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Wonkyth
Joined: Thu Aug 12, 2010 11:01 am Posts: 142 Location: Somewhere in Australia
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Re: 3D Cortex Command stuff - Source mod maybe??? Details inside
I'm not sure, really. If Robot 2 was stumpier, then they'd look like the two Ronnies together.
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Sat Jan 01, 2011 2:31 pm |
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Joe
Joined: Tue Jul 21, 2009 4:36 am Posts: 347 Location: The place where asses go to be bad
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Re: 3D Cortex Command stuff - Source mod maybe??? Details inside
This is wonderful! I think it makes them look more like miners and less like super soldiers, though I think that was the original intent of the CMF, to be a mining/military conglomerate.
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Sun Jan 02, 2011 3:54 am |
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clOWN
Joined: Wed Dec 30, 2009 10:44 pm Posts: 64 Location: Oregon USA
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Re: 3D Cortex Command stuff - Source mod maybe??? Details inside
Lets get this thing cracken! I'll brush up my Source SDK skills and stard coding for it. We'll need to make lots of destructible terrain that isn't pixel based (I think anyways).
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Sun Jan 02, 2011 8:04 am |
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Kettenkrad
Joined: Mon Oct 25, 2010 5:51 am Posts: 1198 Location: Sydney
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Re: 3D Cortex Command stuff - Source mod maybe??? Details inside
The jaw seems a bit strange to me, I think it's too steep and... flimsy. I dunno. Other than that: whitty wrote: Dude, that's hot. Well, cool, anyways.
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Sun Jan 02, 2011 12:17 pm |
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Hawt Koffee
Joined: Tue Dec 28, 2010 4:26 am Posts: 20
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Re: 3D Cortex Command stuff - Source mod maybe??? Details inside
clOWN wrote: Lets get this thing cracken! I'll brush up my Source SDK skills and stard coding for it. We'll need to make lots of destructible terrain that isn't pixel based (I think anyways). I'm thinking more a long the lines of getting the actual model in game and just making it a small deathmatch thing as a fun little promo or something before we get into big things like that. thanks for offering your help I have no Idea how to code I'm currently thinking of "Cortex Command Source" as a project title, but I'll try to think of a more formal name.
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Sun Jan 02, 2011 2:08 pm |
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Roast Veg
Data Realms Elite
Joined: Tue May 25, 2010 8:27 pm Posts: 4521 Location: Constant motion
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Re: 3D Cortex Command stuff - Source mod maybe??? Details inside
Hawt Koffee wrote: if anyone wants to play with the texture though be my guest I'd make it darker, and more gritty. I'd make one covered in blood, too.
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Sun Jan 02, 2011 6:17 pm |
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Hawt Koffee
Joined: Tue Dec 28, 2010 4:26 am Posts: 20
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Re: 3D Cortex Command stuff - Source mod maybe??? Details inside
Roast Veg wrote: Hawt Koffee wrote: if anyone wants to play with the texture though be my guest I'd make it darker, and more gritty. I'd make one covered in blood, too. HAHA no.
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Sun Jan 02, 2011 8:33 pm |
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Foa
Data Realms Elite
Joined: Wed Sep 05, 2007 4:14 am Posts: 3966 Location: Canadida
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Re: 3D Cortex Command stuff - Source mod maybe??? Details inside
Thats what the Coalition Soldiers are, disposable military resources, bleeding to death is commonplace, and grittiness usually is a side effect of disposability. [In other words, they made cheap, they be ♥♥♥♥]
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Sun Jan 02, 2011 8:49 pm |
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Roast Veg
Data Realms Elite
Joined: Tue May 25, 2010 8:27 pm Posts: 4521 Location: Constant motion
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Re: 3D Cortex Command stuff - Source mod maybe??? Details inside
What you have is a fresh out the vat clone. I'm talking about a clone that's been through the mill already.
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Sun Jan 02, 2011 9:19 pm |
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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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Re: 3D Cortex Command stuff - Source mod maybe??? Details inside
Go make some nice wound decals then, RoastVeg.
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Sun Jan 02, 2011 10:22 pm |
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MaximDude
Joined: Wed Nov 22, 2006 3:19 pm Posts: 2073
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Re: 3D Cortex Command stuff - Source mod maybe??? Details inside
Roast Veg wrote: I'd make it darker, and more gritty. I'd make one covered in blood, too. Moar leik this? Edit: And a not-bloody version I forgot to add.
Last edited by MaximDude on Tue Jan 04, 2011 12:46 am, edited 1 time in total.
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Sun Jan 02, 2011 11:18 pm |
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Roast Veg
Data Realms Elite
Joined: Tue May 25, 2010 8:27 pm Posts: 4521 Location: Constant motion
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Re: 3D Cortex Command stuff - Source mod maybe??? Details inside
Yes. Exactly like that. Nice job.
Really, I would have done it myself, only worse, but I'm on my fancy schmancy new PC.
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Sun Jan 02, 2011 11:21 pm |
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findude
Joined: Tue Dec 12, 2006 3:10 pm Posts: 495 Location: Uncertain quantum state
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Re: 3D Cortex Command stuff - Source mod maybe??? Details inside
If anyone wants to do models for guns I'll be happy to swep them up in gmod.
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Sun Jan 02, 2011 11:53 pm |
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MaximDude
Joined: Wed Nov 22, 2006 3:19 pm Posts: 2073
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Re: 3D Cortex Command stuff - Source mod maybe??? Details inside
I have a rather sloppy, quite inaccurate, subdivision-unfriendly COA sniper rifle right here. Can't texture it though... It would take me ages to UV-map it with Silo, and i'm quite incapable of using anything else due to crappy UIs. 3D isn't my strong side :( Attachment: Coalition Sniper Rifle.rar
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Mon Jan 03, 2011 7:25 pm |
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SCRAMPAGE1
Joined: Tue Dec 28, 2010 5:41 pm Posts: 7
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Re: 3D Cortex Command stuff - Source mod maybe??? Details inside
My god, this would be amazing to use in Garry's mod . A Cortex Command source engine modification would be amazing. I could help with the Lua if wanted.....
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Mon Jan 03, 2011 11:05 pm |
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