rather than impact, allowing you to bounce shots off of walls and limit...
CCData: Tweaked and balanced Repeater. Also increased Dummy flight time by 2 seconds (for 4 second total) because they flew as well as fl...
CCData: Added a AI base plan for Mountains 1.
CCData: Added huge base blueprint for AI on Tundra 1, should keep it busy during long games
CCData: Tweaked Ronin shotguns pellet count and magazine size so that there would be distinct advantages and disadvantages with each shot...
CCSource: Added an "Edit AI Plan" mode to the Scene Editor, and fixed a bunch of scene-saving-related issues. This meant organizing back ...
CCData: Tweaked the RPG-7 sounds so it stops playing after the rocket is destroyed.
CCData: Made a preliminary bunker blueprint for the scene Desert 1.
CCData: The Lua AI now use the Perceptiveness property.
CCData: New exe with Actor.Perceptiveness lua bound property added, and proper handling of Brain Deployments for the AI base blueprints. ...
CCSource: Brains are now handled properly by Deployments in AI base blueprints, and should appear often in the blueprints to update the i...
CCData: Removed abortscreen.bmp
CCData: Fixed a bug that sometimes made the AI ignore alert events when in sentry mode.
CCData: Tweaked Revolver Cannon
CCData: Tweaked Ronin weapons for less recoil on the M1 and the Kar.
CCData: Optimized spelling.
CCData: New .EXE with priority on Imperatus.rte added and priority on Undead.rte removed.
CCData: Moved the half-baked clones over from undead.rte to base.rte.
CCData: Moved Robot 1 and Robot 2 over to Imperatus.rte.
CCData: Added a property to HDFirearm: RecoilTransmission = 1.0 default
CCData: Added placeholder loadouts for all techs and preliminary bunker blueprints for Grass Plains 1 and 2.
CCData: Latest Exe and scripts that allow for full metagames against AI, start to finish. The AI is still dumb tactically, only landing a...
CCSource: BIG milestone - can now actually play metafights against AI metaplayer. He lands his brain loadout as appropriate for his Tech,...
CCSource: defined NODRM
CCSource: added Deployment, and Loadout classes to cmake file
CVESource: added elastic deformations with many options in editor
CCData: Humans now engage targets from the prone position, if in a suitable location.
CCData: Bug fixes to the human AI jet pack handling and path finding/following. Changed all instances in Pyro.ini where RestThreshold was...
CVESource: fixed focus stuff on number and textbox control in editor
CVESource: hm, not updated? trying again
CVESource: Disabled mipmapping method for now, seems like it doesn't work on NVIDIA chipsets
CVESource: I've committed new version of cve.
CCSource: Metagame AI player can now win a campaign on his own! Several crash bugs fixed
CCSource: Metagame AI now places a resident brain properly in a scene it has taken over
CCSource: AI metagame players now take over sites on their own. Also, placeholder AI plans for a basic base added to most metagame-compat...
CCSource: metagame AI now build bases on their own, according pre-built plans defined in the scene editor. Deployment icons added, and te...
CCSource: Polished up Deployables, fixed several bugs regarding how things they spawn are actually counted in metagame.
CCSource: Deployments now work properly in-game, spawning the Tech-appropriate defensive Actor with a Loadout automatically each building...
CCSource: Making progress on the Deployment class, which will serve as marker in base blueprints for defensive Actor placements
CVESource: bug fixed, game crushed when shooting with tank
CVESource: edited scene
CVESource: fixed bug with selecting
CCData: The human AI now tries to return to its sentry position if pushed away. It also equip shields.
CVESource: fixed - editor didn't show terrain objects wires
CVESource: added Magnet class
CVESource: added Cave Vehicle Engine features.txt
CVESource: terrain editor
CCSource: Finally properly solved team pathfinding through doors, while keeping the doors' material layer representations intact as they ...
CCSource: The Loadout presets now in buy menu are consistent with the tech selected for a player in the metagame, and can be defined for ...
CVESource: particle system link bug - fixed
CVESource: physics engine features.txt
CCSource: Finished up the entire mechanism of items bought being more expensive if they're not of a player's native tech.. throughout the...
CCData: Increased Coalition drone mag size and survivability to make up for how much of it is exposed to enemy fire.
CCData: Added a half-second delay to the Detonator, fixed a bug on the Disarmer.
(last post from 31 Jan)