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benjabby
Joined: Wed Apr 08, 2009 5:56 pm Posts: 50
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Re: What you want in B23.
I don't understand the scene editor.
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Sat May 09, 2009 2:47 pm |
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Flammablezombie
Joined: Wed Jan 14, 2009 7:12 pm Posts: 1525 Location: In between your sister's legs, showing her how to use a... PS3 controller!
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Re: What you want in B23.
It's like the BYOB stage of skirmish, only free and nothing's affected by gravity. Oh, and you can put a zombie inside solid terrain :3
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Sat May 09, 2009 3:00 pm |
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411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
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Re: What you want in B23.
-Some sort of temperature variable to do heat based damage. Probably won't happen but meh.
Also: -Offset editor -Walkpath editor Yeah, I have a feeling these would be useful.
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Sat May 09, 2009 3:26 pm |
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CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
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Re: What you want in B23.
A new variable: DisplayName This will be something like a nickname for an actor/gun/craft, so when it's shown on the by menu, it will say "Shotgun," but the CopyOf name will be Coalition Shotgun or something like that. this will solve the problem of the game having a CopyOf of the wrong item, without giving the object a ridiculously long name that can't be completely read in the buy menu.
Another new variable for particles: TerrainDamage On a rate of 0.0 to 1.0, this will effect how much the particle will eat away at the terrain, so you can have a round that penetrates any kind of armor, without destroying a pixel of the ground.
Also, better AI in general, different wounds from different rounds, and disappearing wounds that won't count towards the GibWoundLimit.
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Sat May 09, 2009 5:36 pm |
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TheLastBanana
DRL Developer
Joined: Wed Dec 13, 2006 5:27 am Posts: 3138 Location: A little south and a lot west of Moscow
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Re: What you want in B23.
For the first one, CaveCricket, that is solved in B23. Let's say you wanted the Coalition Sniper Rifle and not the Dummy one: Code: CopyOf = Coalition.rte/Sniper Rifle
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Sat May 09, 2009 5:54 pm |
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Flammablezombie
Joined: Wed Jan 14, 2009 7:12 pm Posts: 1525 Location: In between your sister's legs, showing her how to use a... PS3 controller!
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Re: What you want in B23.
That's already in B22... OH... I C WAT U DID THAR!!!
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Sat May 09, 2009 6:03 pm |
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TheLastBanana
DRL Developer
Joined: Wed Dec 13, 2006 5:27 am Posts: 3138 Location: A little south and a lot west of Moscow
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Re: What you want in B23.
Maybe it's in the IGF version. I know for sure that B22 doesn't have it.
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Sat May 09, 2009 6:15 pm |
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zalo
Joined: Sat Feb 03, 2007 7:11 pm Posts: 1496
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Re: What you want in B23.
CaveCricket48 wrote: Another new variable for particles: TerrainDamage On a rate of 0.0 to 1.0, this will effect how much the particle will eat away at the terrain, so you can have a round that penetrates any kind of armor, without destroying a pixel of the ground.
I thought you could use negative sharpness to make it hurt actors, but not terrain... Well, I know that mass alone (no sharpness) will not harm terrain so you can try that.
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Sat May 09, 2009 7:32 pm |
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DSMK2
Joined: Fri Dec 28, 2007 4:19 am Posts: 1119
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Re: What you want in B23.
zalo wrote: CaveCricket48 wrote: Another new variable for particles: TerrainDamage On a rate of 0.0 to 1.0, this will effect how much the particle will eat away at the terrain, so you can have a round that penetrates any kind of armor, without destroying a pixel of the ground.
I thought you could use negative sharpness to make it hurt actors, but not terrain... Well, I know that mass alone (no sharpness) will not harm terrain so you can try that. Not really, if you fire/move a object with a high enough mass at a high velocity, it'll dig through terrain! Though thanks for the negative sharpness...
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Sat May 09, 2009 9:30 pm |
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Shard
Joined: Sun May 18, 2008 5:02 pm Posts: 380 Location: Florida
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Re: What you want in B23.
An Easter egg grenade that explodes into an Easter bunny wielding a carrot gun and chick grenades.
Really: More bunker modules or scenery.
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Sat May 09, 2009 10:11 pm |
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zalo
Joined: Sat Feb 03, 2007 7:11 pm Posts: 1496
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Re: What you want in B23.
DSMK2 wrote: Not really, if you fire/move a object with a high enough mass at a high velocity, it'll dig through terrain Not MOPixels, at least. I used those for Orbital Strike Laser beam, and they only destroy grass.
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Sat May 09, 2009 10:39 pm |
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DSMK2
Joined: Fri Dec 28, 2007 4:19 am Posts: 1119
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Re: What you want in B23.
New stuff I really want to see, friendly fire check, I'm having so much moments where a allied unit behind me sees a enemy unit in front of me and promptly guns me and it down with chain guns. Actually a variable for this would be nice, creating dumb enemies and smart enemies...
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Sat May 09, 2009 10:50 pm |
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Flammablezombie
Joined: Wed Jan 14, 2009 7:12 pm Posts: 1525 Location: In between your sister's legs, showing her how to use a... PS3 controller!
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Re: What you want in B23.
So you can have epic elite uber smart units that hunt down enemies on their own, and dumb ones that stand there! There can be a list of variables for this! Hunter = 0/1 would mean they actively hunt down and kill enemies once they spot them, Defender = 0/1 would mean they will attempt to stop the closest person to the brain they can see instead of randomly choosing a target, Smart = 0/1 would mean they won't have friendly fire!
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Sat May 09, 2009 11:12 pm |
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zalo
Joined: Sat Feb 03, 2007 7:11 pm Posts: 1496
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Re: What you want in B23.
Those could probably be added to the "AIMode = " variable.
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Sat May 09, 2009 11:15 pm |
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Flammablezombie
Joined: Wed Jan 14, 2009 7:12 pm Posts: 1525 Location: In between your sister's legs, showing her how to use a... PS3 controller!
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Re: What you want in B23.
But hunter and defender would just basically be advanced versions of sentry.
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Sat May 09, 2009 11:56 pm |
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