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			| Nocifer 
					Joined: Tue Mar 16, 2010 7:38 pm
 Posts: 447
 Location: The Ninth Circle
   |   Re: Build 26Is it just me, or is the "manually" reloading shotgun new? Also I love it. Finally got B26. 
 
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			| Fri Sep 16, 2011 9:39 pm | 
					
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			| Lizardheim DRL Developer 
					Joined: Fri May 15, 2009 10:29 am
 Posts: 4107
 Location: Russia
   |   Re: Build 26Yeah those are new. 
 
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			| Fri Sep 16, 2011 10:09 pm | 
					
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			| TheLastBanana DRL Developer 
					Joined: Wed Dec 13, 2006 5:27 am
 Posts: 3138
 Location: A little south and a lot west of Moscow
   |   Re: Build 26The change in size of the installer is because we accidentally left a debug folder in the game. That's why the game was re-uploaded and (mistakenly) replaced with B25. 
 
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			| Fri Sep 16, 2011 11:18 pm | 
					
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			| Asklar Data Realms Elite 
					Joined: Fri Jan 07, 2011 8:01 am
 Posts: 6211
 Location: In your office, earning your salary.
   |   Re: Build 26I was wondering what was that debug folder.
 Can I delete it then?
 
 
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			| Fri Sep 16, 2011 11:19 pm | 
					
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			| Gotcha! 
					Joined: Tue Apr 01, 2008 4:49 pm
 Posts: 1972
 Location: The Netherlands
   |   Re: Build 26Yep.  
 
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			| Fri Sep 16, 2011 11:38 pm | 
					
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			| darkkai 
					Joined: Tue Jul 07, 2009 3:45 pm
 Posts: 5
   |   Re: Build 26I just want to point out that I had the problem with Tartarus.rte being missing mentioned earlier in the thread. It seems Cortex Command was keeping a compatibility folder normally hidden with windows, there IS an option with windows 7 to see and delete these folders, which included Tartarus.rteI'm not sure about other OS/Windows versions, however.
 
 
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			| Sat Sep 17, 2011 1:03 am | 
					
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			| icepick37 
					Joined: Tue Aug 09, 2011 9:00 pm
 Posts: 15
   |   Re: Build 26I LOVE this new update.      I even took a screenie of a cheap tactic I tried on Tundra 1. (works great against ai, against anyone else I'd be toast, though) Those blast runners are hilarious. Kinda remind me of star wars drones. Well you know. Minus flying and shooting and plus rolly/explody, haha. 
 
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			| Sat Sep 17, 2011 4:28 am | 
					
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			| ShadowStorm 
					Joined: Thu Jan 21, 2010 10:59 pm
 Posts: 151
   |   Re: Build 26hooray, hib got the update (or so it says)! 
 
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			| Sat Sep 17, 2011 4:30 am | 
					
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			| icepick37 
					Joined: Tue Aug 09, 2011 9:00 pm
 Posts: 15
   |   Re: Build 26Nonsequitorian wrote: Windows XP. Nice.Haha, yeah I'm running on a computer that is at least 7 years old.  :/ CC runs great, though!  :D  Well... with the occasional slowdown.  :/ ShadowStorm wrote: hooray, hib got the update (or so it says)!Yeah that's where I got it.
 
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			| Sat Sep 17, 2011 5:00 am | 
					
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			| monkeyfetus 
					Joined: Sat Aug 06, 2011 11:48 pm
 Posts: 24
   |   Re: Build 26Is there somewhere I can view a changelog? 
 
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			| Sat Sep 17, 2011 8:04 am | 
					
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			| Data DRL Developer 
					Joined: Tue Jul 27, 2004 8:02 pm
 Posts: 428
 Location: AZ
   |   Re: Build 26yeah working on a devlog post about that .. which is now up: http://devlog.datarealms.com/cortex-com ... uff-added/
 
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			| Sat Sep 17, 2011 8:27 am | 
					
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			| Jack Trades 
					Joined: Fri Sep 16, 2011 4:40 pm
 Posts: 234
   |   Re: Build 26Bravo, Data. I'm really impressed by the amount of work you've been doing lately, keep up the good work, sir.
 
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			| Sat Sep 17, 2011 10:27 am | 
					
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			| NeoSeeker 
					Joined: Tue Jul 24, 2007 1:13 am
 Posts: 1183
 Location: eating sock's face like a cupcake
   |   Re: Build 26anyone know how to remove brain drop zone restrictions in b26? seems the code has changed since b25 
 
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			| Sat Sep 17, 2011 10:35 am | 
					
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			| Crow Banned 
					Joined: Sat Aug 16, 2008 7:17 pm
 Posts: 282
   |   Re: Build 26I really love this new version! One thing that I really like is that the weapons seem to be much more effective, especially the grenade launchers. 
 The way reloading is working for the shotgun is also awesome.  I think reload times have been shortened in general, which is great.
 
 And despite the fact that CC tends not to handle actors which aren't two-legged soldier types very well, the new gatling drone and that roller mine thing both work really well!
 
 Props all around!
 
 
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			| Sat Sep 17, 2011 5:24 pm | 
					
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			| Data DRL Developer 
					Joined: Tue Jul 27, 2004 8:02 pm
 Posts: 428
 Location: AZ
   |   Re: Build 26most of the work on this build was done by the content team - huzzah to them! 
 
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			| Sat Sep 17, 2011 5:28 pm | 
					
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